Weaver - Condi Weaver
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
Template Code
Skill Bar
Weapon Variants
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
- Scepter - we default to scepter for its range and AoE damage.
- Sword - more evades, but melee-only; replaces Scepter
- Mainhand Dagger - very good mobility, but melee-only; replaces Scepter
- Pistol - single target alternative to Scepter (requires Weaponmaster Training with Secrets of the Obscure).
- Staff - viable long range option, but loses the majority of its damage against moving targets since it relies in AoE fields, making it suboptimal for most fights.
Skill Variants
Heal skill
provides nice passive healing while you spam skills.
- can be considered for a strong burst heal and a boon based on attunement.
Utility skills
When replacing utilities, do not replace
or .- - great defensive/offensive option
- - stunbreak and block
- - good for AoE damage on Fire or AoE blind on Earth
- - condition cleanse
- - mobility
Elite skill
Knockback, on Air for a Stun, or on Earth for defense and tanking.
is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and- - alternative to
Specializations
- Variants
- is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
Equipment
Ascended gear is not required for Open world.
Standard Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
- For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some Celestial or Trailblazer pieces can make a big difference.
Budget Equipment
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
x6
- Note that your only sources of condition duration are your runes and sigils.
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Focus primarily on and .
- Vulnerability. can be used to apply
- Double Attune to elements to proc
- Constantly swap elements to proc
- Use , , and off cooldown. Note that 's passive will remain active thanks to .
- Summon Knockback, on Air for a Stun, or on Earth for defense and tanking. for fights. rCast it on Fire for damage, on Water for support, healing and
Loop Priorities
- There are many viable loop patterns to use for weaver.
- The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
- A suggested example is as follows:
- /
- Start combat with
- / <-- Loop starts here
- /
- /
- /
- /
- /
- Repeat the loop
- Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
- Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
Fire Priority
Air Priority
Earth Priority
- ⇒
Defense
- You take reduced damage while attuned to Earth thanks to and , and gain a small barrier upon attuning to it due to .
- You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of .
- - Earth and Water are strong tank pets
- - reflect projectiles
- Blind - aoe
- - barrier + toughness
Crowd Control
- Soft cc from , , , , and .
- (sword)
- (sword)
- ⇒
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium