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Spellbreaker - Magebane Roamer

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageControl and Mobility

Designed for: WvW Roaming

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on February 15, 2025 and is up to date for the February 11, 2025 patch.

Overview

A highly mobile power WvW Spellbreaker roaming build with a nice mix of CC, damage and sustain.


Skill Bar

Greatsword
Dagger/Shield
Utility


Skill Bar Variants

Weapons

  • Off-hand Sword over Shield - more damage in exchange for less CC and a worse block (but on lower CD).
  • Staff over Greatsword - retains the mobility, but trades some of the damage for CC and sustain.


Template Code

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Specializations

Variants


Specialization Variants

Strength Strength over Defense Defense also works. This is seen as less viable, but skilled players can make it work and it offers higher damage:

Variants


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Dagger
Marauder
Shield
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Equipment Variants

Runes

Sigils

  • - could replace either one of the Greatsword sigils for guaranteed crit on your opening burst each time you swap to GS. Has a bit of anti-synergy with Relic of the Daredevil however.

Relics


Consumables

Food options

Utility


Usage

Elite specialization basics

  • (FC) recharges your Burst skills and . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both the best defensive and offensive skill in the build as it blocks, evades, grants Stability Stability and performs an unblockable AoE damage/CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more till you can use them then can get you there.


General

  • Settings: disable auto targeting, otherwise it'd be impossible to use skills like for disengaging.
  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames while tethering yourself to the target with as often as possible. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows.
  • reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • CCing a target removes a boon and deals damage/grants adrenaline via .
  • Thanks to whenever you Daze Daze or Stun Stun a target you also Immobilize Immobilize them. This is especially useful with which dazes targets and then recharges your burst skills, perfectly setting up your followup.


Conditon cleansing & general survival

  • (SIO) is the only stun break in the build, and one that comes with AoE condition removal. This skill has 2 charges: if you're under heavy condition pressure and the aforementioned 2 traits aren't enough, you're free to use one of the charges.
  • Kite, a LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
  • is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.


Rampage

  • is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight. Bonus points if you manage to attach just before using your elite.
  • CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and .
  • is a popular opener, allowing you to CC targets from range and then either follow up with for burst damage or to keep the CC chain rolling.


Related Builds

Strength Dagger (sPvP) - the Conquest PvP version of this WvW Spellbreaker Roaming build.


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2025
Still does fine but I feel like it has a hard time recovering once it's on the backfoot. Mobility is great, sustain and damage are somewhat mediocre in today's meta. Can still win a lot of 1v1s though if played well.
2 stars
Cissmjg gave this build 2 stars • September 2023
After the 12-Sep-2023 nerf to Breaching Strike, the viability of running this build dropped tremendously. Personally, I find this build unplayable now. (sadge)
3 stars
Orbuter12345 gave this build 3 stars • June 2022
Unfortunately, Warrior is simply not good right now even in the roaming meta. They are too easily kited and with the new EoD specs, SPB has become a victim of power creep. They still suffer against condi based classes that can survive the burst. Such as Scourge and Harbinger. FC can be countered by Thieves with the blind skill as well. It just seems this class isn't what it used to be unfortunately. You can play easier power classes with less effort. TLDR: Strong Mobility Good CC Decent Cleanse Weak vs CondI Weak vs Blind Weak vs Bunker builds
5 stars
Nebo grey gave this build 5 stars • May 2019
After a few patchs imo this is still the best warrior solo roaming build for wvw with that main hand sword you can kite like a god👌

Comments

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