Askii
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Mobility, Hybrid damage and Interrupts
Designed for: WvW Roaming
Difficulty:
TBD
Overview
A WvW celestial Mirage roaming build dealing both power and condition damage, focusing on constant pressure and interrupts.
Skillbar
Dagger/Pistol
Sword/Torch
Utility
Variants
- Utility
- can be replaced with if you struggle with condition cleanse.
Template Code
[&DQcBNwo/OxbuFSMPGAGDAYoWZgFlAWQBRheaAQAAAAAAAAAAAAAAAAAAAAADLwBmADEAAA==]
Specializations
- Variants
- can be replaced with for boon strip on .
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Dagger
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Sword
Celestial
Celestial
Torch
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relics
The following Relics are good alternatives, depending on the situation and prefered playstyle:
- Torment for more Damage. - additional
- - higher burst than but less consistent condition application.
- - adds a CC to .
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: for Dagger and for Sword. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- You can dodge while casting skills and performing actions such as rezing or stomping, but NOT while CC'd.
General
- With this build you want to keep your clones alive to take advantage of . Your offensive weapon set is Dagger/Pistol, if possible you want to use while in this weapon set and with three clones active. You also want to prefere dodging over whenever possible, since it is a pseudo stunbreak. When using Sword/Torch you want to take a more defensive stance, using as a mobility tool. It is up to you to judge if your opponent is weak enough to finish him off or if you should play defensively until you switch back to dagger.
Mobility
- Between , and this build is highly mobile and should be able to keep up with any opponent. and can be used as additional mobility tools if necessary.
Surviving
- The ability of Mirage to be offensive while dodging is already an excellent survivability tool as such. You most likely will be able to put your opponent on the defensive simply by going full speed ahead, without having to worry about your own health. Just be sure not to waste your dodges. Ideally you want to actually dodge something, rather than using it to just get your ambush skills.
- Remember that getting away to fight another day is better than to die trying. You have the mobility to disengage from bad fights, use it.
- Keep until you really need it. While this skill could be used offensively to rip boons, against a condition based opponent you want to hold it back until you actually need the cleanse.
Damage
- is your primary damage shatter skill, followed by .
- While the burst combos below include shatters for maximum damage, often times you want to keep your clones alive if you can't finish your opponent. This alows for more damage in the long run because of .
Burst Combo examples
Dagger/Pistol:
- Dodge
- (Phantom Razor)
Sword/Torch:
- Dodge
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