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Weaver - Condi DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Hard
This build was last updated on October 06, 2024 and is up to date for the February 11, 2025 patch.

Overview

A condition DPS build for Weaver. This build has a complex rotation, but deals strong sustained damage through Burning Burning and Bleeding Bleeding, and has good access to CC and various utility skills.


Skill Bar

Pistol/Warhorn
Utility


Weapon Variants

  • Scepter deals less DPS than Pistol, but the rotation is much more forgiving.
  • Scepter/Focus is the best weapon set for players that don't own Secrets of the Obscure.
  • Mainhand Dagger can also be taken, though it is lower damage and the rotation involves standing inside the boss' hitbox, which may not be practical.
  • Staff is also an option, though it needs larger hitboxes to be competitive.


Skill Variants

  • is similar DPS to if you are unable to start the fight with some elementals active. It could also be taken if you don't want to deal with the elemental AI, or if you want the damage reduction.
    • Be aware that the traited version from still provides toughness, which may mess with tanking.
    • Starting with no elementals, it takes ~3 minutes for to overtake in damage.
    • will be better if you can start with three elementals.
  • provides more group healing at the expense of personal healing.
  • for more burst healing at the expense of sustained healing.


Template Code

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Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Sinister
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Warhorn
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • ,
    and
    all provide very similar damage, so any combination can be used.


Non-SotO Relics

Unfortunately there aren't any good core damage relics for condi weaver, so it is recommended to pick an option that offers some utility instead.


Consumables

Food

  • or ascended alternatives


Utility

    • or
      for a cheaper alternative


Usage

If using

, precast as many elementals as possible before the fight. Cast the skill in for fire elementals which apply tons of Burning Burning.

Rotations for all versions involve frequent attunement swapping to maximize the usage of high-damage, low cooldown skills particularly whilst

is active. While it is ideal to follow the rotations in these examples, encounter mechanics may force you to adapt your rotation around them.


While the core loop is very simple, maximising damage depends on optimal use of

- you want to start with an attunement to fire to get the 20% condition damage boost, then during the 20 second duration work in the other attunements without losing too much damage. Attuning to the final element (water) just as it will expire will grant Perfect Weave for a further 10 seconds and allow you extend the bonus to almost 30 seconds in total.

To keep the rotation more legible, autoattacks will not be included in general.


Other Rotations:

Video example rotation for Sword/Warhorn and Dagger/Warhorn by xChris

Video example rotations for Staff by Fennec


Pistol/Warhorn Rotation

Pistol's rotation is so long that there is no consistent loop to it.

Start in Earth/Earth with Fire and Earth bullets stocked.

Weave Self

  1. if you have an earth bullet stocked
    1. otherwise
  2. as soon as it's available
  3. Autoattack and as soon as it's available
  4. as soon as it's available


Post-Weave Self

  1. Return to start of Weave Self


Video example

Video example (with matching Weave Selfs)


Scepter/Warhorn Rotation

Weave Self
The majority of the

section is very similar to the basic loop, but the basic loop takes slightly too long and so using it here would result in losing the buff just before attuning to Water. Hence some skills are skipped to make the first two loops faster. If in doubt, just attunement swap as soon as you can.


Precast

and start in Air/Fire



  1. Fast Loop 1
  2. during the cast of Wildfire
  3. as soon as it's available
  4. as soon as it's available


  5. Fast Loop 2
  6. as soon as it's available
  7. until Phoenix is available


  8. Normal Loop
  9. as soon as it's available
  10. until Phoenix is available


  11. Exit


Basic Loop

  1. , and (if available) until Fire Attunement is available
  2. until Dragon's Tooth is available
  3. Return to start of loop


This boils down to rotating through

and using other skills off cooldown (see general tips below).


The second time you reach

you have to do the lead-in slightly differently. At step 8 in the basic loop, go to instead, then:

  1. - this is just to fill time so that you can immediately swap away from Air Attunement after casting
  2. Repeat from step 5 of the Weave Self opener


As you won't have pre-cast

this time, you'll need to use instead at step 12 of the Weave Self opener


Video example


Scepter/Focus Rotation

Click to view Toggle

is the flip skill of . The latter will regularly activate during your rotation but the timing can vary. Whenever is used in the rotation be aware you may need to first activate (Fire Shield is instance cast so just double tap it).


Weave Self
The majority of the

section is very similar to the basic loop, but the basic loop takes slightly too long and so using it here would result in losing the buff just before attuning to Water. Hence some skills are skipped to make the first two loops faster. If in doubt, just attunement swap as soon as you can.


Precast

and start in Air/Fire



  1. Fast Loop 1
  2. during the cast of Flamewall
  3. as soon as it's available
  4. as soon as it's available


  5. Fast Loop 2
  6. as soon as it's available
  7. until Phoenix is available


  8. Normal Loop
  9. as soon as it's available
  10. until Phoenix is available


  11. Exit


Basic Loop

  1. and until Fire Attunement is available
  2. until Dragon's Tooth is available
  3. Return to start of loop


This boils down to rotating through

and using other skills off cooldown (see general tips below). You can delay the swap into Fire/Earth slightly if is about to come off cooldown.


The second time you reach

you have to do the lead-in slightly differently. At step 7 in the basic loop, go to instead, then:

  1. - if this isn't available here, just skip and use it whenever it is available
  2. - this is just to fill time so that you can immediately swap away from Air Attunement after casting
  3. Repeat Weave Self opener


As you won't have pre-cast

this time, you'll need to use instead at step 11 of the Weave Self opener


Video example rotation by Ryan


Dagger/Focus Rotation

Click to view Toggle

Opener

The opener for Condi Weaver relies on maximising the effectiveness of

. Swapping to provides 20% condi damage (Woven Fire) for the duration of . Attuning to all four elements clears these effects and gives Perfect Weave for a further 10 seconds - providing all the buffs. Therefore, it is valuable to only attune to the final element at the last possible moment in order to gain nearly 30 seconds of the Woven Fire. If you have doubts about your speed or Alacrity/Quickness, then you can attune to instead of at step 30 and then skip ahead to step 37 once is available (not all skills will be available so it is important to cover as much of your time in as possible with the cast time of ).


