Difference between revisions of "Deadeye - Power Deadeye"
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Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with {{Skill|Deadeye's Mark}}, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25 {{Tooltip|Might}} and {{Tooltip|Fury}}. That Malice is then consumed to empower the Stealth Attacks {{Skill|Malicious Backstab}} or {{Skill|Death's Judgment}} to inflict massive damage. The build makes frequent use of short bursts of {{Tooltip|Stealth}}, has good mobility, and is very fast paced. | Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with {{Skill|Deadeye's Mark}}, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25 {{Tooltip|Might}} and {{Tooltip|Fury}}. That Malice is then consumed to empower the Stealth Attacks {{Skill|Malicious Backstab}} or {{Skill|Death's Judgment}} to inflict massive damage. The build makes frequent use of short bursts of {{Tooltip|Stealth}}, has good mobility, and is very fast paced. | ||
− | Its main downside is that it has | + | Its main downside is that it has low amounts of cleave/AoE damage, and is relatively fragile. |
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====Rifle==== | ====Rifle==== | ||
− | Rifle features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce so with good positioning you can attack multiple targets at the same time. | + | Rifle features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce, so with good positioning you can attack multiple targets at the same time. |
* {{Skill|Death's Judgment}} is your highest damage ability, but it can only be used from {{Tooltip|Stealth}} as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage. | * {{Skill|Death's Judgment}} is your highest damage ability, but it can only be used from {{Tooltip|Stealth}} as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage. | ||
* {{Skill|Three Round Burst}} - is your highest damage skill and provides {{Tooltip|Might}} | * {{Skill|Three Round Burst}} - is your highest damage skill and provides {{Tooltip|Might}} | ||
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* {{Skill|Death's Retreat}} deals damage before teleporting. If you are in {{Tooltip|Stealth}}, it will reveal you. | * {{Skill|Death's Retreat}} deals damage before teleporting. If you are in {{Tooltip|Stealth}}, it will reveal you. | ||
* {{Skill|Death's Judgment}} and {{Skill|Malicious Backstab}} will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage. | * {{Skill|Death's Judgment}} and {{Skill|Malicious Backstab}} will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage. | ||
+ | * Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all. | ||
* {{Skill|Deadeye's Mark}} lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked. | * {{Skill|Deadeye's Mark}} lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked. | ||
* {{Skill|Death Blossom}} can be used as an emergency evade. | * {{Skill|Death Blossom}} can be used as an emergency evade. | ||
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===Defense=== | ===Defense=== | ||
This build severely lacks defense, and relies on killing enemies before they can deal much damage. | This build severely lacks defense, and relies on killing enemies before they can deal much damage. | ||
− | * {{Trait|Invigorating Precision}} provides okayish sustain, especially since this build has permanent {{Tooltip|Fury}}. | + | * {{Trait|Invigorating Precision}} provides okayish sustain, especially since this build has permanent {{Tooltip|Fury}}. It stacks with {{Relic|Relic of Zakiros}}. |
* You have several sources of stealth, which allow for repositioning or disengaging. | * You have several sources of stealth, which allow for repositioning or disengaging. | ||
* Remember that you can always kill enemies with {{Skill|Skirmisher's Shot}} while running away, and they won't even come close to you. | * Remember that you can always kill enemies with {{Skill|Skirmisher's Shot}} while running away, and they won't even come close to you. |
Revision as of 11:06, 30 June 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power deadeye focuses on the use of dagger and rifle. The build revolves around marking a target for assassination with Might and Fury. That Malice is then consumed to empower the Stealth Attacks or to inflict massive damage. The build makes frequent use of short bursts of Stealth, has good mobility, and is very fast paced.
, and striking it to generate 7 Malice to regain initiative and get lots of boons, most notably permanent 25Its main downside is that it has low amounts of cleave/AoE damage, and is relatively fragile.
Template Code
Skill Bar
Weapon Variants
- Always keep a shortbow in your inventory should you need it for tagging events.
- You can replace either weapon with Staff for more AoE damage if you have unlocked Weaponmaster Training with Secrets of the Obscure.
Skill variants
Heal Skill
- - condi cleanse and huge heal.
Utility skills
Stealth and melee range Crowd Control (CC). is an offensive stun break. provides AoE damage. Other options can be considered should the situation require it.
provides both- - if you need boon removal. It also applies a good amount of vulnerability.
- - defensive stun break with Stealth. If you're going to focus on using rifle, replace Haste with this skill.
- - very situational. Extremely good for pulling the bomb in Battle in Tarir south lane meta event.
- - amazing mobility plus stunbreak and condi cleanse.
- - long duration of stealth for channelling Hero Challenges.
- - if conditions are a problem, though its passive precision is not needed due to .
Elite Skill
- - a 4 second evade.
- - strong crowd control if there are allies nearby.
- - stealth, good option if you're going to focus on using rifle.
Specializations
- - a little bit of sustain.
- - if you're going to focus on using rifle.
