ADVERTISEMENT

Weaver - Condi Weaver

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageDpsSustain.

Designed for:

   

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Condi Weaver is a great solo build that has an active playstyle and is capable of handling itself against almost any solo content.

Pros
  • "Rhythmic" playstyle
  • High DPS and defense
  • Many build variants
  • No elementals to deal with.
Cons
  • High skill floor
  • High intensity / high input.

Skill Bar

Sword/FocusHealingUtilityElite

Weapon Breakdown

  • Sword - Highest damage mainhand, has moderate mobility
  • Focus - Highest defense offhand while offering good damage and utility, generally recommended
  • Dagger - Highest mobility mainhand & offhand, offers high damage and a very "fluid" playstyle.
  • Scepter - Great ranged option with lots of blast finishers
  • Staff - Powerful ranged option when zerging in large groups, but only if using Viper stat icon.png Viper's or Celestial stat icon.png Celestial gear.

Skill Breakdown

Damage

  • - powerful area condition damage
  • - provides Vulnerability Vulnerability and damage via Burning Burning
  • - a strong skill with no cast time; use in for vuln uptime, or for damage
  • - AoE burst damage from or pulsing blind with .
  • - a powerful damage buff but can be hard to use without Quickness Quickness and Alacrity Alacrity
  • - flame elemental provides high DPS while water and earth give you a reliable front line.

Defense / Sustain

  • - strong passive heal with good synergy with
  • - burst heal.
  • - blast finisher.
  • - decent heal that also helps nearby allies
  • - provides additional barrier and stability; gives the build a wide margin for error
  • - breaks stun and blocks attacks.
  • - fantastic stunbreak
  • - decent single-target DPS and provides extra durability

Utility

  • - for mobility.
  • - high AoE damage on a long cooldown, mobility

Standard Variant

This version of the build offers the highest damage, but brings little in the way of defense or sustain. It is heavily reliant on weaver's many evades for success.

Specializations

Build Code

[&DQYfFRoWOD90AAAANRcAAHMAAADbFgAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY




  • - more Blind Blind if having trouble with trash mobs.
  • / - can be taken if the extra sustain from barrier isn't needed

Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
6x
Superior Rune of the Elementalist
  • Use if not running

Celestial Variant

Click to Expand

Specializations


  • - additional boons, especially good for
    Protection Protection
    30Recharge.png
    Protection
    Apply protection to yourself.
    Protection.pngProtection (10s): -33% Incoming Damage
    Range.pngRange: 1,200
    and Regeneration Regeneration
  • - even more dodges if using the Viper stat icon.png Viper's variant


  • - more Blind Blind if having trouble with trash mobs.
  • / - can be taken if the extra sustain from barrier isn't needed

Equipment

Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
6x
Superior Rune of the Elementalist
  • Use if not running

Trailblazer Variant

Click to Expand

Specializations



  • - more Blind Blind if having trouble with trash mobs.
  • / - can be taken if the extra sustain from barrier isn't needed

Equipment

Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
6x
Superior Rune of the Nightmare
  • Use if not running

Other Build Options

Click to Expand

Arcane Variant

In any variant above, run Arcane in place of Earth for a boost to sustain and utility.


  • - additional boons, especially good for
    Protection Protection
    30Recharge.png
    Protection
    Apply protection to yourself.
    Protection.pngProtection (10s): -33% Incoming Damage
    Range.pngRange: 1,200
    and Regeneration Regeneration
  • - even more dodges if using the Viper stat icon.png Viper's variant.

Variant Equipment

Gear

  • Viper stat icon.png Viper's - highest DPS
  • Celestial stat icon.png Celestial - dps/defense/healing/boons.
  • Trailblazer stat icon.png Trailblazer's - lower DPS but much higher defense
  • Grieving stat icon.png Grieving / Sinister stat icon.png Sinister's - can replace Viper stat icon.png Viper's for a core or budget option; requires , , and .
  • Dire stat icon.png Dire - replaces Trailblazer stat icon.png Trailblazer's as a budget option; requires , , and .

Runes

  • - budget option to hit 100% burn duration
  • - Very strong option for DPS on both variants.
  • - higher burst, lower DPS overall than Ele runes for the Viper stat icon.png Viper's variant
  • - Due to barrier scaling, these runes are a moderately effective defensive option.
  • - strong rune if using the Trailblazer stat icon.png Trailblazer's variant; not compatible with Dire stat icon.png Dire ; requires and

Sigils

The sigils listed above are generally recommended. For a massive buff to defense, you can run .

  • - can be used on the Viper stat icon.png Viper's or Celestial stat icon.png Celestial variants to increase burst.
  • - high DPS sigil
  • - like but for builds with no crit chance
  • - highest DPS sigil
  • - provides more consistent might uptime
  • - helps with condi cleanse
  • - strong defensive option

Consumables

Event Farming

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo Play

Food
  • , - DPS
  • - Budget DPS
  • , - Dodges + Might
  • , - Gives sustain for the Viper stat icon.png Viper's , Sinister stat icon.png Sinister's , and Grieving stat icon.png Grieving variants
Utility
  • - +Dmg, +Karma

Usage

This build primarily relies on and . It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.

Damage

General DPS

  • Spam all of your fire and earth skills.
  • You can combine , , and with for a large burst of damage while you are invulnerable.
  • Try not to interrupt your AA chain in fire, and try to avoid having to AA for extended periods at any point.

Skill Priority

This build operates off of a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos.

You have five primary attunement combinations to worry about. You will want to swap between these, usually opening in Air/Fire or Earth/Fire so you can rapidly get to Fire/Fire for the dual attunement buff.

Fire/Fire

  1. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Fire/Earth

  1. (to blast might)

Earth/Fire

  1. (if not used in F/E)
  2. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Earth/Earth

  1. Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.

Air/Fire

  1. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might
  2. inside or for Fire Aura

Utilities

Two of your utilities change drastically depending on your current attunement, and its important to consider what attunement is best to use them in. In general, applying Vulnerability Vulnerability or Burning Burning with them is the best option.

  • - this glyph provides considerable vulnerability in a quick burst if used in mainhand. Generally, you should strive to use it in Air unless your enemies are already capped on Vuln. If that's the case, use it in . Try to avoid using this in as it is a large DPS loss.
  • - this skill obeys the same rules as above but with an added layer of complexity; it applies two conditions when you are attuned to two different attunements as it takes into account both your mainhand and offhand, rather than just your mainhand. As such, use this skill in Air/Fire ideally for vuln, though you can use it in Fire/Fire for large amounts of burn. It is generally worth delaying this skill by a few seconds to get into Air/Fire, but not worth more than a 2-3 second delay. Similar to above, try to avoid using this in any variant of Earth.
  • - just cast this off cooldown.

Defense

  • Projectile Hate: ,
  • - invuln
  • Water AA's & provide considerable healing when necessary
  • Dodging or activating a stance grants Barrier

CC

Video Examples

The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.

ADVERTISEMENT
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
3 Ratings
5 stars
Linera gave this build 5 stars January 2021

My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.

5 stars
Jack Armstrong gave this build 5 stars December 2020

One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.

5 stars
Onlywrin gave this build 5 stars December 2020

A really strong open world build for ele that's great in virtually all situations.

ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT