Vindicator - Invocation Death Drop Roamer

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage and Sustain

Designed for: WvW Roaming

Difficulty:
Normal

Overview

A Power damage focused Vindicator build with good sustain. It's not quite as durable as the Retribution version but the damage is higher and it's still fairly tanky. It's possible to push this build even further into the high risk, high reward territory by taking Devastation Devastation but the loss of cleansing could hurt a lot in certain matchups.


Skill Bar

Greatsword
Staff
Utility
Utility


Template Code

[&DQkMKwM5RR3cEdwR1BHUESsSKxIGEgYSyhHKEQcCBwIGEisS1BEGEisS1BECMgBZAAA=]
Copy Template Code


Specializations

Variants

All 3 options are viable for the last slot of Invocation:

  • improves Quickness Quickness uptime and has synergy with Devastation Devastation if you're running that.
  • allows you to spend more energy each legend swap cycle, giving you more of everything.
  • is an excellent passive damage boost that pushes you near the crit cap, and the build has permanent Fury Fury uptime to go with it.


Specialization Variants

Devastation over Salvation could also work. This results in far higher damage but much lower sustain, making the build a lot less forgiving to play:

Variants

  • offers better sustain.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Staff
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Relics

The combination of and the trait provides quite a lot of extra endurance regen which is important for various trait synergies. If you want to play a more offensive version of the build you could play with a different relic too, but in that case you should go for and using endurance regen food is highly recommended. Other viable relic options are:

  • - better burst damage.
  • - improves the consistency of some of your harder hitting skills. Has some anti-synergy with but works well with other Invocation GM traits.


Consumables

Food

  • - extra endurance regen, and the healing procs ensure effortless 100% uptime on .
  • - same as the previous option but offers slightly higher damage instead of sustain. More endurance means more dodges, and dodging is a key part of the build.
  • - great offensive stats and extra tankiness via damage reduction.


Utility

  • or , whichever is cheaper.


Usage

To be added


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • May 2023
Personally I prefer this in 1v1s over the more bunker-ish Retribution build, but that one certainly handles outnumbered situations better and is safer for beginners. Even this version's fairly tank,y probably a bit overtuned even for how much damage it does while having a bunch of defensive CDs for every situation. I like the trait flexibility too, there are more things that can be adjusted on this one to tailor it to your playstyle.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium