Vindicator - Power DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Like Daredevil before it, DPS Vindicator turns its dodge into a powerful strike that buffs its damage but unlike Daredevil, it only needs its endurance to not be full, so it is able to keep a dodge in hand for defence. Greatsword also brings with it , which makes Vindicator a durable fighter.
Both Swords and add relatively minor DPS to the build, which allow Vindicator to bring and/or a Staff and thereby dramatically increase the utility it brings to a group.
- Legendary Dwarf Stance can be used instead of Legendary Alliance Stance, offering very similar DPS and different utility.
- You can also opt to camp Greatsword. This is a small DPS loss, and allows you to bring a utility weapon like Staff in your other set.
- would be a good option if you are not permanently at 25 Might.
- is a tiny DPS loss.
- The backpiece is a tiny DPS gain, but gives you a little bit of extra vitality. It can be swapped to Berserker stats without any noticeable difference.
- or ascended versions
As a revenant, Vindicator wants to constantly swap between two legends to regain the energy needed for their skills.
Vindicator also wants to regularly dodge to maintain two powerful buffs:
- gives you a damage buff whenever your endurance is not full.
- gives you a damage buff for 10 seconds after dodging, as well as making your dodge deal damage.
To make best use out of these buffs, you want to make sure to dodge before reaching full endurance, and at least every 10 seconds. With , you refill enough endurance for a dodge every ~5.7s (assuming permanent Vigor), so you will be dodging a lot!
Be aware that this creates small windows where you don't have enough endurance to dodge attacks. With experience, you can learn to time your dodges around incoming mechanics, but each weapon set also has some active defence that you can use instead:
- On Greatsword, .
- On Sword, .
The rotation can be greatly simplified from the one below by camping Greatsword and using instead of . This setup also allows you to bring a Staff in your other set to give access to the potent - one of the best CC skills in the game.
Both and have a single upkeep skill that you want to toggle on as soon as you swap:
Otherwise, you want to dodge as often as needed to prevent yourself reaching maximum endurance, and use the following Greatsword skills off cooldown:
Legend Swap whenever you are low on energy.
Start in on Greatsword
- as soon as you land
- Weapon Swap
- - activate during Chilling Isolation, if you are fast enough Eternity's Requiem will still be hitting
- Autoattack, use as it comes off cooldown, and use to prevent yourself reaching full endurance - try to finish the autoattack chains. You should use Chilling Isolation three times and Death Drop twice.
- after your third
- Weapon Swap
After the first five steps, this you are mostly just using skills as they come off cooldown, fitting autoattack chains in the gaps.
- ⇒ ⇒
- ⇒ ⇒
- ⇒ ⇒
- Weapon Swap
- Return to start of Assassin/Sword Loop
- You may wish to dodge twice at the start of the rotation to give yourself more breathing room to avoid reaching full endurance. This will leave you without any ability to dodge for defence though.
- In this case, you will need to rely on your weapon skills instead: on Greatsword, and on Sword.
- In extreme cases, you can use to access the second Alliance legend and provide support to your group.
Accessing CC can be difficult on revenants as CC skills cost energy that you should have been spending on damage instead. Nevertheless, each legend has one skill:
- On , - this is a very expensive skill and you will usually need to plan ahead if you want the energy to use it.
- On , .
- On , .
On the Greatsword only rotation, you can use Staff as your second weapon set. This doesn't provide any damage, but gives you access to , which is one of the best CC skills in the game. In general, the DPS loss isn't worth swapping to Staff in the middle of a fight but there are some cases where this is mitigated:
- Many fractal bosses start with an open defiance bar, so you can start on Staff then immediately swap to Greatsword after using and continue your rotation as normal.
- The same logic applies to bosses that end a phase with a defiance bar, such as Keep Construct or Amala.
- Some bosses will be invulnerable while their breakbars are active. If you pre-emptively swap to Staff after your big DPS skills, you can minimise the DPS downtime.
- Raid examples: Slothasor, Samarog, Sabir.
- It will always be worth sacrificing damage if it would prevent a wipe.
- It will almost always be worth sacrificing damage if it would save another player's life.
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