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Tempest - Staff Support

The community gave this build a rating, making it second-tier: Good

Focused on: ControlSupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on March 01, 2025 and is up to date for the February 11, 2025 patch.

Overview

This build primarily fills the role of the healer and cleanser for its party.

is an exceptionally powerful revive skill - in it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place.

Tempest provides some Might Might provided with

as well as unique auras - primarily and the very powerful .

Compared to D/X builds, staff excels at CC but has lower personal survivability.


Skill Bar

Staff
Staff
Utility


Variants

Weapons
Utilities


Specializations


Variants


Template Code

[&DQYfKxEpMD/HEgAAdBIAAKUSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics


Consumables


Usage

General


Overall Priorities

High
Moderate
Low
  • Aura/boonshare


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
    • Since you lack personal stunbreaks and you heavily rely on skills with longer casttimes, you want to position safely
      • Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind
      • While overloading, if needed, move further away ensure the cast finishes - has 600 radius
Active defense priority Toggle


Detailed Explanations

Glyph of Renewal


Condition clear

Condition clear priority Toggle


Healing

Healing priority Toggle


Stability

  • Use as the first Stability Stability application on ranged engages
  • Other than ranged engages, try to fill any gaps in your guardian's Stability Stability uptime, especially when your group is pushing


CC

CC priority Toggle


Superspeed

  • Focus on using when your group is pushing or disengaging from the enemy


Aura/boonshare

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • February 2025
02/20/2025 Tempest can choose to run Staff, D/D, or D/Wh with different strengths and weaknesses. Staff - High Cleanse, High Healing, High Utility D/D - High Cleanse, High Healing, Low Utility D/Wh - Medium Cleanse, High Healing, High Utility I use the Earth trait line over Fire for Staff and D/Wh.
4 stars
Tyroxin gave this build 4 stars • February 2023
Okay, but feels underwhelming. The hot fancy new stability source is nice and may or may not be equal to guard numberwise - but, access to it is gated to earth, which directly hampers its usability compared to guard, which has it in the utilities. Would need Eye of the Storm to fill the stunbreak role, which is single charged and therefore considerably less flexible compared to FBs Mantra. The rest of the support package is still good - healing, cleanses - but I wouldn't want to run myself as the only stability for my group. (Even the engage stability role feels iffy to me).
5 stars
Jaukk gave this build 5 stars • February 2023
After the february 14th, 2023 patch, staff tempest definetely became a top tier option for open field over the standard dagger/x build, specially for players who enjoy the non-stop usage of ground targeted skills and its gameplay aspect. The access to magnetic aura through multiple sources (overload earth, staff3 earth, "aftershock!", etc) allows a continuous AoE stab and cleanse output with transmute earth. On top of that, the recent buffs to staff skills, such as healing rain increased cleansing and healing for each condition removed, frozen ground now granting frost aura, better heal output through geyser and staff autos (on allies), and superspeed access on air4, definetely improved the overall viability of this build. Also, the possibility to use 10-men ground CC skills such as static and line along with the commander's call to drop wells or spike really makes the gameplay feel more interactive as you aren't purely supporting but also contributing to your group's effectiveness on generating downstates through coordinated damage and CC.

Comments

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