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Difference between revisions of "Deadeye - Power Deadeye"

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Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with {{Skill|Deadeye's Mark}}, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25 {{Tooltip|Might}} and {{Tooltip|Fury}}. That Malice is then consumed to empower the Stealth Attacks {{Skill|Malicious Backstab}} or {{Skill|Death's Judgment}} to inflict massive damage. The build makes frequent use of short bursts of {{Tooltip|Stealth}}, has good mobility, and is very fast paced.
 
Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with {{Skill|Deadeye's Mark}}, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25 {{Tooltip|Might}} and {{Tooltip|Fury}}. That Malice is then consumed to empower the Stealth Attacks {{Skill|Malicious Backstab}} or {{Skill|Death's Judgment}} to inflict massive damage. The build makes frequent use of short bursts of {{Tooltip|Stealth}}, has good mobility, and is very fast paced.
  
Its main downside is that it has extremely low amounts of cleave/AoE damage, and is relatively fragile.
+
Its main downside is that it has low amounts of cleave/AoE damage, and is relatively fragile.
  
  
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====Rifle====
 
====Rifle====
Rifle features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce so with good positioning you can attack multiple targets at the same time.
+
Rifle features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce, so with good positioning you can attack multiple targets at the same time.
 
* {{Skill|Death's Judgment}} is your highest damage ability, but it can only be used from {{Tooltip|Stealth}} as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage.
 
* {{Skill|Death's Judgment}} is your highest damage ability, but it can only be used from {{Tooltip|Stealth}} as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage.
 
* {{Skill|Three Round Burst}} - is your highest damage skill and provides {{Tooltip|Might}}
 
* {{Skill|Three Round Burst}} - is your highest damage skill and provides {{Tooltip|Might}}
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* {{Skill|Death's Retreat}} deals damage before teleporting. If you are in {{Tooltip|Stealth}}, it will reveal you.
 
* {{Skill|Death's Retreat}} deals damage before teleporting. If you are in {{Tooltip|Stealth}}, it will reveal you.
 
* {{Skill|Death's Judgment}} and {{Skill|Malicious Backstab}} will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage.
 
* {{Skill|Death's Judgment}} and {{Skill|Malicious Backstab}} will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage.
 +
* Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all.
 
* {{Skill|Deadeye's Mark}} lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked.
 
* {{Skill|Deadeye's Mark}} lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked.
 
* {{Skill|Death Blossom}} can be used as an emergency evade.
 
* {{Skill|Death Blossom}} can be used as an emergency evade.
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===Defense===
 
===Defense===
 
This build severely lacks defense, and relies on killing enemies before they can deal much damage.
 
This build severely lacks defense, and relies on killing enemies before they can deal much damage.
* {{Trait|Invigorating Precision}} provides okayish sustain, especially since this build has permanent {{Tooltip|Fury}}.
+
* {{Trait|Invigorating Precision}} provides okayish sustain, especially since this build has permanent {{Tooltip|Fury}}. It stacks with {{Relic|Relic of Zakiros}}.
 
* You have several sources of stealth, which allow for repositioning or disengaging.
 
* You have several sources of stealth, which allow for repositioning or disengaging.
 
* Remember that you can always kill enemies with {{Skill|Skirmisher's Shot}} while running away, and they won't even come close to you.
 
* Remember that you can always kill enemies with {{Skill|Skirmisher's Shot}} while running away, and they won't even come close to you.

Revision as of 11:06, 30 June 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on June 30, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with Deadeye's Mark, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25 Might Might and Fury Fury. That Malice is then consumed to empower the Stealth Attacks Malicious Backstab or Death's Judgment to inflict massive damage. The build makes frequent use of short bursts of Stealth Stealth, has good mobility, and is very fast paced.

Its main downside is that it has low amounts of cleave/AoE damage, and is relatively fragile.


Template Code

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Skill Bar

Dagger/Dagger
Rifle
Utility


Weapon Variants

  • Always keep a shortbow in your inventory should you need it for tagging events.
  • You can replace either weapon with Staff Staff for more AoE damage if you have unlocked Weaponmaster Training with Secrets of the Obscure.

Skill variants

Heal Skill

  • Malicious Restoration - condi cleanse and huge heal.

Utility skills

Shadow Gust provides both Stealth Stealth and melee range Crowd Control (CC). Haste is an offensive stun break. Shadow Flare provides AoE damage. Other options can be considered should the situation require it.

