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Difference between revisions of "Harbinger - Power DPS"

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| specialization = Harbinger
 
| specialization = Harbinger
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = Draft
+
| rating = Great
 
| focus = Strike Damage
 
| focus = Strike Damage
 
| xpac = eod, soto
 
| xpac = eod, soto
| meta =  
+
| difficulty = 2
 +
| meta = y
 
}}
 
}}
  
 
==Overview==
 
==Overview==
 
A power DPS build for <s>Reaper</s>Harbinger.  
 
A power DPS build for <s>Reaper</s>Harbinger.  
 +
 +
 +
Compared to [[Build:Reaper_-_Power_DPS|Reaper]], Harbinger has lower burst, but higher sustained damage.
 +
 +
Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its ''Blight'' mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.
 +
 +
This build is somewhat dependent on {{tooltip|Torment}} uptime to get the maximum benefit from {{trait|Wicked Corruption}}. All shroud abilities generate a little, but if your group doesn't have other sources then some effectiveness will be lost.
  
  
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}}
 
}}
  
 +
 +
===Weapon Variants===
 +
* For players that own Janthir Wilds, '''Spear''' can replace '''Dagger/Sword'''. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters.
 +
* '''Sword''' can replace '''Dagger''' for more ranged damage, though shroud already provides a good amount.
 +
 +
 +
===Skill Variants===
 +
{{Skill|Signet of Spite}} can be swapped out if extra utility is needed:
 +
* Any '''Elixir''' can be used for better personal boon uptimes or condi cleanse.
 +
* {{Skill|Spectral Grasp}} - AoE pull for easier cleaving.
 +
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 +
* {{Skill|Summon Flesh Wurm}} - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQg1KTIlQBXnGucagQCBAEABQAFwAXABlQCSAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQg1KTIlQBXnGucagQCBAEABQAF1AXUB6BroGgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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==Usage==
 
==Usage==
  
===Rotation===
+
===Dagger/Sword Rotation===
 
If possible, precast {{skill|Elixir of Promise}} just before the fight starts.
 
If possible, precast {{skill|Elixir of Promise}} just before the fight starts.
  
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# {{Skill|Well of Suffering}}
 
# {{Skill|Well of Suffering}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
# {{skill|Life Siphon}}
+
# {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits
 
# {{skill|Harbinger Shroud}}
 
# {{skill|Harbinger Shroud}}
  
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# {{skill|Dark Barrage}}
 
# {{skill|Dark Barrage}}
 
# {{skill|Exit Harbinger Shroud}}
 
# {{skill|Exit Harbinger Shroud}}
 +
 +
You should aim to use {{skill|Dark Barrage}} off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:
 +
* It is optimal to use skills at high ''Blight'' stacks
 +
* Ensure you don't sit at 25 ''Blight'' ({{skill|Devouring Cut}} and {{skill|Voracious Arc}} consume 5 stacks each)
 +
* Get two uses of {{skill|Devouring Cut}} in without delaying your shroud exit
 +
* {{skill|Vital Draw}} triggers {{relic|Relic of Fireworks}}, so make sure to use it before the buff runs out
  
  
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# {{skill|Gormandize}}  
 
# {{skill|Gormandize}}  
 
# {{Skill|Consume}} (if available)
 
# {{Skill|Consume}} (if available)
# {{skill|Life Siphon}}
+
# {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Gravedigger}}
 
# {{Skill|Gravedigger}}
 
# {{Skill|Death Spiral}}
 
# {{Skill|Death Spiral}}
# {{Skill|Elixir of Promise}}
+
# {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly
 
# {{Skill|Nightfall}}
 
# {{Skill|Nightfall}}
 
# {{Skill|Well of Darkness}}
 
# {{Skill|Well of Darkness}}
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# {{Skill|Hungering Maelstrom}}
 
# {{Skill|Hungering Maelstrom}}
 
# {{skill|Dark Pact}}
 
# {{skill|Dark Pact}}
# {{Skill|Elixir of Promise}}
+
# {{Skill|Elixir of Promise}} - this is a priority skill, so don't cast it too quickly
 
# {{Skill|Devouring Visage}} (if available)
 
# {{Skill|Devouring Visage}} (if available)
 
# {{skill|Gormandize}}  
 
# {{skill|Gormandize}}  
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# {{Skill|Well of Darkness}}
 
# {{Skill|Well of Darkness}}
 
# {{Skill|Well of Suffering}}
 
# {{Skill|Well of Suffering}}
# {{skill|Life Siphon}}
+
# {{skill|Life Siphon}} - almost everything can cancel this skill, so make sure it actually hits
 
# {{Skill|Harbinger Shroud}}
 
# {{Skill|Harbinger Shroud}}
 
# Repeat '''Harbinger Shroud''' Rotation
 
# Repeat '''Harbinger Shroud''' Rotation
  
  
The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat
+
The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat.
 +
 
 +
Below 50% health, the rotation changes slightly (see below for details).
  
  
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* Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
 
* Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
 
** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop.
 
** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop.
* Always whirl inside the boss so you hit with every whirl finisher from {{Skill|Soul Spiral}}.
+
* Use elixirs off cooldown.
 +
 
  
  
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When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. As {{skill|Devouring Visage}} {{to}} {{skill|Consume}} deals lower damage than {{Skill|Gravedigger}}, you omit these skills from your loop and do two or three extra {{Skill|Gravedigger}}s while on '''Greatsword''' (how many depends on how fast you are).
 
When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. As {{skill|Devouring Visage}} {{to}} {{skill|Consume}} deals lower damage than {{Skill|Gravedigger}}, you omit these skills from your loop and do two or three extra {{Skill|Gravedigger}}s while on '''Greatsword''' (how many depends on how fast you are).
 +
* Even though {{skill|Devouring Visage}} isn't used for damage below 50%, it triggers {{relic|Relic of Fireworks}}, so should be used if this buff drops.
 +
 +
 +
===Spear Rotation===
 +
{{Collapse start|Click to view}}
 +
If possible, precast {{skill|Elixir of Promise}} just before the fight starts.
 +
 +
 +
<big>'''Opener'''</big>
 +
# {{Skill|Nightfall}} - this triggers {{relic|Relic of Fireworks}} on each pulse, making the buff last for 12 seconds
 +
# {{skill|Elixir of Ambition}} to build up blight stacks
 +
# {{tooltip|Weapon Swap}}
 +
# {{skill|Isolate}}
 +
# {{Skill|Well of Darkness}}
 +
# {{Skill|Well of Suffering}}
 +
# {{skill|Distress}}
 +
# {{skill|Perforate}}
 +
# {{skill|Harbinger Shroud}}
 +
 +
 +
<big>'''Harbinger Shroud'''</big>
 +
 +
Fill the time between key skills with {{skill|Tainted Bolts}}. You want to use {{skill|Vital Draw}} once during this section, but the positioning is flexible (see notes below).
 +
# {{skill|Dark Barrage}}
 +
# {{skill|Devouring Cut}} when almost at 25 ''Blight''
 +
# {{skill|Dark Barrage}}
 +
# {{skill|Voracious Arc}} when almost at 25 ''Blight''
 +
# {{skill|Devouring Cut}}
 +
# {{skill|Dark Barrage}}
 +
# {{skill|Exit Harbinger Shroud}}
 +
 +
You should aim to use {{skill|Dark Barrage}} off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:
 +
* It is optimal to use skills at high ''Blight'' stacks
 +
* Ensure you don't sit at 25 ''Blight'' ({{skill|Devouring Cut}} and {{skill|Voracious Arc}} consume 5 stacks each)
 +
* Get two uses of {{skill|Devouring Cut}} in without delaying your shroud exit
 +
* {{skill|Vital Draw}} triggers {{relic|Relic of Fireworks}}, so make sure to use it before the buff runs out
 +
 +
 +
<big>'''Spear-to-Greatsword'''</big>
 +
# {{Skill|Addle}}
 +
# {{skill|Extirpate}}
 +
# {{skill|Isolate}}
 +
# {{skill|Perforate}}
 +
# {{skill|Elixir of Ambition}}, or {{Skill|Elixir of Promise}} if it is not available - '''Elixir of Promise''' is a priority skill, so don't cast it too quickly
 +
# {{skill|Distress}}
 +
# {{skill|Perforate}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Gravedigger}}
 +
# {{Skill|Death Spiral}}
 +
# {{Skill|Dusk Strike}} - a single auto is optimal if you're fast enough
 +
# {{Skill|Nightfall}}
 +
# {{Skill|Well of Darkness}}
 +
# {{Skill|Well of Suffering}}
 +
# {{Skill|Grasping Darkness}}
 +
# {{Skill|Harbinger Shroud}}
 +
# Repeat '''Harbinger Shroud''' Rotation
 +
 +
 +
<big>'''Greatsword-to-Spear'''</big>
 +
# {{Skill|Gravedigger}}
 +
# {{Skill|Death Spiral}}
 +
# {{Skill|Dusk Strike}} - a single auto is optimal if you're fast enough
 +
# {{Skill|Nightfall}}
 +
# {{tooltip|Weapon swap}}
 +
# {{Skill|Addle}}
 +
# {{skill|Extirpate}}
 +
# {{skill|Isolate}}
 +
# {{skill|Perforate}}
 +
# {{skill|Elixir of Ambition}}, or {{Skill|Elixir of Promise}} if it is not available - '''Elixir of Promise''' is a priority skill, so don't cast it too quickly
 +
# {{skill|Distress}}
 +
# {{skill|Perforate}}
 +
# {{Skill|Well of Darkness}}
 +
# {{Skill|Well of Suffering}}
 +
# {{Skill|Harbinger Shroud}}
 +
# Repeat '''Harbinger Shroud''' Rotation
 +
 +
 +
The full loop cycles between '''Harbinger Shroud''' {{to}} '''Spear-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Spear''' {{to}} Repeat.
 +
 +
Below 50% health, the rotation changes very slightly (see below for details).
 +
 +
 +
<big>'''Rotation Explanation'''</big>
 +
 +
Necromancer's '''Spear''' is one of the less complicated spears. Most of your weapons skills build up stacks of a powerful lifesteal buff called {{tooltip|Soul Shards}} that caps at six stacks. {{skill|Perforate}} consumes these stacks for a burst of damage and healing. {{skill|Addle}} and {{skill|Extirpate}} generate four and two stacks, respectively, so these are used for the first {{skill|Perforate}}. {{skill|Distress}} generates six stacks, and so it is used both to recharge, and power the second {{skill|Perforate}}. You may gain different numbers of stacks depending on the number of enemies nearby, but this doesn't change your rotation.
 +
 +
Above 50% health, the rotation boils down to the following:
 +
* Every time you swap to '''Greatsword''' (or exit shroud to it), use each available skill once.
 +
* Every time you swap to '''Spear''' (or exit shroud to it) use all available skills once, refreshing {{skill|Perforate}} with the flip skill of {{skill|Isolate}} and using it a second time.
 +
 +
 +
'''Below 50% Health'''
 +
 +
When the boss is below 50% health, your rotation changes due to {{Skill|Gravedigger}} having no cooldown. All this means is that you replace the single {{skill|Dusk Strike}} with a {{skill|Gravedigger}}.
 +
{{Collapse end}}

Latest revision as of 21:28, 20 September 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on September 20, 2024 and is up to date for the August 20, 2024 patch.

Overview

A power DPS build for ReaperHarbinger.


Compared to Reaper, Harbinger has lower burst, but higher sustained damage.

Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its Blight mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.

This build is somewhat dependent on Torment Torment uptime to get the maximum benefit from Wicked Corruption. All shroud abilities generate a little, but if your group doesn't have other sources then some effectiveness will be lost.


Skill Bar

Greatsword
Dagger/Sword
Utility


Weapon Variants

  • For players that own Janthir Wilds, Spear can replace Dagger/Sword. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters.
  • Sword can replace Dagger for more ranged damage, though shroud already provides a good amount.


