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Spellbreaker - Strength Quickness Spellbreaker

The community gave this build a rating, making it second-tier: Good

Focused on: Burst damageBoon removal and Mobility

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on January 05, 2025 and is up to date for the March 11, 2025 patch.

Overview

A more glassy duelist/teamfighter Power Spellbreaker build made to quickly burst down cc'd targets and use mobility to its advantage.


Skill Bar

Greatsword
Staff
Utility


Skill Variants

Utility

  • over - both of these skills can be used to mitigate strike damage and break stuns. The signet offers weaker mitigation but higher uptime, while Endure Pain can save you from burst damage but provides less protection against CC.


Weapons

  • Staff provides utility and additional control options at range, making it a versatile choice for both defensive and offensive plays. It's mobility adds to it's kiting potential.
  • Greatsword is for damage, bursts and even more mobility to help with both disengaging and engaging opponents.


Template Code

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Specializations

Variants

Variants


Equipment

Greatsword
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets

  • amulet provides more toughness and survivability at the expense of damage.


Relics

  • - Improves crit consistency and allows for potential sigil changes. Great if you prefer a more reliable burst.


Usage

Elite specialization basics

  • (FC) recharges your Burst skills and . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both one of the best defensive and offensive skills in the build as it blocks, evades, grants Stability Stability, and performs an unblockable AoE CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then can get you there.


General

  • Settings: disable auto targeting, otherwise it'd be impossible to use skills like for disengaging. For more tips check out our settings guide.
  • Playstyle: This build is all about cc'ing opponents into massive bursts using . Quickness Quickness is useful both for damaging and mobility, as it increases movemnt speed. You will want to move around in and out of fights as much as possible to both survive and deal damage.
  • reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast-paced with minimal downtime. As a result, you won't be auto-attacking much unless you're cleaving a downed enemy.
  • Despite its range, is best used in melee to make it harder to react to.
  • CCing a target removes a boon and deals damage/grants adrenaline via .


Condition cleansing & general survival

  • is one of your best cleanses. In condition matchups you might want to hold on to this skill instead of using it on CD - if you use Mending with 0 conditions and then get bombed with 5+ a few seconds later, that could easily overwhelm you.
  • (SIO) is both a stun break and a source of condition removal for you and your team.
  • KITE, A LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
  • is great if you want to run away from pressure as it can build quite the gap while providing some evade frames.


Rampage

  • is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone or run away from a fight. Bonus points if you manage to attach just before using your elite.
  • CC skills barely do any damage anymore, most of the damage in this form comes from auto-attacks and .
  • is a popular opener, allowing you to CC targets from range and then either follow up with for burst damage or to keep the CC chain rolling.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Eddieknj gave this build 5 stars • March 2025
currently played with spear, this is prob a top 3 build in the game currently. no clue why it isn't listed as meta, but this website has been lagging behind the meta for some time now.
4 stars
Hanz gave this build 4 stars • August 2024
Works fine, flows well, has some weaknesses but nothing major. Staff adds a nice bit of extra survivability to a more offensive Strength build.
4 stars
Yerloq gave this build 4 stars • August 2024
This is actually a very solid build. While it's still niche at times, it has moments that make it shine against even the most broken specs. A version was played in the Eu MAT finals for a reason. My only complaint is it still feels glassy compared to defense, due to limited condi mitigation and not as much Resistance.

Comments

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