Weaver - Condi Weaver
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
Template Code
Skill Bar
Weapon Variants
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
- If you don't have access to
Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand
Focus instead.
Scepter - we default to scepter for its range, AoE damageand simplicity.
Pistol - high damage single target alternative to
Scepter (requires Weaponmaster Training with Secrets of the Obscure).
Sword - more evades, but melee-only; replaces
Scepter
Mainhand Dagger - very good mobility, but melee-only; replaces
Scepter
Skill Variants
Heal skill
We default to
as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:- - strong burst healing and a boon based on attunement.
- What are Combo Fields). - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See:
- - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
Utility skills
We default to:
: great damage with its active skill, and the passive will remain active thanks to .
: great damage when attuned to fire.
: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
Other alternatives include:
- - great defensive/offensive option.
- - stunbreak and block.
- - good for AoE damage on Fire or AoE blind on Earth.
- - condition cleanse and stun break.
- - mobility.
Elite skill
Knockback, on Air for a
Stun, or on Earth for defense and tanking.
- - alternative to
Specializations
- Variants
- is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
Equipment
Ascended gear is not required for Open world.
Standard Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- If you don't have access to
Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand
Focus instead.
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
- For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some
Celestial or
Trailblazer pieces can make a big difference.
Budget Equipment
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
x6
- Note that your only sources of condition duration are your runes and sigils.
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Focus primarily on Burning and for
Bleeding. Using skills on gives you
Might thanks to , and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement. and have some utility but you will mostly focus on Fire and Earth.
Constantly swap attunements to proc
, and Double Attune to proc . Use off cooldown, its passive will remain active thanks to . Use and when you attune to .Summon Knockback, on Air for a
Stun, or on Earth for defense and tanking.
Loop Priorities
- There are many viable loop patterns to use for weaver.
- The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
- A suggested example is as follows:
- /
- Start combat with
- / <-- Loop starts here
- /
- /
- /
- /
- /
- Repeat the loop
- Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
- Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
Fire Priority
Air Priority
Earth Priority
- ⇒
Defense
- You take reduced damage while attuned to Earth thanks to , , gain a small barrier upon attuning to it due to , and gain increased vitality from .
- You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of .
- - Earth and Water are strong tank pets
- - reflect projectiles
Blind
- AoE - - barrier + toughness
Crowd Control
- Soft cc from , , , , and .
- (sword)
- (sword)
- ⇒
Ratings





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