Skill Variants

Signet of Spite can be swapped out if extra utility is needed:

  • Any Elixir can be used for better personal boon uptimes or condi cleanse.
  • Spectral Grasp - AoE pull for easier cleaving.
  • Corrosive Poison Cloud - destroys projectiles.
  • Summon Flesh Wurm - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).


Template Code

[&DQg1KTIlQBXnGucagQCBAEABQAF1AXUB6BroGgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x12
Infusion
x6
Relic

Equipment Variants

  • You want to aim for ~2005-2010 precision (with Sigil of Superior Sigil of Accuracy).
  • Rune of Superior Rune of the Scholar would be a tiny DPS loss.
  • Sigil of Superior Sigil of the Night or slaying sigils if you can benefit from the bonus (replacing Sigil of Superior Sigil of Force).
  • If you don't have stat infusions, use Assassin stats Assassin stats legs.


Impact Sigil Variant

If you want to benefit from Sigil of Superior Sigil of Impact, you will need to slot in more assassins pieces:

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You want to aim for ~2155 precision.


Consumables

Food:

  • or ascended versions


Utility:


Usage

Dagger/Sword Rotation

If possible, precast Elixir of Promise just before the fight starts.


Opener

  1. Nightfall - this triggers Relic of Fireworks on each pulse, making the buff last for 12 seconds
  2. Elixir of Ambition to build up blight stacks
  3. Well of Darkness
  4. Well of Suffering
  5. Weapon Swap Weapon Swap
  6. Life Siphon - almost everything can cancel this skill, so make sure it actually hits
  7. Harbinger Shroud


Harbinger Shroud

  1. Dark Barrage
  2. Devouring Cut
  3. Tainted Bolts until Dark Barrage is off cooldown
  4. Dark Barrage
  5. Voracious Arc
  6. Vital Draw
  7. Devouring Cut before you hit 25 blight stacks
  8. Tainted Bolts until Dark Barrage is off cooldown
  9. Dark Barrage
  10. Exit Harbinger Shroud

You should aim to use Dark Barrage off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:

  • It is optimal to use skills at high Blight stacks
  • Ensure you don't sit at 25 Blight (Devouring Cut and Voracious Arc consume 5 stacks each)
  • Get two uses of Devouring Cut in without delaying your shroud exit
  • Vital Draw triggers Relic of Fireworks, so make sure to use it before the buff runs out


Dagger-to-Greatsword

  1. Hungering Maelstrom
  2. Dark Pact
  3. Devouring Visage (if available)
  4. Gormandize
  5. Consume (if available)
  6. Life Siphon - almost everything can cancel this skill, so make sure it actually hits
  7. Weapon swap Weapon swap
  8. Gravedigger
  9. Death Spiral
  10. Elixir of Promise - this is a priority skill, so don't cast it too quickly
  11. Nightfall
  12. Well of Darkness
  13. Well of Suffering
  14. Grasping Darkness
  15. Harbinger Shroud
  16. Repeat Harbinger Shroud Rotation


Greatsword-to-Dagger

  1. Gravedigger
  2. Death Spiral
  3. Dusk Strike - a single auto is optimal if you're fast enough
  4. Nightfall
  5. Weapon swap Weapon swap
  6. Hungering Maelstrom
  7. Dark Pact
  8. Elixir of Promise - this is a priority skill, so don't cast it too quickly
  9. Devouring Visage (if available)
  10. Gormandize
  11. Consume (if available)
  12. Well of Darkness
  13. Well of Suffering
  14. Life Siphon - almost everything can cancel this skill, so make sure it actually hits
  15. Harbinger Shroud
  16. Repeat Harbinger Shroud Rotation


The full loop cycles between Harbinger Shroud Dagger-to-Greatsword Harbinger Shroud Greatsword-to-Dagger Repeat.

Below 50% health, the rotation changes slightly (see below for details).


Video example

Video example (mainhand sword)


Rotation Explanation

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
  • Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
    • Grasping Darkness and Devouring Visage Consume have long cooldowns and so are only used once each loop.
  • Use elixirs off cooldown.


