Willbender - Radiant Valorbender
This build was last updated on September 20, 2025 and is up to date for the August 19, 2025 patch.
Overview
A more sustain and 1v1 focused take on building Power Willbender for PvP, suitable for winning smaller skirmishes on sidenodes while also providing decent damage in teamfights.
Skill Bar
Spear
Sword/Focus
Utility
Skill Variants
Utility
- over - makes your cleansing worse but gives you a more frequently available stunbreak that also mitigates direct damage both on its active and passive effect. Great option against predominantly Power-based comps.
- over - WL offers better AoE damage on lower CD, but Flash Combo is more versatile and even adds some much needed mobility to a build that doesn't opt for offhand Sword.
Template Code
[&DQEQPg0bQR84AQMBBAE2AUcBBAHeGi0BNwE3AQAAAAAAAAAAAAAAAAAAAAADCQFaADEAAA==]
Specializations
Equipment
Spear
Sigil
Sigil
Sword
Focus
Sigil
Sigil
Rune
Amulet
Relic
Usage
General
Resolution increases your critical strike chance by 40% via , pushing it near the crit cap while you have this boon. Always try to maintain Resolution or at least apply it before bursts.
- Every focus skill and shadowstep (teleport) grants
Resolution from traits. Most of the time these skills are part of your burst combos and general gameplay loop so you don't have to worry too much about maintaining this boon. Resolution is a bit harder to maintain on this build though, so know your sources.
- Every focus skill and shadowstep (teleport) grants
Blind which can be useful for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build.
is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE
- Try to burn through all of your virtues before resorting to . RF is a great skill to use if you're being focused by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
- One of Willbender's greatest strengths is its mobility:
- Every virtue skill is a mobility skill.
- Both weapon sets have some sort of movement abilities. Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target and spamming teleports to get across the map faster, or selecting objects such as a Trebuchet on Battle of Kyhlo to leave enemies behind.
Blinds are important even when bursting targets as Blind spam prevents them from counterpressuring you. and both apply this condition on top of doing great damage. If taken, could fill a similar role as the
Weakness is great for mitigating incoming damage while also pressuring opponents.
Stability and
Resistance (among other things) which allow you to ignore CC and debilitating conditions like
Weakness while bursting targets. Being a shadowstep (teleport) skill it could also reposition you right on top of your target so that you may safely follow up with burst damage.
grants you
Sword/Focus
- This is more of a defensive/utility set, but still has decent damage.
- is both defensive and offensive, deals solid damage while destroying enemy projectiles.
Blind to make an important skill miss, or a combo field which can be used to combo
Light Aura with a leap finisher.
has many uses: vertical mobility via teleportation, symbol for cleaving,
- Both focus skills grant
Protection and
Resolution via .
- doesn't give you the boons right away, the shield must first explode for the boons to be applied.
Blind, cleanse, heal, boons and damage make it useful in just about any situation. Focus skills in general are an important source of
Resolution in the build, so you should pretty much use this skill on CD.
isn't very powerful but makes up for it with its versatility. The
- If the 3 charges aren't consumed, the shield explodes for heavy damage. In combat this is a rather unlikely scenario, the only reliable way of getting the explosion off is casting this skill at a safe distance and jumping in with a teleport just as it's about to expire. When combined with other heavy hitting skills (especially on Spear) and for an instant teleport, the shield can add quite a bit of burst damage to your opener.
is a highly valuable defensive skill if used correctly. Having instant access to a blocking skill could save your life if you get caught in a CC with no available stunbreaks, but it could also cover important casts like your healing skill or allow you to pressure enemies while tanking hits.
Spear
- Spear has its own unique mechanic called illumination. Using any of skills 2-5 and fulfilling the right conditions gives you the Illuminated buff, which increases the effectiveness of your next skill.
- Starting off with is recommended, because it ensures that the rest of your combo is illuminated.
- and go well together, you should aim to line up the 2nd strike of GD with the pass-through damage of HR.
- is the main burst skill here, a powerful AoE with heavy damage that can also heal and cleanse allies in range. Make sure that this skill is always illuminated.
Burst combo examples
Willbender isn't a very complicated spec and you don't have to work hard to do a lot of damage. This section is only meant to give you a few ideas for sequencing, especially when it comes to doing damage with minimal risk.
Spear Combo
You basically just go through your skills from right to left, 5 to 2.
- Optional if you're outside melee range. You could also pre-cast and jump in with JI right as it's about to explode and you're about to finish casting Symbol of Luminance.
- for CC and to illuminate the rest of the combo. You don't have to stay inside the symbol!
- Optional - . Note: consider skipping this when prioritizing single-target damage. ST has a long cast time, you might be better off focusing on the other 2 steps while the CC lasts. ST is best used against multiple targets who are spread, or if you're not in melee range.
- , the goal here is to hit the target with the second strike at the same time Helio Rush connects.
- through the target.
Sustain
- Although this is more tanky than your average Willbender build, it still relies on its mobility to avoid damage occasionally.
- A huge part of your sustain comes passively from
Might will heal you 5 times. You don't really have to pay much attention to this, it'll happen passively throughout a fight. It does give you even more reasons to maintain
Resolution though, as keeps giving you
Might every second while you have Resolution, which is further amplified by .
- If you want to gain a lot of boons quickly, use .
, restoring health whenever you gain a boon. It heals per stack and application, so 5 stacks of
- is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
- is worth holding onto for its passive in order to get free condition cleansing, but don't hesitate to use it on low health (and even its active can cleanse conditions).
- is a purely defensive stunbreak and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
- is an excellent and versatile defensive skill. Short CD, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can often save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
- is also a stunbreak but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stunbreak is on CD though.
- As long as you have you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.
Ratings

One of the most popular guard builds atm, a more sustain/sidenode focused take on Willbender. Great damage, survivability, mobility.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium

