Weaver - Condi Weaver

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The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageDpsSustain.

Designed for:

   

Expansions required:

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Overview

An extremely powerful general build that performs well in all open world content. This build has high damage, evade spam, and access to lots of utility.

Pros
  • "Rhythmic" playstyle
  • High DPS and defense
  • Many build variants
  • No elementals to deal with.
Cons
  • High skill floor
  • High intensity / high input.

Skill Bar

Sword/FocusHealingUtilityElite

Weapon Breakdown

  • Sword - Highest damage mainhand, has moderate mobility
  • Focus - Highest defense offhand while offering good damage and utility, generally recommended
  • Dagger - Highest mobility mainhand & offhand, offers high damage and a very "fluid" playstyle.
  • Scepter - Great ranged option with lots of blast finishers
  • Staff - Powerful ranged option when zerging in large groups, but only if using Viper stat icon.png Viper's or Celestial stat icon.png Celestial gear.

Skill Variants

Damage

  • - AoE burst damage from or pulsing blind with .
  • - a powerful damage buff but can be hard to use without Quickness Quickness and Alacrity Alacrity
  • - flame elemental provides high DPS while water and earth give you a reliable front line.

Defense / Sustain

  • - strong passive heal with good synergy with
  • - burst heal.
  • - blast finisher.
  • - decent heal that also helps nearby allies
  • - provides additional barrier and stability; gives the build a wide margin for error
  • - breaks stun and blocks attacks.
  • - fantastic stunbreak
  • - decent single-target DPS and provides extra durability

Utility

  • - for mobility.
  • - high AoE damage on a long cooldown, mobility

Specializations

Build Code

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  • - more Blind Blind if having trouble with trash mobs.
  • , - drastic increase in defense at the cost of damage; this option is extremely strong with the Celestial stat icon.png Celestial variant. If using this option, run in place of

Arcane

Arcane can be taken in place of Earth for an increase to active defense and boon support.



Air

Air can be taken in place of Earth for a boost to strike damage; this should be taken with the Grieving stat icon.png Grieving variant below.



Equipment

Feel free to use Exotic in place of Ascended.

Viper

This option uses gear similar to that of Weaver - Condi DPS. This makes it a great option for general PVE.

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6x
Superior Rune of the Elementalist
  • If not taking , it is recommended to replace with

Trailblazer

This set trades 15-20% damage for a 260% increase to effective health.

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6x
Superior Rune of the Undead
  • If not taking , trade the for a

Celestial

This set offers a boost to defense, sustain, and support over the Viper stat icon.png Viper's variant without losing much DPS. Weaver can utilize every aspect of this gear, so it is extremely efficient.

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6x
Superior Rune of the Elementalist
  • If not taking , can be a very strong option. Alternatively, replace with .

Hybrid

This set trades some peak DPS for much higher burst damage. It has a close split between power and condi damage, making it excellent for Open World. If the Elegy achievement is done, it is also some of the cheapest gear to craft.

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6x
Superior Rune of Balthazar
  • This variant should not spend much time in .
  • - can be used instead to increase power damage even further
  • If not taking , it is recommended to replace with

Variant Equipment

Click to Expand

Variant Equipment

Gear

  • Dire stat icon.png Dire - budget Trailblazer stat icon.png Trailblazer's , use with

Runes

  • - use with gear that has no expertise
  • - Due to barrier scaling, these runes are a moderately effective defensive option.

Sigils

  • - provides more consistent might uptime
  • - helps with condi cleanse
  • - strong defensive option

Consumables

Event Farming

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
  • - Use for general farming.
  • - Use for when you need to max out magic find.
  • - more sustain (requires crit chance)
  • Anything - Any food is better than none, but you should prioritize the food above before using any other food.
Utility
  • , , - general farming
  • - good damage option with +karma

Solo Play

Food
  • , , - DPS
  • - Budget DPS
  • , - highest DPS option if proc'd off cooldown
  • - can be run in zergs for massive sustain, as this has no internal cooldown
  • - Lifesteal + Expertise (requires crit chance)
  • , - Dodges + Might
Utility
  • - +DPS and increased Karma gains
  • - +DPS
  • - strongest DPS utility for the Grieving stat icon.png Grieving set.
  • / - +DPS for the Trailblazer stat icon.png Trailblazer's variant

Usage

This build primarily relies on and . It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.

Damage

General DPS

  • Spam all of your fire and earth skills.
  • You can combine , , and with for a large burst of damage while you are invulnerable.
  • Try not to interrupt your AA chain in fire, and try to avoid having to AA for extended periods at any point.

Skill Priority

This build operates off of a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos.

You have five primary attunement combinations to worry about. You will want to swap between these, usually opening in Air/Fire or Earth/Fire so you can rapidly get to Fire/Fire for the dual attunement buff.

Fire/Fire

  1. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Fire/Earth

  1. (to blast might)

Earth/Fire

  1. (if not used in F/E)
  2. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might

Earth/Earth

  1. Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.

Air/Fire

  1. - use only against single targets; against groups it is better to keep fire aura unless you need Might Might
  2. inside or for Fire Aura

Hybrid Weaver

When using the Grieving stat icon.png Grieving variant above, it is recommended to avoid ever double-attuning to . Instead, only enter it for and , then leave as soon as possible.

Utilities

Two of your utilities change drastically depending on your current attunement, and its important to consider what attunement is best to use them in. In general, applying Vulnerability Vulnerability or Burning Burning with them is the best option.

  • - this glyph provides considerable vulnerability in a quick burst if used in mainhand. Generally, you should strive to use it in Air unless your enemies are already capped on Vuln. If that's the case, use it in . Try to avoid using this in as it is a large DPS loss.
  • - this skill obeys the same rules as above but with an added layer of complexity; it applies two conditions when you are attuned to two different attunements as it takes into account both your mainhand and offhand, rather than just your mainhand. As such, use this skill in Air/Fire ideally for vuln, though you can use it in Fire/Fire for large amounts of burn. It is generally worth delaying this skill by a few seconds to get into Air/Fire, but not worth more than a 2-3 second delay. Similar to above, try to avoid using this in any variant of Earth.
  • - just cast this off cooldown.

Defense

  • Projectile Hate: ,
  • - invuln
  • Water AA's & provide considerable healing when necessary
  • Dodging or activating a stance grants Barrier

CC

Video Examples

The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.

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Build rating - 5 stars
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3 Ratings
5 stars
Linera gave this build 5 stars January 2021

My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.

5 stars
Jack Armstrong gave this build 5 stars December 2020

One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.

5 stars
Onlywrin gave this build 5 stars December 2020

A really strong open world build for ele that's great in virtually all situations.

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