Trickery
When fighting large groups of trash mobs that die before you can even build 7 malice, you should replace Deadly Arts with Trickery and
for .You gain lots of boons when using Deadeye's Mark, and it refreshes after killing the trash mob so you can use it again, ensuring a high uptime of these boons. Obviously, triggering Maleficent Seven is better than this, so only use this playstyle when enemies die so quickly that you cannot reach 7 Malice.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- is also a great option for more burst damage.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
General
This build focuses on marking your target with
to build 7 Malice and assassinate them with or . Every attack that you make against a Marked target generates 1 Malice, and 1 additional Malice if the attack is a critical strike, so this build really wants to have 100% critical chance. Thankfully, and help with that. Marking the target is extremely important, not only to start generating Malice with your attacks, but also because you deal increased damage to them, and take less damage from them, thanks to . Killing the target refreshes the cooldown of Deadeye's Mark thanks to .Reaching 7 Malice provides a plethora of boons through Might and Fury. This synergyses amazingly well with . You also apply a few conditions on your enemy through , , , , and , which synergyses with . This trait becomes even better when playing in groups, as nearby players will be applying more conditions to the enemy.
, most notablyThis build makes frequent use of Stealth, for short durations, to deal damage with the very strong stealth attacks or . Your sources of stealth range from stolen skills used above 5 Malice, to your utility skills and your weapon skill . If you're going to focus extensively on using the rifle weapon, consider using the trait and the elite skill for more stealth.
Damage
Dagger/Dagger
- Stealth as it is the dagger's Stealth Attack. Always strike from behind and build some malice (preferably 7) before using it to massively increase its damage. is your highest damage ability, but it can only be used from
- is your highest damage skill and best malice generator against enemies above 50% HP.
- is your highest damage skill and best malice generator against enemies below 50% HP.
- to gain stealth to use
- Rotation opener
- X3 (if above 50% hp) / X3 (if below 50% hp)
- Stolen Skill
- x2 (if above 50% hp) / X2 (if below 50% hp)
- -> ->
- Loop
- x2 (if above 50% hp) / X2 (if below 50% hp)
- -> ->
- When comes off cooldown, use it when you enter stealth, then use and continue with the loop.
- Be careful not to use Revealed. That's why the rotation includes an auto attack chain. while
Rifle
Rifle features the same damage as dagger. It can attack from 1500 range, but has no AoE damage. However, bullets pierce, so with good positioning you can attack multiple targets at the same time.
- Stealth as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage. is your highest damage ability, but it can only be used from
- Might - is your highest damage skill and provides
- Rotation opener
- X3
- Stealth
- Loop
- X3
- Stealth
Sources of stealth
Mastery of this build requires management of your sources of Stealth, which are the only way to fire your Stealth Attack to reset your initiative. While dagger/dagger has that covered with , rifle will require you to use other sources of Stealth.
- Stolen skill - casting your stolen skill while at 5 Malice or above will stealth you for 3 seconds. As we're using , try to use it only at 7 Malice. In long fights, make sure to use the stolen skill before Deadeye's Mark becomes available again, as stolen skills do not stack.
- launch your target away, so when using dagger/dagger make sure to run behind them before using . provides 3 seconds of stealth. Low priority as you might need to use this for CC. Requires valid path to target to cast. Note that this will
- Vigor. Nevertheless, remember to save at least one bar of endurance to dodge incoming attacks. should be considered if you're going to focus on the rifle weapon. With this trait, dodging while wielding a rifle stealths you for 3 seconds. As it has no cooldown, this is only limited by your endurance, and this build has permanent
- should be considered if you're going to focus on the rifle weapon. As it has 2 charges, this is the first stealth skill you want to use. The first charge will recharge as you still have access to a second charge should you need it.
Notes
- Revealed when cast, so it will always make use of . inflicts
- Try to stay above 50% health to benefit from and .
- When fighting bosses in a group, try to attack from behind to benefit from .
- If using Action Camera, they keybind "Look Behind" can be used while casting
- if you don't use action camera, you will have to stop running, turn your character, cast the skill, turn the character again, and resume running. The keybind "About Face" can help with that.
to quickly and seamlessly jump forward.
- Use to destroy dangerous projectile attacks like the volley of arrows from the Tengu Hero Point in Auric Basin.
- Stealth, it will reveal you. deals damage before teleporting. If you are in
- and will only deal their bonus damage from Malice against the Marked target. Marking target A and building 7 Malice but then using the Stealth Attack on target B will not consume Malice nor deal bonus damage.
- Most of your rifle bullets pierce their targets. When fighting groups of enemies, try to line them up to strike them all.
- lasts 30 seconds and has a cooldown of 25 seconds. Make sure your target is always marked.
- can be used as an emergency evade.
- bounces between enemies. When fighting groups of enemies, be careful not to Stealth too soon after casting it, or the dagger will bounce and reveal you before you can use the Stealth Attack.
- Stealth. If it strikes anything, you will be Revealed, which will ruin your rotation. The pistol/pistol thief from can create a smoke field, so watch out for that. is a leap finisher. If you leap through a smoke field, you will gain 3 seconds of
Defense
This build severely lacks defense, and relies on killing enemies before they can deal much damage.
- Fury. It stacks with . provides okayish sustain, especially since this build has permanent
- You have several sources of stealth, which allow for repositioning or disengaging.
- Remember that you can always kill enemies with while running away, and they won't even come close to you.
Crowd Control
- If you need more crowd control you can use , or , or .
Video showcase
- Power deaedeye showcase Showcase of power deadeye against some open world enemies and bosses.
Ratings
Comments
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