Spellbreaker - Power Arms DPS
Overview
Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, decent CC and good survivability thanks to .
Skill Bar
- can be taken for utility. It can also offer better DPS in encounters with multiple phases where you can precast it before each new phase, as you should be at five signet stacks without the elite.
Weapon Variants
The Dagger/Mace set is crucial, but the Axe set can be changed for more damage and/or CC. Other rotations are more complex and do the bulk of their damage over a longer period so they may be less effective in real encounters.
- Mainhand Sword can be taken on the Axe set, and offers higher damage and personal healing.
- Sword/Dagger offers higher damage, CC, boon removal and personal healing.
- For a build using Hammer, see the Defense build. This build has similar DPS, but the highest survivability and CC.
Template Code
Specializations
- - Can be taken if you're not confident in maintaining 4+ stacks of during the periods where you don't have the passive. Don't swap if you're using mainhand Sword.
- - On bosses that regain boons very regularly you will not gain the benefit of , and you can reliably gain the extra damage and adrenaline for removing boons with this trait.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- For players that don't own Janthir Wilds, a is the best option.
- Against bosses that don't get
Stunned, a on Mace and a on Axe will do more DPS than the s. - If you're able to reliably use CC during a bosses attack animations, then will trigger, which can make it better than .
- Against bosses where you can reliably remove boons (such as Qadim), may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful.
Consumables
Food
- or ascended versions
Utility
Usage
Start on Dagger/Mace. If possible, you can precast all your signet skills before the encounter starts to stack up . Make sure is the last one you use, as it has its own potent buff when cast. You can repeat this trick whenever you have downtime and can't hit the boss.
If you have sufficient time before an encounter, you can cast some signets more than once - potentially starting on five stacks of and with the passive. In this case you could also bring .
If you have downtime in the fight, you can cast your heal or elite signets to stay at five stacks of .
As your autoattacks are very fast thanks to , it can be difficult to track how many auto chains you've done. Some advice is included on when to use skills.
Rotation
Opener
- (optional)
- - this recharges Crushing Blow
Weapon Swap- ⇒ ⇒ x2
Weapon Swap
Mace section
If struggling to count auto chains, use when has less than a second left on its cooldown.
- ⇒ ⇒ x7
Weapon Swap
Axe section
If struggling to count auto chains, just use as soon as it becomes available.
- ⇒ ⇒ x3
Weapon Swap- Return to start of Mace section
Sword/Axe rotation
Opener
- (optional)
- - this recharges Crushing Blow
Weapon Swap- ⇒ ⇒
Weapon Swap
Dagger/Mace section
If struggling to count auto chains, use when has less than two seconds left on its cooldown.
- - this won't be immediately available after the opener, so use as soon as you can
- ⇒ ⇒ x6
Weapon Swap
Sword/Axe section
If struggling to count auto chains, just
Weapon swap as soon as it becomes available.
- ⇒ ⇒ x2
Weapon Swap- Return to start of Dagger/Mace section
Sword/Dagger rotation
Opener
- (optional)
- - this recharges Crushing Blow
Weapon Swap- ⇒ ⇒ x2
Weapon Swap
Dagger/Mace section
If struggling to count auto chains, use when has less than two seconds left on its cooldown.
- - this won't be immediately available after the opener, so use as soon as you can
- ⇒ ⇒ x6
Weapon Swap
Sword/Dagger section
If struggling to count auto chains, just
Weapon swap as soon as it becomes available. Use a second time if it becomes available during the autoattacking section.
- ⇒ ⇒ x3
Weapon Swap- Return to start of Dagger/Mace section
Ratings
Comments
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