Spellbreaker - Strength Dagger

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageBoon removalMobility.

Designed for:

Overview

A Spellbreaker duelist which seeks to find a middle ground between Tetherbreaker and the more tanky Dagger build.

Skill Bar

GreatswordHealingUtilityElite
Dagger/Shield

Slot Changes

Utility

By far the most popular chocie for the 3rd utility slot is Frenzy Frenzy, but there are some viable alternatives:

  • - unblockable boon removal on low cooldown to counter bunker builds.
  • - trait synergy, stun break, AoE CC, and even Stability Stability.

Specializations




Equipment

Greatsword.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Dagger.png
Shield.png
II.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Usage

Elite specialization basics

  • (FC) recharges your Burst skills and . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both the best defensive and offensive skill in the build as it blocks, evades, grants Stability Stability / Protection Protection, and performs an unblockable AoE damage/CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more till you can use them then
    can get you there.


General

  • Settings: disable auto targeting, otherwise it'd be impossible to use skills like for disengaging.
  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames while tethering yourself to the target with
    as often as possible. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    • Any burst skill can proc
      , including .
    • The goal is to maintain the tether as long as possible for the damage boost and
      synergy.
    • , , and are your main damaging skills, everything else is basically a filler or something that's used to set up burst / survive enemy burst.
  • reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
  • Superior Sigil of Annulment Superior Sigil of Annulment
    18Recharge.png
    Superior Sigil of Annulment.pngSuperior Sigil of Annulment
    Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
    goes off before the actual strike, so with a little luck it's possible to use a CC on a target while this sigil is active, rip the Stability Stability, and land the CC - all in one hit.
  • CCing a target removes a boon and deals damage/grants adrenaline via
    .
  • Hold on to as long as possible, but don't hesitate to use it for the Resistance Resistance when you're under heavy condition pressure. Boon removal however is rather dangerous as it gets rid of the Resistance which means you sacrificed your heal for nothing, so against specs like Scourges it's advised to disengage or use some blocks to make sure that it stays on and you get to live.
  • All movement skills remove the Immobilized condition - list of movement skills in the build:
    • Greatsword: and . These two skills also provide excellent mobility both in and out of combat.
    • Dagger/Shield: , , and the burst skill . The Dagger skills are also excellent gap closers.
    • Rampage: , , and .
    • Utility:


Conditon cleansing & general survival

  • and
    will be used to manage condition levels before resorting to mass cleanses.
  • (SIO) is the only stun break in the build, and one that comes with AoE condition removal. This skill has 2 charges: if you're under heavy condition pressure and the aforementioned 2 traits aren't enough, you're free to use one of the charges.
  • Kite, a LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
  • is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.
  • breaks stun and refills some endurance in addition to a bit of healing thanks to
    .


Rampage

  • is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight. Bonus points if you manage to attach
    just before using your elite.
  • doesn't heal while is active. Therefore you should consider using HS for the Resistance Resistance before entering Rampage, which can be quite beneficial as most Rampage skills have long cast times and effects such as Blind Blind can easily shut it down.
  • Example of a Rampage burst rotation:
  • Using before Rampage can enhance your burst significantly.

Top Streamers

Build rating - 5 stars
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3 Ratings
5 stars
Rievly gave this build 5 stars March 2019

Really excellent variant of tetherbreaker, I found that because of the bonus sustain, I would sustain longer than I normally did with the original tetherbreaker and therefor contribute more to team fights / last longer in duels.

5 stars
Rugesun gave this build 5 stars February 2019

I'll use this build for days and it's my fav. I'll ive 5 stars. One add: you can use hammer instead of GS for more control points.

GS -> Roamer

Hammer -> Standing in point

5 stars
Hanz gave this build 5 stars February 2019

Warrior in general may be suboptimal in ATs at the moment, but it's still one of the most popular ranked specs and for a good reason. Spellbreaker has mobility, burst damage, CC and even boon removal, not to mention the fairly decent sustain. This build seems to be the most popular choice for Spellbreakers now.

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