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Spellbreaker - Power Arms DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Normal

This build was last updated on November 05, 2026 and is up to date for the July 14, 2026 patch.

Overview

Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, decent CC and good survivability thanks to Full Counter.


Skill Bar

Dagger/Mace
X/Axe
Utility
  • Winds of Disenchantment can be taken for utility. It can also offer better DPS in encounters with multiple phases where you can precast it before each new phase, as you should be at five signet stacks without the elite.


Weapon Variants

The Dagger/Mace set is crucial, but the Axe set can be changed for more damage and/or CC. Other rotations are more complex and do the bulk of their damage over a longer period so they may be less effective in real encounters.

  • Mainhand Sword can be taken on the Axe set, and offers higher damage and personal healing.
  • Sword/Dagger offers higher damage, CC, boon removal and personal healing.
  • For a build using Hammer, see the Defense build. This build has similar DPS, but the highest survivability and CC.


Template Code

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Specializations

  • Unsuspecting Foe - Can be taken if you're not confident in maintaining 4+ stacks of Attacker's Insight during the periods where you don't have the Signet of Fury passive. Don't swap if you're using mainhand Sword.
  • Loss Aversion - On bosses that regain boons very regularly you will not gain the benefit of Sun and Moon Style, and you can reliably gain the extra damage and adrenaline for removing boons with this trait.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Mace
Berserker
Sigil
Dagger
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • For players that don't own Janthir Wilds, a Relic of the Thief is the best option.
  • Against bosses that don't get Stunned Stunned, a Sigil of Superior Sigil of Air on Mace and a Sigil of Superior Sigil of Hydromancy on Axe will do more DPS than the Sigil of Superior Sigil of Impacts.
  • If you're able to reliably use CC during a bosses attack animations, then Sigil of Superior Sigil of Severance will trigger, which can make it better than Sigil of Superior Sigil of Impact.
  • Against bosses where you can reliably remove boons (such as Qadim), Relic of Nourys may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful.


Consumables

Food

  • or ascended versions


Utility


Usage

Start on Dagger/Mace. If possible, you can precast all your signet skills before the encounter starts to stack up Signet Mastery. Make sure Signet of Fury is the last one you use, as it has its own potent buff when cast. You can repeat this trick whenever you have downtime and can't hit the boss.

If you have sufficient time before an encounter, you can cast some signets more than once - potentially starting on five stacks of Signet Mastery and with the Signet of Might passive. In this case you could also bring Winds of Disenchantment.

If you have downtime in the fight, you can cast your heal or elite signets to stay at five stacks of Signet Mastery.


As your autoattacks are very fast thanks to Dual Wielding, it can be difficult to track how many auto chains you've done. Some advice is included on when to use skills.


Rotation

Opener

  1. Winds of Disenchantment (optional)
  2. Kick (warrior utility)
  3. Breaching Strike
  4. Crushing Blow
  5. Tremor - this recharges Crushing Blow
  6. Crushing Blow
  7. Disrupting Stab
  8. Weapon Swap Weapon Swap
  9. Dual Strike
  10. Whirling Axe
  11. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x2
  12. Kick (warrior utility)
  13. Breaching Strike
  14. Weapon Swap Weapon Swap


Mace section

If struggling to count auto chains, use Kick (warrior utility) when Breaching Strike has less than a second left on its cooldown.

  1. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x7
  2. Kick (warrior utility)
  3. Breaching Strike
  4. Signet of Fury
  5. Crushing Blow
  6. Tremor
  7. Crushing Blow
  8. Weapon Swap Weapon Swap


Axe section

If struggling to count auto chains, just use Breaching Strike as soon as it becomes available.

  1. Dual Strike
  2. Whirling Axe
  3. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x3
  4. Breaching Strike
  5. Disrupting Stab
  6. Weapon Swap Weapon Swap
  7. Return to start of Mace section


Video example


Sword/Axe rotation

Opener

  1. Winds of Disenchantment (optional)
  2. Kick (warrior utility)
  3. Breaching Strike
  4. Crushing Blow
  5. Tremor - this recharges Crushing Blow
  6. Crushing Blow
  7. Disrupting Stab
  8. Weapon Swap Weapon Swap
  9. Bloodthirster
  10. Dual Strike
  11. Rend
  12. Whirling Axe
  13. Precise Cut ⇒ Focused Slash ⇒ Keen Strike
  14. Kick (warrior utility)
  15. Weapon Swap Weapon Swap


Dagger/Mace section

If struggling to count auto chains, use Kick (warrior utility) when Breaching Strike has less than two seconds left on its cooldown.

  1. Breaching Strike
  2. Disrupting Stab - this won't be immediately available after the opener, so use as soon as you can
  3. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x6
  4. Kick (warrior utility)
  5. Signet of Fury
  6. Crushing Blow
  7. Breaching Strike
  8. Tremor
  9. Crushing Blow
  10. Weapon Swap Weapon Swap


Sword/Axe section

If struggling to count auto chains, just Weapon swap Weapon swap as soon as it becomes available.

  1. Bloodthirster
  2. Dual Strike
  3. Rend
  4. Whirling Axe
  5. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x2
  6. Weapon Swap Weapon Swap
  7. Return to start of Dagger/Mace section


Sword/Dagger rotation

Opener

  1. Winds of Disenchantment (optional)
  2. Kick (warrior utility)
  3. Breaching Strike
  4. Crushing Blow
  5. Tremor - this recharges Crushing Blow
  6. Crushing Blow
  7. Disrupting Stab
  8. Weapon Swap Weapon Swap
  9. Bloodthirster
  10. Wastrel's Ruin
  11. Rend
  12. Hushblade
  13. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x2
  14. Hushblade
  15. Kick (warrior utility)
  16. Weapon Swap Weapon Swap


Dagger/Mace section

If struggling to count auto chains, use Kick (warrior utility) when Breaching Strike has less than two seconds left on its cooldown.

  1. Breaching Strike
  2. Disrupting Stab - this won't be immediately available after the opener, so use as soon as you can
  3. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x6
  4. Kick (warrior utility)
  5. Signet of Fury
  6. Crushing Blow
  7. Breaching Strike
  8. Tremor
  9. Crushing Blow
  10. Weapon Swap Weapon Swap


Sword/Dagger section

If struggling to count auto chains, just Weapon swap Weapon swap as soon as it becomes available. Use Hushblade a second time if it becomes available during the autoattacking section.

  1. Bloodthirster
  2. Wastrel's Ruin
  3. Rend
  4. Hushblade
  5. Precise Cut ⇒ Focused Slash ⇒ Keen Strike x3
  6. Weapon Swap Weapon Swap
  7. Return to start of Dagger/Mace section



Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • September 2025
A simple rotation with good damage and access to CC. The main downside is the existence of the hammer build, which has better CC, survivability and burst damage.

Comments

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