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Cyto/Core1

Cyto's core sandbox page

This is a test build. You may comment and rate it.

Focused on: Condition damageControl and Sustain

Designed for: PvP Conquest

Difficulty:
Normal

Overview

A PvP Berserker build which boasts high condition and power damage. It's made to do massive damage, self-sustain and win 1v1s.


Skill Bar

Mace/Sword
Sword/Torch
Utility


Skill Variants

Weapons


Template Code

[&DQIkLzM+Ej+nAAAAagAAANwSAAChEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Mace
Shield
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic


Equipment Changes

Rune

  • Rune of Orr - Slightly higher damage alternaitve.


Usage

Elite specialization mechanics

  • Berserker Berserker grants Warriors acceess to Berserk, a mode during which they gain new burst skills.
  • To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill Skull Grinder (Mace) and Flaming Flurry (Sword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
  • Rage skills like Head Butt and Sundering Leap are important adrenaline management tools. They're especially useful for getting back to full adrenaline just before Berserk recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.


General

  • Both the initial cast and the landing strike of Sundering Leap restores adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.
  • Versatile Rage restores 5 adrenaline on weapon-swap. This is great at instantly getting that last bit of adrenaline you'd need for burst skills especially if you're having difficulty building adrenaline (like getting outranged or Blind Blind spammed).
  • Aside from Brawler's Recovery most of your cleansing is tied to bigger CDs like Mending and "Shake It Off!". Proper CD management is necessary when it comes to surviving condition pressure. Bridge the gaps in your sustain with proper use of blocks, stuns, and leaps.
  • Much of the pressure comes from spamming Skull Grinder and detonating Fire Aura Fire Auras using Berserker skills made possible by King of Fires. Any skill related to the elite specialization could detonate Fire Auras: Rage, Torch, or Berserker-mode skills.
    • Sometimes Blaze Breaker can proc the Fire Aura Fire Aura from King of Fires on one of its early strikes, and then detonate said aura when the skill ends. This is because crits can give you Fire Aura, and Torch skills count as Berserker skills that detonate these auras, but the trait will only check if a Berserker skill had been used once the skill has successfully finished its entire animation.
  • While Mace/Shield is more defensive because of the blocks and CC, Sword can help you survive too with proper use of Savage Leap to leave enemies behind, especially if you jump from one ledge to another or behind a pillar/wall to deny line of sight. Flames of War is also a great condi cleanse.
  • Gain Stability Stability or a stunbreak via Berserk. This trait procs before the self-stun of Head Butt, so you never have to worry about that part of the skill anymore.


Survival

  • Entering Berserk gives you an Endure Pain-like effect via Savage Instinct, turning the skill into a formidable defensive tool. Not only that but the Superspeed Superspeed from Burst of Aggression could help you run away from enemies if you're being focused.
  • Savage Leap and Sundering Leap both have inherent defensive value as mobility skills, you could use these to quickly disengage from fights and resustain before heading back in. Being mobility skills these could also break you out of Immobilize Immobilize, making it harder for enemies to pin you down.
    • Sundering Leap even has Aegis Aegis to cover your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
  • Always factor in what other cleansing CDs are available before you'd heal with Mending as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
  • CC shouldn't be much of a problem for you with the amount of Stability Stability access and stun breaks in the build. Deciding which stun break to use depends on the situation, for instance:
    • If you're getting condi bombed then "Shake It Off!" might be the clear winner.
    • If the target is in melee and has no Stability you could counter-burst with Head Butt.
    • If you're sitting in a Gravity Well with 3 people on you then the damage mitigation of Savage Instinct or Balanced Stance (if taken) is what you need.


Burst combo examples

Using both sets

  1. Flames of War Savage Leap for Fire Aura Fire Aura
  2. Head Butt
  3. Enter Berserker mode, cast Flaming Flurry while they're stunned and you have Quickness Quickness
  4. Weapon Swap
  5. Shield Bash for 2nd Fire Aura while Flames of War is still up
  6. Skull Grinder to detonate the aura again


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