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Untamed - Bunny Thumper Duelist

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageControl and Sustain

Designed for: PvP Conquest

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on January 17, 2025 and is up to date for the March 11, 2025 patch.

Overview

A Power duelist Ranger build for PvP that focuses on CC and survivability, paying homage to an old GW1 build.


Skill Bar

Sky-Chak Striker
Smokescale
Hammer
Mace/Mace
Utility


Skill Variants

Utility

can be replaced by:

  • - for matchups where you expect direct damage to be a bigger concern than conditions.


Pets

Sky-Chak Striker Sky-Chak Striker can be replaced by either one of the following pets, but you'll lose a lot of Swiftness Swiftness and might have to pick up

:

  • Wolf Wolf - multiple CC skills.


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Specializations

Variants


Equipment

Hammer
Sigil
Sigil
Mace
Mace
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

Amulet

Runes


Usage

Elite specialization basics

  • Untamed Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
  • Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
  • When you're unleashed, your first autoattack is empowered. Hammer's turns into while Mace's becomes . Unleashing yourself makes you deal more damage.
  • Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:


General

  • Hammer has 2 sets of skills - the left side of your bar changes based on whether you or you pet is the one currently being unleashed.
    • is the "default" state of the weapon. While your pet is unleashed Hammer skills are quite versatile. They deal decent damage, help with survivability (mainly through barrier stacking) and have some good CC skills.
    • focuses on damage and capitalizing on CC, as several skills deal bonus damage against disabled enemies.
  • If you're new to the build it's completely fine to just stick with using Hammer skills while your pet is unleashed. The non-unleashed Hammer skills are powerful and far more loaded with effects while still dealing good damage. You'll lose a bit of burst but nothing major.
  • Mace/Mace has its own mechanic called Nature's Strength Nature's Strength.
    • Every weapon skill (except for the first 2 skills of the autoattack chain) grants a number of Nature's Strength stacks.
    • At 5 stacks you become enlarged, dealing extra damage while reducing the CD of your Mace skills.
    • Mace skills have to hit something or else you'll get 0 stacks.
    • The unleashed Mace auto also stacks Nature's Strength in case you've failed to build 5 stacks using skills 2-5, but this skill won't get a CD reduction at 5 stacks.


Doing damage

  • Make sure that you're the one who's unleashed during Mace burst combos, not the pet. Not only does that boost your damage but also gives you Quickness Quickness when you CC an enemy. Hammer is a bit more complicated than that.
  • Unleashed autoattacks are recharged whenever you swap weapons thanks to . Most people use these right after weapon swapping, after which they go on a 15s CD.
    • Note: if you spend 15+ seconds on a set for some reason, don't expect the auto to automatically flip over. You must re-enter the unleashed state by unleashing your pet and then yourself in order to gain access to the unleashed ambush attack.
  • Do your unleashed autoattack at least once per weapon swap.
  • Whenever Fury Fury is applied to you your next attack's going to deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like . Sources of Fury Fury applications in the build:
    • Disabling a foe to proc . Both weapon sets have access to CC skills.
    • Using any survival skills such as .
    • Swapping pets thanks to . This is instant and could even be used in the middle of casting skills to make them crit when they land.
    • on Hammer (although this is hardly ever used).
  • Mace/Mace is nothing complex, is your hardest hitting ability with the longest cast time so set it up with as it stuns targets. Using Oaken Cudgel in also gives you Quickness and more damage.
  • For maximum damage on Hammer you need to make use of both unleashed states, as these play off of each other:
    • Skills #3 and #5 on Hammer CC targets while your pet's unleashed.
    • Skills #2 and #4 deal increased damage to CC'd targets while YOU are unleashed.
    • With unleashing only having a 1s CD you can keep swapping back and forth between the two unleashed states based on what you want to combo.
  • Even if you choose the simplified way of playing the build and stick to using Hammer skills while camping , you should at least use once after swapping to Hammer so you can use which is a high damage AoE skill.
  • While we recommend using Hammer #3 in its default state, has a role to play too against targets with Stability Stability. You couldn't get the CC from regular Overbearing Smash anyway, and the unleashed version actually removes boons which could open them up for .


Hammer combo example (keep your pet unleashed for a simplified rotation, skip the optional steps)

  1. to set up burst through CC.
  2. Optional - to make Wild Swing stronger against the knocked down target.
  3. Optional - Unleash Pet if you used Unleash Ranger earlier
  4. for the Immob.
  5. . Optional - Unleash Ranger once again before the second part of the skill goes off for a 10% damage boost.

Mace burst

  1. The entire chain happens when you're unleashed. We need to be in the unleashed state in order to get Quickness Quickness from using CC skills.
  2. Optional - if you had to swap unleashed states and gained access to , use it. This will set up Oaken Cudgel nicely. This skill also deals heavy damage, you may consider swapping pets just before it goes off, as pet swapping gives you Fury Fury and Fury applications boost the damage of your next hit.
  3. for CC and hopefully a Moment of Clarity proc.


Stealth stacking

  • Pet swapping acts as a Blast finisher during combat thanks to . Being instant, you can have Smokescale place a under you (even while you're stunned), and swap pets for AoE stealth. This even works when you're downed - you may not see the pet UI but you still have full control over your pet. Dropping the field and swapping pets could prevent you from getting stomped.
  • Smokescale Smokescale's F2 is a combo field used for Stealth Stealth stacking:
    • While your pet is Unleashed, Smoke Cloud is replaced by which is a Blast finisher. Dropping the field, unleashing the pet and pressing the same button again could make your pet combo Stealth for you on his own.
    • Both weapon sets have combo tools for this field: on Hammer and on Mace. There's also the trait proc from .
  • Stealth fields are always valuable on any team! Consider dropping this for allies before arriving to a fight so they can make use of the field too.


Sustain

  • Both sets have some defensive skills but Mace comes out on top as it has cleansing, boons, CC and barriers.
  • is one of your best survival tools but also one that has good synergy with your more offensive skills. Try to use multi-hit attacks like while this is active to reduce the CD of your elite.
  • is both a stunbreak and an excellent skill for damage mitigation. If other stunbreaks are available feel tree to use this defensively for mitigation.
  • Every unleashed pet skill can be used defensively, and itself grants you damage reduction.
  • is an instant source of ranged Blind Blind via trait synergy that could also be used if you're CC'd or casting skills.
  • applies Slow Slow but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC.
  • destroys projectiles while the Chill Chill makes it easy for you to kite enemies caught in it.


Mobility

  • Sky-Chak Striker Sky-Chak Striker's F2 can be used to stack Swiftness Swiftness, which you should do right before the gates open at the start of the game and whenever you're about to leave a capture point.


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Ratings

This build has a rating of 5 stars based on 4 votes.
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5 stars
DegenerateGamer gave this build 5 stars • November 2024
Has been nerfed heavily and still fucks. Insane CC, stupid damage, survivability for no reason. Love this build.
5 stars
Glasstone gave this build 5 stars • May 2024
Mace deletion waiting room. Idk what Anet was thinking when they condensed an entire elite spec's worth of power level complete with traits and profession mechanics down to 5 skills. Cherry on top is the Untamed spec which keeps getting really good ambush abilities to make already good weapons even better. Hard to kill and does a ton of damage. Even has CD resets because why not at this point.
5 stars
Vex gave this build 5 stars • May 2024
The Mace nerf is inevitable so enjoy it while you still can. Highly durable despite the damage and CC it has and the unleashed autos on both sets are cracked, I've hit hammer spins for 8k before. AoE ofc. Maybe the only weakness is CC, the only stability source has a cast time which is easily interrupted so I've been punished before by area denial skills like DH elite trap and there are no invulns in the build. I ended up taking Signet of Stone recently to fix (dropping Lightning Reflexes) but I'm not sure if it's better yet.
5 stars
Mozing gave this build 5 stars • March 2024
5k hours on ranger, once you build up FoN and stack quickness with CC's, you're basically an unkillable monster for 5 seconds that can delete any class swiftly.

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