Spellbreaker - Magebane Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Control and Mobility
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on February 26, 2025 and is up to date for the March 11, 2025 patch.
Overview
A highly mobile power WvW Spellbreaker roaming build with a nice mix of CC, damage and sustain.
Skill Bar
Greatsword
Dagger/Shield
Utility
Skill Variants
Weapons
- Off-hand Sword over Shield - more damage in exchange for less CC and a worse block (but on lower CD).
- Staff over Dagger/Shield - this is a better defensive set, but much lower pressure.
Template Code
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Specializations
Variants
Immobilize makes it harder to burst targets.
could make the build more tanky, but losing the
Specialization Variants
Strength over
Defense also works. This is seen as less viable, but skilled players can make it work and it offers higher damage:
Variants
- Take if you want to have a bit more sustain.
Equipment
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Shield
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Equipment Variants
Stats
- Replace the
Dragon pieces with
Marauder if you're NOT playing with a Precision rune, or if you're willing to trade some burst potential for higher consistency.
Runes
- - mix of defense and offense.
- - higher burst potential, lower crit chance.
- - better sustain without sacrificing much damage.
Relics
- - passive damage boost that's easy to maintain.
- - better consistency on important skills, but overall lower burst potential.
Consumables
Food options
- - passive damage mitigation and great stats.
- Budget version:
- a very strong defensive option which improves your endurance regen and adds a bit more damage. Even has synergy with dodge related traits.
Utility
- or .
Usage
Elite specialization basics
- (FC) recharges your Burst skills and . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
- Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
- FC is both the best defensive and offensive skill in the build as it blocks, evades, grants
Stability and performs an unblockable AoE damage/CC attack when triggered.
- Both burst skills and Full Counter cost adrenaline. If you only need a little more till you can use them then can get you there.
General
- Settings: disable auto targeting, otherwise it'd be impossible to use skills like for disengaging.
- Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames while tethering yourself to the target with
- Any burst skill can proc , including .
- The goal is to maintain the tether as long as possible for the damage boost and synergy.
- , , and are your main damaging skills, everything else is basically a filler or something that's used to set up burst / survive enemy burst.
as often as possible. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows.
- reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
- CCing a target removes a boon and deals damage/grants adrenaline via .
- Thanks to
Daze or
Stun a target you also
Immobilize them. This is especially useful with which dazes targets and then recharges your burst skills, perfectly setting up your followup.
whenever you
- All movement skills remove the Immobilized condition - list of movement skills in the build:
- Greatsword: and . These two skills also provide excellent mobility both in and out of combat.
- Dagger/Shield: , , and the burst skill . The Dagger skills are also excellent gap closers.
- Rampage: , , and .
- Utility:
Conditon cleansing & general survival
- and will be used to manage condition levels before resorting to mass cleanses.
- (SIO) is both a stunbreak and a great source of instant cleansing.
- Kite, a LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
- Your best defense is a good offense - landing burst skills cleanses conditions and heals you over time via
- counts for these too.
and .
- is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.
Rampage
- is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight. Bonus points if you manage to attach just before using your elite.
- CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and .
- is a popular opener, allowing you to CC targets from range and then either follow up with for burst damage or to keep the CC chain rolling.
Related Builds
Strength Dagger (sPvP) - the Conquest PvP version of this WvW Spellbreaker Roaming build.
Ratings

Still does fine but I feel like it has a hard time recovering once it's on the backfoot. Mobility is great, sustain and damage are somewhat mediocre in today's meta. Can still win a lot of 1v1s though if played well.

After the 12-Sep-2023 nerf to Breaching Strike, the viability of running this build dropped tremendously. Personally, I find this build unplayable now. (sadge)

Unfortunately, Warrior is simply not good right now even in the roaming meta. They are too easily kited and with the new EoD specs, SPB has become a victim of power creep. They still suffer against condi based classes that can survive the burst. Such as Scourge and Harbinger. FC can be countered by Thieves with the blind skill as well. It just seems this class isn't what it used to be unfortunately. You can play easier power classes with less effort.
TLDR:
Strong Mobility
Good CC
Decent Cleanse
Weak vs CondI
Weak vs Blind
Weak vs Bunker builds

After a few patchs imo this is still the best warrior solo roaming build for wvw with that main hand sword you can kite like a god👌
Comments
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