Spellbreaker - Power Spellbreaker
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A Power
Spellbreaker build for general open world that combines good crowd control and defense. By disabling its enemies, it gains increased damage and permanent self
Quickness, making crowd control important. Moreover, it can block incoming attacks with .
As a downside, it has little access to boons such as
Fury, no ranged damage, its damage relies on inflicting crowd control to trigger , and spellbreaker is limited to level 1 burst attacks and 2 adrenaline bars due to .
Template Code
Skill Bar
Weapon Variants
Dagger - offhand dagger can replace offhand mace to trade damage and crowd control for healing from .
Skill variants
- is only taken for the passive precision buff but it can be replaced by (replacing Impact sigil) if you'd rather have another utility skill.
- - fantastic stunbreak and condition cleanse
Specializations
Sustain: Tactics
To trade damage for sustain, replace Defense with
Tactics. Since you lose , you no longer generate
Quickness, but you gain increased sustain. Combine this with in the Strength trait line.
- combine this with .
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Other relic alternatives include if you don't have access to Relic of the Claw, or to trade a minor amount of damage for sustain.
- For defense, equip the highest tier Jade Core you can afford and use Jade Tech Defensive Protocols.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- (and variants)
Usage
Full Counter
is the pofession mechanic of the spellbreaker. This channelled skill costs one adrenaline bar to activate, and will block the first attack that hits you. If it blocks an attack, you dodge further incoming attacks for 0.5 seconds, perform a counterattack, and the cooldowns of all your Burst skills are reset.
This skill cannot be cancelled early, so it's important to have good timing or you'll just waste your adrenaline and do no damage.
Note that Full Counter doesn't actually block any attack, instead it reduces its damage to 0. This is important to remember if you are trying to not get hit by certain attacks for an achievement.
Damage
This build heavily benefits from using Crowd Control (cc) to gain stacks of . As such, CC is part of the damage rotation. It's very important to be familiar with your CC skills and to watch your stacks; if you have dropped a stack, CC skills take the highest priority.
CC will also activate for a nice damage boost, and generate
Quickness from . Your hammer and maces also deal increased damage to crowd controlled or defiant enemies thanks to .
Use periodically to gain
Fury and some
Might.
Hammer
deals considerably higher damage against
Weakened targets, for example after you use a burst skill with . Reset its cooldown with . On hammer you want to use all skills for damage.
Dagger/Mace
is improved if you hit a disabled foe, for example after you use . Use to reset its cooldown. Use for damage. should only be used if you need mobility.
Defense
- lets you block and counter enemy attacks.
- This build has many defensive skills and traits listed above to make use of. Use Warrior's high health pool and dodges to your advantage.
- You have passive healing from .
- Consider replacing mace with offhand dagger to activate if you need more sustain, but you'll have less CC.
CC
The skills listed below are just the ones built into the default build. Warrior has a myriad of incredible CC options if you happen to need more.
Ratings
Comments
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