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Spellbreaker - Aegis Defense Boonbreaker

This is a test build. You may comment and rate it.

Focused on: Strike damageControlBoon removal and Sustain

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy

This build was last updated on December 17, 2025.

Overview

A Boonbreaker build that aim to deal damage and control opponent while trying to stay alive thanks to the combo with Shield Master which prevent Aegis Aegis from fading away when hit by projectiles. This build is inspired from the already existing Defense Boonbreaker


Skill Bar

Staff
Hammer
Utility


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Specializations

Variants'

  • Slow Counter is also a viable option especially with Merciless Hammer on Defense which makes the adrenaline gain from Loss Aversion less relevant.


Equipment

Staff
Sigil
Sigil
Hammer
Sigil
Sigil
Rune
Amulet
Relic


Usage

Elite specialization basics

  • Full Counter (FC) recharges your Burst skills Earthshaker and Breaching Strike. Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both one of the best defensive and offensive skill in the build as it blocks, evades, grants Stability Stability, and performs an unblockable AoE CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then Versatile Rage can get you there.


General

  • Settings: disable auto targeting, otherwise it'd be impossible to use skills like Bull's Charge for disengaging.
  • Fast Hands reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • Despite its range Bull's Charge is best used in melee to make it harder to react to.
  • CCing a target removes a boon and deals damage/grants adrenaline via Loss Aversion.
  • Versatile Rage grants you half a bar of adrenaline on weapon swap. This might not seem like a lot, but it's quite useful especially in situations where you're under pressure and don't have the adrenaline to activate Full Counter. Instead of scrambling to build some a adrenaline a simple weapon swap could get you there.
  • Movement skills remove Immobilize Immobilize from you. List of movement skills in the build:
    • Staff: Valiant Leap, Line Breaker
    • Hammer: Earthshaker
    • Rampage: Kick (Rampage), Dash, and Seismic Leap.
    • Utility: Bull's Charge


Damage

  • When it comes to bursts Hammer is all about landing Fierce Blow on CC'd foes for extra damage.
  • Hammer Shock is the only true ranged skill on this set (not counting Earthshaker and Valiant Leap which are melee leaps). The Cripple makes it easier to catch up to fleeing targets so it has some value other than just doing great damage.
  • Line Breaker is a great gap closer, which applies Aegis Aegis as a bonus.
  • No Escape procs an Immobilize Immobilize whenever you stun or daze a target. This is more relevant on the daze, as dazed targets could still move freely if it wasn't for this trait.
    • No Escape turns Full Counter into a great setup tool for burst chains, allowing you to immediately go on the offense even if you were being pressured. Earthshaker is a great followup for the short immob.
  • Landing any Burst skill can chain enemies to you via Magebane Tether. While active the tether passively stacks Might Might for you, increasing your damage while also preventing enemies from entering Stealth Stealth. If either of you goes past a certain range the tether breaks but the target gets pulled to you, which makes it a rather powerful CC tool as well.


Conditon cleansing & general survival

  • Banner of Defense and Line Breaker are great tools to apply Aegis Aegis and benefit from the Shield Master Trait. This allows to reflect projectiles and prevent Aegis Aegis from vanishing when hit by projectiles, allowing it to negate multiple incoming attacks.
  • Brawler's Recovery provides a steady stream of cleansing in combat to help manage condition levels before having to blow CDs.
  • Mending cleanses 5 conditions and should be used pretty much on CD, assuming you're missing a large chunk of health or need to deal with conditions.
  • "Shake It Off!" (SIO) is both a stun break and a source of condition removal for you and your team.
  • Sigil of Cleansing cleanses one condition upon switching to Staff.


Rampage

  • Rampage is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight.
  • CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and Dash.
  • Throw Boulder is a popular opener, allowing you to CC targets from range and then either follow up with Dash for burst damage or Seismic Leap to keep the CC chain rolling.


Related Builds

Defense Boonbreaker


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