Below 50% Health

When the boss is below 50% health, your rotation changes due to Gravedigger having no cooldown. As Devouring Visage Consume deals lower damage than Gravedigger, you omit these skills from your loop and do two or three extra Gravediggers while on Greatsword (how many depends on how fast you are).

  • Even though Devouring Visage isn't used for damage below 50%, it triggers Relic of Fireworks, so should be used if this buff drops.


Spear Rotation

Click to view Toggle

If possible, precast Elixir of Promise just before the fight starts.


Opener

  1. Nightfall - this triggers Relic of Fireworks on each pulse, making the buff last for 12 seconds
  2. Elixir of Ambition to build up blight stacks
  3. Weapon Swap Weapon Swap
  4. Isolate
  5. Well of Darkness
  6. Well of Suffering
  7. Distress
  8. Perforate
  9. Harbinger Shroud


Harbinger Shroud

Fill the time between key skills with Tainted Bolts. You want to use Vital Draw once during this section, but the positioning is flexible (see notes below).

  1. Dark Barrage
  2. Devouring Cut when almost at 25 Blight
  3. Dark Barrage
  4. Voracious Arc when almost at 25 Blight
  5. Devouring Cut
  6. Dark Barrage
  7. Exit Harbinger Shroud

You should aim to use Dark Barrage off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:

  • It is optimal to use skills at high Blight stacks
  • Ensure you don't sit at 25 Blight (Devouring Cut and Voracious Arc consume 5 stacks each)
  • Get two uses of Devouring Cut in without delaying your shroud exit
  • Vital Draw triggers Relic of Fireworks, so make sure to use it before the buff runs out


Spear-to-Greatsword

  1. Addle
  2. Extirpate
  3. Isolate
  4. Perforate
  5. Elixir of Ambition, or Elixir of Promise if it is not available - Elixir of Promise is a priority skill, so don't cast it too quickly
  6. Distress
  7. Perforate
  8. Weapon Swap Weapon Swap
  9. Gravedigger
  10. Death Spiral
  11. Dusk Strike - a single auto is optimal if you're fast enough
  12. Nightfall
  13. Well of Darkness
  14. Well of Suffering
  15. Grasping Darkness
  16. Harbinger Shroud
  17. Repeat Harbinger Shroud Rotation


Greatsword-to-Spear

  1. Gravedigger
  2. Death Spiral
  3. Dusk Strike - a single auto is optimal if you're fast enough
  4. Nightfall
  5. Weapon swap Weapon swap
  6. Addle
  7. Extirpate
  8. Isolate
  9. Perforate
  10. Elixir of Ambition, or Elixir of Promise if it is not available - Elixir of Promise is a priority skill, so don't cast it too quickly
  11. Distress
  12. Perforate
  13. Well of Darkness
  14. Well of Suffering
  15. Harbinger Shroud
  16. Repeat Harbinger Shroud Rotation


The full loop cycles between Harbinger Shroud Spear-to-Greatsword Harbinger Shroud Greatsword-to-Spear Repeat.

Below 50% health, the rotation changes very slightly (see below for details).


Rotation Explanation

Necromancer's Spear is one of the less complicated spears. Most of your weapons skills build up stacks of a powerful lifesteal buff called Soul Shards Soul Shards that caps at six stacks. Perforate consumes these stacks for a burst of damage and healing. Addle and Extirpate generate four and two stacks, respectively, so these are used for the first Perforate. Distress generates six stacks, and so it is used both to recharge, and power the second Perforate. You may gain different numbers of stacks depending on the number of enemies nearby, but this doesn't change your rotation.

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
  • Every time you swap to Spear (or exit shroud to it) use all available skills once, refreshing Perforate with the flip skill of Isolate and using it a second time.


Below 50% Health

When the boss is below 50% health, your rotation changes due to Gravedigger having no cooldown. All this means is that you replace the single Dusk Strike with a Gravedigger.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Deals great consistent damage without the drawbacks of Reaper (though it also lacks some of the benefits). The stronger class in raids, though probably slightly weaker in fractals.

Comments

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