Weaver - Condi Weaver
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Condi Weaver is a great solo build that has an active playstyle and is capable of handling itself against almost any solo content.
- "Rhythmic" playstyle
- High DPS and defense
- Many build variants
- No elementals to deal with.
- High skill floor
- High intensity / high input.
- Sword - Highest damage mainhand, has moderate mobility
- Focus - Highest defense offhand while offering good damage and utility, generally recommended
- Dagger - Highest mobility mainhand & offhand, can be fun to play but is less effective than Sword or Focus.
- Scepter - Only valid ranged option, can be used to cheese some content.
- Staff - Avoid this, generally, unless you just need to tag some mobs in a zerg and have viper gear on.
- - burst heal.
- - blast finisher.
- - AoE burst damage from or pulsing blind with .
- - breaks stun and blocks attacks.
- - for mobility.
- - fantastic stunbreak
- - high single-target DPS
- - decent single-target DPS and provides extra durability
- - high AoE damage on a long cooldown, mobility
- - flame elemental provides high DPS while water and earth give you a reliable front line.
- - more Blind if having trouble with trash mobs.
- / - can be taken if the extra sustain from barrier isn't needed
- - if taking signets
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set offers the highest DPS but very little defense.
Recommended for especially hard content. Lower DPS but drastically increased buffer.
Unlike its Tempest cousin, Weaver is extremely reliant on expertise and condition duration. It is very highly recommended that you obtain either Trailblazer's or Viper's gear for this build, as missing duration can drastically affect its playstyle.
- Settler - A somewhat valid gear substitute for Trailblazer's that can even be mixed in for extra sustain. If running this, it may be best to use and . Alternatively, run .
- Marshal's - Similar to Settler but for Viper's . The rune options above are valid and also becomes a relatively strong option.
- - useful on gear without Expertise
- - defensive option similar to
- - Strong defensive option for the Trailblazer's variant
- - higher burst, lower DPS overall for the Viper's variant
- - decent, cheap, and unique option for the Viper's variant
- - strong alternative to
- - helps with condi cleanse
- - helps with condi cleanse, only use on Viper's variant.
- - strong defensive option for Viper's / Trailblazer's variants.
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
- - Use for general farming.
- - Use for when you need to max out magic find.
- - more sustain (requires crit chance)
- Anything - Any food is better than none, but you should prioritize the food above before using any other food.
- , , - general farming
- - good damage option with +karma
- , - DPS
- - Budget DPS
- , - Dodges + Might
- , - Gives sustain for the Viper's , Sinister's , and Grieving variants
- - +Dmg, +Karma
This build primarily relies on and . It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.
- Rotate between fire and earth, only going into water or air for utility.
- Spam all of your fire and earth skills.
- You can combine , , and with for a large burst of damage while you are invulnerable.
- Try not to interrupt your AA chain in fire, and try to avoid having to AA for extended periods in Fire, Air, or Water. Earth's AA chain is fine to interrupt if needed
- Projectile Hate: ,
- - invuln
- Water AA's & provide considerable healing when necessary
- Dodging or activating a stance grants Barrier