Spellbreaker - Strength Fighter

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSingle targetMelee damageMobilityDpsDefenseSolo playRoaming.

Designed for:


Expansions required:

GW2 Path of Fire logo.png


A solid open world roaming build that has high sustain and damage.

  • Extremely high mobility
  • Great sustain
  • Decent DPS
  • allows for a very high skill ceiling
  • Easy to start playing
  • Hard to master
  • DPS could be better
  • Low condi clear without sacrificing DPS
  • Animations can be clunky / slow depending on race

Skill Bar


Weapon Variants

For weapon use, stick with Axe/Axe for higher DPS or Dagger/Dagger for much higher sustain and more mobility.

  • Rifle is your best ranged option.
  • Mace Mainhand and Mace Offhand provide excellent CC.
  • Shield provides good defense and CC
  • Greatsword provides good mobility
  • Avoid Longbow.

Skill Variants

Healing Skills
  • - if you aren't taking much damage.
  • - a big heal that also maxes out your adrenaline.
  • - helps vs conditions
Utility Skills
If isn't needed, you can choose one of these:
  • - more dodges.
  • / - Good CC and stability
  • - alternative to if you don't need a stun break.
  • - alternative to if you're taking a lot of damage.
  • - alternative to if conditions are a problem.
  • - great damage option
  • - panic button.
Elite Skills
  • - longer duration of boons than but also a longer cooldown.
  • - if there are boons to remove or projectiles to destroy.


Build Code


  • - grants significant protection uptime
  • - if not running Daggers
  • - if the sustain from Might Makes Right isn't needed.

Discipline Variant

When extreme sustain is not needed, running Discipline can smooth out the playstyle and provide a different kind of flow to the build. Run this over Tactics.


Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
Marauder stat icon.png
Superior Rune of the Eagle

Budget Variant

Very cheap gear that functions more or less the same as the standard equipment.

Berserker stat icon.png
Berserker stat icon.png
Knight stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Knight stat icon.png
Knight stat icon.png
PvE weapon swap.png
Knight stat icon.png
Knight stat icon.png
Superior Rune of the Eagle

Variant Equipment


Don't be afraid to mix and match pieces to better fit your playstyle.

  • Berserker stat icon.png Berserker's , Assassin stat icon.png Assassin's - more DPS, much lower defense
  • Knight stat icon.png Knight's , Soldier stat icon.png Soldier - less DPS, higher defense; Knight Trinkets + Berserker armor and weapons is a common substitute for Marauder stat icon.png Marauder


It is not recommended to exchange out your sigils.


  • - fine to use if you already have it
  • - very consistent DPS option
  • - higher burst, lower DPS
  • / - Powerful defensive runes which can be useful for soloing harder content.
  • - cheap defensive option



This food is used to maximize profit when farming events.
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
  • , , - general farming
  • - good damage option with +karma


This food assists with more difficult content, such as bosses or bounties.
  • , - Defense/Damage
  • , - Damage
  • - Damage



  • Activate and off cooldown for boons.
  • Use your burst skill (F1) off cooldown.
  • Try not to interrupt your AA chains.


  • Auto-attacks are the majority of your damage.
  • Pair into for a strong combo on mobs without a Defiance Bar.
  • can be used off cooldown for damage.


  • Prioritize > > .


  • is a really powerful defensive skill, try to use it instead of dodging whenever possible.
    • Note that reduces the damage of attacks to 0 rather than actually blocking them. This is relevant if you’re trying not to get hit by an attack (e.g. for specific achievements).
  • You can swap to Mace/Shield to block attacks and stun enemies.
  • You can slot , , or for more damage mitigation.
  • You can use to destroy projectiles.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of (except when baiting ).


  • Granting yourself Might Might will increase your sustain, so skills like or are very large heals.
  • Shouts also grant you healing thanks to Tactics.
  • Camp Daggers for extremely high sustain.

Crowd Control

  • /
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
5 Ratings
5 stars
Pleasebean gave this build 5 stars last month

A solid build for any who enjoys melee combat, truly fit the theme of a forminable fighter. Self sustained is so high while you are fighting, not much focus is needed because as long as you hit something you can heal up to full even below 50%. One more small benefit that if using Phalanx Strength this build practically immortal in zerg/massive meta while still provide extremely high might up time. The only downside is this build has limited CC unless you willing to give up some personal dps for mace/hammer/physical utilities.

5 stars
Linera gave this build 5 stars January 2021

As of 2021, this build is still an excellent solo build. Able to solo champions with relative ease thanks to the sustained healing from sun and moon and might makes right. "Shake it off" alone functions as a very good condi removal option and stunbreak. And full counter is a third dodge. Its only real weakness is its relatively short range, which is somewhat mitigated with its gap closing skills, namely GS 3, GS 5, dagger 2, and dagger burst. Overall, 5/5

5 stars
Onlywrin gave this build 5 stars November 2020

The best solo build for warrior. Very versatile, relatively easy to play, and can quickly be adapted to fit different playstyle. Has gone from a build I rarely took seriously to one of my favorites very quickly.

2 More Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

A tanky, high AoE damage build for Spellbreaker. Excels at soloing group events and cleaving down trash mobs, and can survive some things it shouldn't be able to with Full Counter. Like all Warrior builds, its weakness is its short effective range.

5 stars
Screaming gave this build 5 stars July 2018

A great build that fulfils classic warrior wielding a big sword fantasy, with not only great personal sustain and damage mitigation through Might Makes Right and Full Counter, but also extremely effective at generating its own might further increasing its damage between Forceful Greatsword and Magebane Tether.

Alongside this it also has decent condition cleanse with Mending and Brawler's Recovery, as well as good mobility on Greatsword with Whirlwind Attack and Rush which are further enhanced by Warrior's Sprint removing immobile.

This build, overall, is absolutely excellent, while being fun to play - between Mace and Shield skills, Hundred Blades, and Physical skills, it's easy to get the feeling that your warrior is this extremely strong unstoppable juggernaut.