Soulbeast - Staff Stancebeast Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on July 09, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Power Soulbeast build for WvW roaming that focuses on killing targets in the first few seconds of a fight with
before they could even have a chance to react.
Skill Bar
Staff
Sword/Warhorn
Utility
Skill Variants
Utility
- Quickness on your opener from and the extra sustain from Protect Me could help you put up a fight if the opponent survives it. over - trades burst damage for better sustain, you should still have
Template Code
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Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Staff
Assassin
Assassin
Sigil
Sigil
Sword
Assassin
Assassin
Warhorn
Assassin
Assassin
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Relics
- - lower damage on your opening burst, but could provide higher uptime on the damage boost in longer fights.
Consumables
Food
- - strong mix of sustain and damage.
Utility
- or .
Usage
Elite specialization basics
- Soulbeast allows Rangers to meld/merge with their pet, becoming one. This is done through which has a 10s CD.
- Traits related to swapping pets now activate upon entering/leaving .
- Pet related traits and skills such as
- IMPORTANT: skills that affect your pet like have to be used after merging if you wish to benefit from them, already active skill effects will be lost just like when swapping pets.
continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
General
- The build focuses on taking out its opponent in the opener using Staff. Sword/Warhorn is more of a backup set in case you're forced into a longer fight.
- Weakness or Blind. could be used both offensively and defensively. This is your best skill for survival especially if the target survived the initial burst and you have to put up a fight, but it could also be used during the Staff combo to ignore conditions like
- Use mobility skills like to keep your distance or disengage if things don't go according to plan.
Burst rotation
- Optional - stack stealth for yourself by dropping (Smokescale F2). The next step of the chain already gives you stealth as CotW is a blast finisher, but you could also use Sword 2-3 before proceeding with the chain.
- for boons.
- to gain the boons on your pet too.
- Quickness for this part but could add even more. spam until target dies. already gives you some
- Optional - you could use as a finishing move against escaping targets or if you're being pressured. This is an excellent multihit ability with good One Wolf Pack synergy that also evades incoming attacks.
- You could add other stances to this combo too if you want to increase your success rate like Stability. for the
Stealth stacking rotation
Videos
Related Builds
- Sic 'Em Roamer - a more traditional version of the build.
Ratings
Very binary build, you either win in the first few seconds or you're kind of screwed, but it definitely has the damage to win and seems to work more often than not. Rather satisfying when it works, and if it doesn't, you know what you signed up for anyway.
Comments
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