  • Binding Shadow - if you need boon removal. It also applies a good amount of vulnerability.
  • Blinding Powder - defensive stun break with Stealth. If you're going to focus on using rifle, replace Haste with this skill.
  • Scorpion Wire - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
  • Shadowstep - amazing mobility plus stunbreak and condi cleanse.
  • Shadow Refuge - long duration of stealth for channelling Hero Challenges.
  • Signet of Agility - if conditions are a problem, though its passive precision is not needed due to Keen Observer.

Elite Skill

  • Dagger Storm - a 4 second evade.
  • Basilisk Venom - strong crowd control if there are allies nearby.
  • Shadow Meld - stealth, good option if you're going to focus on using rifle.


Specializations

  • Invigorating Precision - a little bit of sustain.
  • Silent Scope - if you're going to focus on using rifle.

Trickery

When fighting large groups of trash mobs that die before you can even build 7 malice, you should replace Deadly Arts with Trickery and Maleficent Seven for Be Quick or Be Killed.

You gain lots of boons when using Deadeye's Mark, and it refreshes after killing the trash mob so you can use it again, ensuring a high uptime of these boons. Obviously, triggering Maleficent Seven is better than this, so only use this playstyle when enemies die so quickly that you cannot reach 7 Malice.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rifle
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • Relic of the Deadeye is also a great option for more burst damage.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)



Usage

General

This build focuses on marking your target with Deadeye's Mark to build 7 Malice and assassinate them with Malicious Backstab or Death's Judgment. Every attack that you make against a Marked target generates 1 Malice, and 1 additional Malice if the attack is a critical strike, so this build really wants to have 100% critical chance. Thankfully, Keen Observer and Twin Fangs help with that. Marking the target is extremely important, not only to start generating Malice with your attacks, but also because you deal increased damage to them, and take less damage from them, thanks to Iron Sight. Killing the target refreshes the cooldown of Deadeye's Mark thanks to Renewing Gaze.

Reaching 7 Malice provides a plethora of boons through Maleficent Seven, most notably Might Might and Fury Fury. This synergyses amazingly well with Premeditation. You also apply a few conditions on your enemy through Serpent's Touch, Lotus Poison, Wild Strike, Lotus Strike, and Dancing Dagger, which synergyses with Exposed Weakness. This trait becomes even better when playing in groups, as nearby players will be applying more conditions to the enemy.

This build makes frequent use of Stealth Stealth, for short durations, to deal damage with the very strong stealth attacks Malicious Backstab or Death's Judgment. Your sources of stealth range from stolen skills used above 5 Malice, to your utility skills and your weapon skill Cloak and Dagger. If you're going to focus extensively on using the rifle weapon, consider using the trait Silent Scope and the elite skill Shadow Meld for more stealth.

Damage

Dagger/Dagger

  • Malicious Backstab is your highest damage ability, but it can only be used from Stealth Stealth as it is the dagger's Stealth Attack. Always strike from behind and build some malice (preferably 7) before using it to massively increase its damage.
  • Dancing Dagger is your highest damage skill and best malice generator against enemies above 50% HP.
  • Heartseeker is your highest damage skill and best malice generator against enemies below 50% HP.
  • Cloak and Dagger to gain stealth to use Malicious Backstab
Rotation opener
  1. Deadeye's Mark
  2. Dancing Dagger X3 (if above 50% hp) / Heartseeker X3 (if below 50% hp)
  3. Stolen Skill
  4. Malicious Backstab
  5. Dancing Dagger x2 (if above 50% hp) / Heartseeker X2 (if below 50% hp)
  6. Double Strike -> Wild Strike -> Lotus Strike
  7. Cloak and Dagger
  8. Malicious Backstab
Loop
  1. Dancing Dagger x2 (if above 50% hp) / Heartseeker X2 (if below 50% hp)
  2. Double Strike -> Wild Strike -> Lotus Strike
  3. Cloak and Dagger
  4. Malicious Backstab
  • When Deadeye's Mark comes off cooldown, use it when you enter stealth, then use Malicious Backstab and continue with the loop.
  • Be careful not to use Cloak and Dagger while Revealed Revealed. That's why the rotation includes an auto attack chain.

Rifle

Rifle features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce, so with good positioning you can attack multiple targets at the same time.

