Spellbreaker - Aegis Defense Boonbreaker
This is a test build. You may comment and rate it.
Focused on: Strike damage, Control, Boon removal and Sustain
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on December 17, 2025.
Overview
A Boonbreaker build that aim to deal damage and control opponent while trying to stay alive thanks to the combo with which prevent
Aegis from fading away when hit by projectiles. This build is inspired from the already existing Defense Boonbreaker
Skill Bar
Staff
Hammer
Utility
Template Code
no code yet
Specializations
Variants'
- is also a viable option especially with on Defense which makes the adrenaline gain from less relevant.
Equipment
Staff
Sigil
Sigil
Hammer
Sigil
Sigil
Rune
Amulet
Relic
Usage
Elite specialization basics
- (FC) recharges your Burst skills and . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
- Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
- FC is both one of the best defensive and offensive skill in the build as it blocks, evades, grants
Stability, and performs an unblockable AoE CC attack when triggered.
- Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then can get you there.
General
- Settings: disable auto targeting, otherwise it'd be impossible to use skills like for disengaging.
- For more tips check out our settings guide.
- reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
- Despite its range is best used in melee to make it harder to react to.
- CCing a target removes a boon and deals damage/grants adrenaline via .
- grants you half a bar of adrenaline on weapon swap. This might not seem like a lot, but it's quite useful especially in situations where you're under pressure and don't have the adrenaline to activate . Instead of scrambling to build some a adrenaline a simple weapon swap could get you there.
- Movement skills remove
Immobilize from you. List of movement skills in the build:
- Staff: ,
- Hammer:
- Rampage: , , and .
- Utility:
Damage
- When it comes to bursts Hammer is all about landing on CC'd foes for extra damage.
- is the only true ranged skill on this set (not counting and which are melee leaps). The Cripple makes it easier to catch up to fleeing targets so it has some value other than just doing great damage.
- is a great gap closer, which applies
Aegis as a bonus.
- procs an
Immobilize whenever you stun or daze a target. This is more relevant on the daze, as dazed targets could still move freely if it wasn't for this trait.
- No Escape turns into a great setup tool for burst chains, allowing you to immediately go on the offense even if you were being pressured. is a great followup for the short immob.
- Landing any Burst skill can chain enemies to you via . While active the tether passively stacks
Might for you, increasing your damage while also preventing enemies from entering
Stealth. If either of you goes past a certain range the tether breaks but the target gets pulled to you, which makes it a rather powerful CC tool as well.
Conditon cleansing & general survival
- and are great tools to apply
Aegis and benefit from the Trait. This allows to reflect projectiles and prevent
Aegis from vanishing when hit by projectiles, allowing it to negate multiple incoming attacks.
- provides a steady stream of cleansing in combat to help manage condition levels before having to blow CDs.
- cleanses 5 conditions and should be used pretty much on CD, assuming you're missing a large chunk of health or need to deal with conditions.
- (SIO) is both a stun break and a source of condition removal for you and your team.
- cleanses one condition upon switching to Staff.
Rampage
- is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight.
- CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and .
- is a popular opener, allowing you to CC targets from range and then either follow up with for burst damage or to keep the CC chain rolling.
Related Builds
Ratings
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium