Vindicator - Greatsword Shiro

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Sustain

Designed for: PvP Conquest

This build was last updated on August 22, 2022 and is up to date for the August 23, 2022 game patch.

Overview

A PvP Vindicator power build with high damage and sustain/group utility, making it suitable for anything from 1v1s to teamfights.


Skill Bar

Greatsword
Staff
Utility
Utility

Skill Variants

Legends

  • over - both legends are perfectly fine and offer a good mix of pressure and sustain, with Dwarf (Jalis) being more on the defensive side. Jalis is also more beginner friendly in general as there's 1 less legend to worry about.


Weapons

  • Sword/Sword over Staff - more burst damage, worse sustain.


Template Code

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Specializations

Variants

  • is also a viable option.

Variants

  • Take when playing without Alliance stance.


Equipment

Greatsword
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Usage

General

  • Invoking a legend resets energy to 50 (ideally 60, more on that later), removes 1 condition, and procs . Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. As the CD on legend swap is 10 seconds you want to plan ahead with your energy pool accordingly.
  • Vindicators have access to 3 legends in a way, but swapping between the Kurzick legend Saint Viktor and the Luxon legend Archemorus does not proc legend swap related traits and class mechanics.
    • You can swap between the two with (F3 by default).
  • allows for permanent Swiftness Swiftness uptime. The easiest way to trigger this is to turn either or (if you chose Jalis) on and off every 5 seconds.
  • The build works just fine from 1v1s to teamfights, although you can make certain tweaks to specialize in a given role.


Shiro

Damage, mobility, CC, minor sustain through evasion and condition cleansing

  • is a skill with life steal, which means the damage it deals bypasses any damage mitigation including Protection Protection or even . That being said it still can't go through evasion or invulnerabilities such as . It's not a great healing skill, so most of the time it'll be used to boost your burst damage.
  • can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
    • Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
  • is great for initiating fights from range and immediately starting off with Quickness Quickness coupled with unblockable attacks. Quickness Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain.
  • won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.


Weapons and damage

  • Greatsword is the set you'll be using to pressure targets, but it does have some defensive capabilities too.
  • is great for blocking attacks under pressure and could be used not only as a gap closer but also a gap builder (just make sure you don't have an enemy targeted). These are not purely defensive skills though, their damage shouldn't be underestimated either.
  • and are great AoE skills, but the latter deals more damage against single targets.
  • Archemorus adds a bit of reach to an otherwise very melee focused build with and . Use these to poke from a safe distance if you don't want to go melee for some reason. The Spear has a huge delay so you could even precast it in a fight and line it up with other damage sources for burst damage.
    • Swapping legends doesn't cancel .
    • These skills have value in any fight not just in ranged scenarios. When your offensive weapon skills are on CD these will help you keep the target pressured.


Ranged burst combo example:


Sustain/Support

  • Staff is the defensive set in the build, offering ways to avoid damage via and or AoE cleanse conditions through .
  • While Archemorus is an offensive legend with plenty of damage, most of the time you'll be swapping to because either you or an ally is under pressure and you need Saint Viktor's help. In teamfights you're more than just a damage dealer, keep an eye on allies too as you have some tools for helping them.
  • is an excellent source of AoE condition cleansing, something the build otherwise desperately lacks. Your best way of dealing with conditions is not getting hit by them, luckily the build has plenty of block/evade frames.
    • Tip: if you need to cleanse a lot of conditions and you're on Shiro, try to use first. This way you'll potentially get rid of a few non-damaging conditions, increasing the chance of cleansing the damaging ones.
  • Both Shiro and Saint Viktor have tools for evading attacks, these are and . With only 1 dodge bar these will come in handy, along with the block from .
  • transforms your dodge into a source of AoE boon application, try to land on top of as many allies as possible to share it with them.


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Dec3mber gave this build 5 stars • March 2022
This build provides us an easier way with more sustain, more defense and more mobility than power herald. It can win almost 1v1 fights against almost specs. However, still can be cc to death if you join combat carelessly. I prefer using Dwarf and Alliance for more survivablity. The Assassin Stance costs a bit more energy and has bad heal plus no condi cleaner
4 stars
Hardin015 gave this build 4 stars • March 2022
A very powerful build, the evade traits for sustain is super powerful, it's like another heal, you get 3k+ barrier + 3k+ healing, to you AND Allies. Plus still some pretty insane dps, the only reason I give it 4 stars is because the chances of you getting to do all that and dealing any damage is most likely not gonna happen realistically. Realistically, Power Herald is far more practical and viable. It's got a great combination of defense, offense, utility AND isn't 100% braindead, it's a well balanced build without trying to be something really stupid.
5 stars
Hanz gave this build 5 stars • March 2022
GS5 and Saint of zu Heltzer are completely busted and hardcarry this build. Very strong damage combined with good sustain and group utility with minimal sacrifices. Gets even better when stacked on a team. Probably the best spec of the expansion.

Comments

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