  • Death's Judgment is your highest damage ability, but it can only be used from Stealth Stealth as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage.
  • Three Round Burst - is your highest damage skill and provides Might Might
Rotation opener
  1. Kneel
  2. Deadeye's Mark
  3. Three Round Burst X3
  4. Stealth Stealth
  5. Death's Judgment
Loop
  1. Three Round Burst X3
  2. Stealth Stealth
  3. Death's Judgment

Sources of stealth

Mastery of this build requires management of your sources of Stealth Stealth, which are the only way to fire your Stealth Attack to reset your initiative. While dagger/dagger has that covered with Cloak and Dagger, rifle will require you to use other sources of Stealth.

  • Stolen skill - casting your stolen skill while at 5 Malice or above will stealth you for 3 seconds. As we're using Maleficent Seven, try to use it only at 7 Malice. In long fights, make sure to use the stolen skill before Deadeye's Mark becomes available again, as stolen skills do not stack.
  • Shadow Gust provides 3 seconds of stealth. Low priority as you might need to use this for CC. Requires valid path to target to cast. Note that this will launch launch your target away, so when using dagger/dagger make sure to run behind them before using Malicious Backstab.
  • Silent Scope should be considered if you're going to focus on the rifle weapon. With this trait, dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has permanent Vigor Vigor. Nevertheless, remember to save at least one bar of endurance to dodge incoming attacks.
  • Shadow Meld should be considered if you're going to focus on the rifle weapon. As it has 2 charges, this is the first stealth skill you want to use. The first charge will recharge as you still have access to a second charge should you need it.

Notes

  • Death's Judgment inflicts Revealed Revealed when cast, so it will always make use of Revealed Training.
  • Try to stay above 50% health to benefit from Keen Observer and Twin Fangs.
  • When fighting bosses in a group, try to attack from behind to benefit from Twin Fangs.
  • If using Action Camera, they keybind "Look Behind" can be used while casting Death's Retreat to quickly and seamlessly jump forward.
    • if you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that.
  • Use Sniper's Cover to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin.
  • Death's Retreat deals damage before teleporting. If you are in Stealth Stealth, it will reveal you.
  • Death's Judgment and Malicious Backstab will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage.
  • Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all.
  • Deadeye's Mark lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked.
  • Death Blossom can be used as an emergency evade.
  • Dancing Dagger bounces between enemies. When fighting groups of enemies, be careful not to Stealth too soon after casting it, or the dagger will bounce and reveal you before you can use the Stealth Attack.
  • Heartseeker is a leap finisher. If you leap through a smoke field, you will gain 3 seconds of Stealth Stealth. If it strikes anything, you will be Revealed Revealed, which will ruin your rotation. The pistol/pistol thief from Thieves Guild can create a smoke field, so watch out for that.

Defense

This build severely lacks defense, and relies on killing enemies before they can deal much damage.

  • Invigorating Precision provides okayish sustain, especially since this build has permanent Fury Fury. It stacks with Relic of Zakiros.
  • You have several sources of stealth, which allow for repositioning or disengaging.
  • Remember that you can always kill enemies with Skirmisher's Shot while running away, and they won't even come close to you.

Crowd Control

  • Shadow Gust
  • If you need more crowd control you can use Basilisk Venom, or Scorpion Wire, or Prepare Pitfall.

Video showcase


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2023
Great burst and sustained damage. Maintains permanent 25 might and fury even when soloing. Decent mobility. Doesn't run out of initiative when fighting high health enemies. Also good at killing trash mobs by changing a traitline. All in all, a great build. Its only downside is the complete lack of AoE damage.
5 stars
InfernalStigma gave this build 5 stars • May 2022
Easyliy one of my favorite builds. Im using this build with dual pistols and rifle as secondary (mainly for stealth dodge and stamina Regen) And it performs absurdingly well in open world, hero challenges, solo roaming, events etc. Pros: -Very good DPS -good sustain -very good dodge/stealth capabilities -fast clearing speed -easy to play and easy to master -beginner friendly Cons: -low HP if only on berserk, few challenges might make one struggle if the boss Hits hard -might struggle with a few selected boss Attack who chase the Player even when in stealth -Lack of AOE (altought the fast killin and High dmg makes abit up for it)
5 stars
Onlywrin gave this build 5 stars • March 2021
Easily one of my top-3 favorite roaming builds due to Thief's versatility and this build's overall "feel". High damage and significant boons combined with infinite mobility make it crazy fun to play, and perm blinds means it's basically immortal against sub-champ mobs. Seriously fun build.

Comments

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