Begin in Air/Earth

  1. into Fire/Air
  2. into Fire/Fire during Drake's Breath
  3. into Earth/Fire
  4. into Earth/Earth
  5. until Ring of Earth is available
  6. into Fire/Earth
  7. into Fire/Fire during Drake's Breath
  8. into Earth/Fire
  9. until Ring of Earth is available
  10. into Air/Earth
  11. into Fire/Air
  12. into Water/Fire during Drake's Breath to trigger Perfect Weave
  13. into Earth/Water
  14. until you can swap into Earth/Earth


Loop

Compared to the

section, the central loop is very simple. You bounce between Earth and Fire, bookending earth sections with and fire sections with .

  1. into Earth/Earth
  2. until Ring of Earth is available
  3. into Fire/Earth
  4. into Fire/Fire
  5. into Earth/Fire during Drake's Breath
  6. until Transmute Fire is available
  7. Return to start of loop


Weave Self

Performed perfectly with perfect boons,

will come off cooldown again in Earth/Earth and can immediately be used again. Below is an example loop based on these assumptions. In practice, you may need to improvise somewhat but bear the following in mind:

  • You should either be in mainhand , or immediately switch to so that you gain Woven Fire.
  • As the buffs last for approximately 30s, you may not wish to use it if the boss will phase before they expire.
    • If this is the case, you can start the next phase with the Opener.
  • If you have doubts about your speed or boons, you can delay using until just before step 7.
  • Loop through Air early on so that, if you see the the buff begin to flash, you can quickly attune to water to get Perfect Weave.


From Earth/Earth

  1. into Fire/Earth
  2. into Fire/Fire during Drake's Breath
  3. into Air/Fire
  4. into Earth/Air
  5. into Earth/Earth
  6. until Earthen Rush is available
  7. into Fire/Earth
  8. into Fire/Fire during Drake's Breath
  9. into Earth/Fire
  10. until Ring of Earth is available
  11. into Fire/Earth
  12. into Fire/Fire during Drake's Breath
  13. until Flamewall is available
  14. into Water/Fire during Drake's Breath to trigger Perfect Weave
  15. into Fire/Water during Cone of Cold
  16. into Fire/Fire
  17. until Drake's Breath is available
  18. into Earth/Fire during Drake's Breath
  19. until you can swap into Earth/Earth
  20. Return to the Loop


Video example rotation by Ryan


Hammer Rotation

Click to view Toggle

Weave Self
Start in Air/Earth

  1. as soon as it's available
  2. Autoattack and again as soon as it's available
  3. Autoattack and as soon as it's available


Basic Loop
Hammer does not have a perfect loop, but the core structure remains the same. You attune to Dual Fire, then Earth, then back to Dual Fire.

During this, you use the following skills off cooldown:


When

is nearly ready, swap to after and repeat the Weave Self section.


Video example rotation for Hammer by xChris


General tips


Breakbars

This build has access to CC options that are easier to use than Staff Weaver, however it still faces the problem of having to wait for two attunement swap cooldowns before gaining access to most of its CC skills.

  • inflicts 200 breakbar damage.
  • inflicts 400 breakbar damage and is your strongest CC skill.


For the Dagger build:

  • inflicts 150 breakbar damage but requires the awkward attunement combination of Air and Water. This should be saved for a last-resort option.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Pistol has added some real strength to condi weaver, though the rotation is one of the most complex in the game. While all variants are pretty skill-intensive, scepter is easy enough to give newer players a foothold, and glyph of lesser elementals allows for very high damage if you have enough time before the encounter to precast a bunch of them.
5 stars
Wolfsen gave this build 5 stars • November 2023
An excellent build with a combinaison of very high dps and tankyness. As with most condi builds it won't work on every encounter but it's a real pleasure to use it when I can and it's much easier than sword or hammer. The only thing that might be a problem is its lack of cc in fire or earth attunement which will force you to swap to air or water for breakbars and thus will cause a major dps loss. So i usually bring sigil of earth instead of fire elementals if the team needs me to bring cc or ice bow if it's vital. Another good thing to know is that you can provide party-wide stability with the "rock solid" trait for a minor dps loss.
5 stars
Vertox gave this build 5 stars • December 2022
Still a good build, even today, although it is powercrept by a plethora of other condi builds, primarily from EoD. CWeaver doesn't have any utility for the team, is incredibly difficult compared to easier, higher-dps condi specs from EoD, requires permanent alacrity for Weave Self rotations, complex Lesser Ele glyph precasting and constant unoptimal movements on dagger version of the build, due to Fire/Fire #3 and Earth/Earth #3. The main largest advantages of this build are it's top-tier condi burst and its ability to stick well to bosses, but this build also has high survivability thanks to dual attacks generating barrier, evade frames from skills, healing on skill use, etc. Update: Scepter, staff and weaver buffs made the build better than it was before, with both superior dps and ease of play compared to more old fashioned sword/focus and dagger/focus
5 stars
Walrus6390 gave this build 5 stars • June 2020
This build is currently the highest potential DPS in the game by far, clocking in at a whopping 43.8k with dagger! Despite its overwhelming power, condi weaver is seldom seen due to its high skill requirement. Dagger has limitations due to dashes and is therefore fairly niche. The sword variant can achieve 40.5k, which still beats every other DPS build. If you're looking for a high effort- high reward build, this is it.

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