Herald - Quickness Support Condi DPS
Overview
A condi Herald build that provides permanent Quickness, Fury, Swiftness (optional), Regeneration (optional), high Protection, and around 23 Might to its subgroup. It also provides , increasing boon duration while channelling Glint.
It can also provide other utilities depending on the second Legend chosen, such as Stability or damage reduction, though this a more significant damage loss than it would be for the power build.
Template Code
Skill Bar
- Your second Legend defaults to . Read the Legends section below to see other alternatives.
Weapon Variants
Mace/Axe, Shortbow and Spear are all very close to each other in terms of damage, and can be mixed and matched depending on your preferences:
- Spear/Spear has the highest potential DPS and is perhaps the easiest weapon set to do well on, but unlocking the full potential requires more precision than other options, as well as having forced movement. It also requires slightly different sigils.
- Spear & Mace/Axe can deal almost as much damage as Spear/Spear but has a faster ramp and more structure.
- For players that don't own Janthir Wilds, the best weapons are Mace/Axe and Shortbow. It ramps at a similar speed to Spear & Mace/Axe, but has lower long-term damage.
- Spear & Shortbow is the lowest damage of all the options, but comes with the advantage that both weapon sets are fully ranged and it still ramps faster than Spear/Spear.
Specializations
- For the Spear/Spear rotation performs slightly better.
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- This setup has ~35% boon duration without the need to invest into any concentration.
- Quickness uptime is quite tight with this amount, so feel free to swap in as many Ritualist stats pieces as are needed to make it permanent.
- You can tank by swapping some pieces to Celestial stats.
- If using Mace/Axe & Shortbow, it is important that the is on the Mace/Axe set, as this section of the rotation is slightly longer which makes triggering it three times per loop more reliable.
- If using Spear/Spear, replace the with a and pair this Spear with .
Equipment Variants
Rune Variants
- Many of the popular Alacrity providers also some Might, but in the event this is not the case, you could use to gain an extra ~5 stacks of might generation.
Consumables
Food
- , , , or ascended alternatives (such as )
Utility
- or
Usage
Quickness
You apply Quickness through the trait . This pulses healing and Quickness whenever you are using upkeep energy of six or above. Fortunately, all of your non- legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but and combined are six energy, so these two are maintained together.
Swiftness
By default, the rotations below only generate ~35% Swiftness uptime. To provide more, you need to skip the first use of and maintain while on (you should still use before swapping legend). You may need to toggle off early to ensure you have enough energy for weapon skills.
Alternatively, as Swiftness is not stripped at the start of encounters, you can make sure to channel before the fight starts. If you manage to start with 60s, you should be able to maintain it for a further two minutes without compromising your damage, or even longer if there are split phases in which to refresh it.
Legends
- Quickness boons. It's —Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. - absolutely key to the build, this is your source of almost all your non-
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
is by far the highest DPS legend, and also offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
Other legends are a significant DPS loss, and will leave you doing less damage than the power build taking the same legend.
- Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . This legend is much easier to bring on the power build, as it loses much less damage. is a significant DPS loss. You can provide
- is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through . It also offers condition cleanse through , CC through , and a very weak heal through —Centaur.
- provides personal mobility through and , and CC through . It has no real use in combat, but could be used in between encounters.
Spear & Mace Axe Rotation
Opener
Start on Mace/Axe and with , and active.
- ⇒ - make sure the boonstrip at the start of an encounter has already happened
- Quickness but to ensure you have enough energy for the whole opener you should be at 50+ energy (optional) - this allows a few extra pulses of
- Weapon Swap
Mace/Axe
The stronger effect of can only be activated once per pulse, so the first auto chain is split up to ensure that pulses aren't wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.
- - you can sneak this in without interrupting the auto chain
- ⇒
- ⇒ ⇒ x2
- ⇒ ⇒
- ⇒
- ⇒
- Weapon Swap
Spear
- and
- Autoattack, and activate and as they become available
- ⇒
- ⇒
- Weapon Swap
- Return to start of Mace/Axe section
Spear Rotation
The concept of Spear is rather simple. All your Spear skills reduce the cooldown of
, which in turn is your most powerful ability.The gist of the rotation is then to use
and off cooldown, and spam with your remaining energy (while also providing boons).If using two spears, start on the set with
and . If not using, just ignore any weapon swaps.
Opener
Start on Glint and Shortbow with , and active:
Mallyx
Activate as soon as you enter this legend, then Weapon Swap.
The pulsing damage of
is boosted when a skill is used, though this effect can only be activated once per pulse. A single autoattack is added after key skills to ensure that pulses aren't wasted. This requires precision to avoid either cancelling , so if it may work out better to just use abilities as fast as you can.Energy is tighter on this legend, so use
a maximum of two times if will come off cooldown while on it.
Glint
When is available:
- ⇒
- ⇒
- Weapon Swap
Activate 3-4 seconds into this legend, along with if you need to provide Fury, or otherwise. If using here, just activate when comes off cooldown.
Use spear skills as normal, and as and come off cooldown:
- ⇒ (optional) - quickly using this skill allows you to provide a small amount of Fury while still benefitting from Facet of Nature
- - if you weren't already maintaining this, flip it on and immediately consume
- ⇒
- ⇒
Your spear skills have higher value when used on Mallyx, so don't delay your legend swap.
Mace/Axe & Shortbow Rotation
Opener
Start on Glint and Shortbow with , and active:
- - we slightly delay using this to be sure that Quickness has pulsed at least once
- Weapon Swap
Mace/Axe
The stronger effect of can only be activated once per pulse, so the first auto chain is split up to ensure that pulses aren't wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.
- - you can sneak this in without interrupting the auto chain
- ⇒
- Auto-attack chain x2
- Auto-attack chain
- ⇒
- ⇒
- Weapon Swap
Shortbow
- Fury is being covered by the other support and you don't need CC (optional) - you can greed for extra damage if
- Fury - skip if you don't need to provide
- , and whenever it comes off cooldown
- when your cooldowns are at ~2s remaining
- ⇒
- ⇒
- Weapon Swap
- Return to start of Mace/Axe section
Ratings
Comments
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