ADVERTISEMENT

Spellbreaker - Magebane Roamer

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageControlMobility.

Designed for:


Overview

A high mobility WvW Spellbreaker roaming build going all in on burst damage.

Skillbar

GreatswordHealingUtilityElite
Dagger/Shield

Template Code

[&DQIEKzM+PTenAHAAagAAAK0AAABpAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
6x
Superior Rune of Durability
18x
Mighty WvW Infusion

Variants

Runes

  • - more damage.

Consumables

Food options

  • - damage.
  • - damage reduction. This is just one of many such consumables, other damage reduction items are also viable.
  • - more dodges.
    • Budget version:

Utility

Usage

Elite specialization basics

  • (FC) recharges your Burst skills and . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both the best defensive and offensive skill in the build as it blocks, evades, grants Stability Stability / Protection Protection, and performs an unblockable AoE damage/CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more till you can use them then can get you there.


General

  • Settings: disable auto targeting, otherwise it'd be impossible to use skills like for disengaging.
  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames while tethering yourself to the target with as often as possible. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    • Any burst skill can proc , including .
    • The goal is to maintain the tether as long as possible for the damage boost and synergy.
    • , , and are your main damaging skills, everything else is basically a filler or something that's used to set up burst / survive enemy burst.
  • reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • CCing a target removes a boon and deals damage/grants adrenaline via .
  • All movement skills remove the Immobilized condition - list of movement skills in the build:
    • Greatsword: and . These two skills also provide excellent mobility both in and out of combat.
    • Dagger/Shield: , , and the burst skill . The Dagger skills are also excellent gap closers.
    • Rampage: , , and .
    • Utility:


Conditon cleansing & general survival

  • and will be used to manage condition levels before resorting to mass cleanses.
  • (SIO) is the only stun break in the build, and one that comes with AoE condition removal. This skill has 2 charges: if you're under heavy condition pressure and the aforementioned 2 traits aren't enough, you're free to use one of the charges.
  • Kite, a LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
  • is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.
  • breaks stun and refills some endurance in addition to a bit of healing thanks to .


ADVERTISEMENT
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
2 Ratings
4 stars
Hanz gave this build 4 stars last month

Have to knock it down a tier after numerous nerfs. Still viable, but not top tier.

5 stars
Nebo grey gave this build 5 stars May 2019

After a few patchs imo this is still the best warrior solo roaming build for wvw with that main hand sword you can kite like a god👌

ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT