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− | {{Build
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− | | profession = elementalist
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− | | specialization = tempest
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− | | designed for = wvw gvg
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− | | focus = control, support, healing, condition cleanse
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− | | rating = great
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− | | xpac = hot
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− | | meta = y
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− | }}
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− | ==Overview==
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− | The Fire Tempest provides strong condition cleanse and healing.
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− | It has access to one of the strongest revive skills, {{Skill|Glyph of Renewal}}, brings access to auras and provides a good amount of crowd control.
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− | ==Skill Bar==
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− | {{Skill bar
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− | |profession = elementalist
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− | |specialization = tempest
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− | |weapon1 = Dagger
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− | |weapon2 = Focus
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− | |weapon3 = Dagger
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− | |weapon4 = Focus
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− | |healing = "Wash the Pain Away!"
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− | |utility1 = "Aftershock!"
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− | |utility2 = Glyph of Renewal
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− | |utility3 = Signet of Earth
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− | |elite = Tornado
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− | }}
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− |
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− | ===Skill Variants===
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− | ;Utilities
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− | : {{Skill|Signet of Earth}} provides a very strong single target {{Tooltip|Immobilize}}. However, it can be switched out for other utilities in some situations. Especially for starting out, the alternatives are easier to use.
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− | * {{Skill|"Flash-Freeze!"}} the best option for another aura/heal utility
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− | * {{Skill|"Eye of the Storm!"}} group stunbreak and {{Tooltip|Superspeed}}
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− | ** {{Skill|Conjure Earth Shield}} for an AoE pull.
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− |
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− | ;Elite
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− | * {{Skill|"Rebound!"}} this is usually not worth using, however it synergises with the Mesmer's revive skill {{Skill|Illusion of Life}} as it can prevent the players from dying to the debuff.
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− | ===Template Code===
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− | {{TemplateCode|
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− | code = [&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
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− | }}
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− | ==Equipment==
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− | {{PvE equipment
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− | | weight = Light
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− | | stats = Minstrel
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− | | rune = Superior Rune of Radiance
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− | | rune-qt = 6
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− | | weapon1 = Dagger
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− | | weapon2 = Focus
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− | | sigil1 = Superior Sigil of Energy
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− | | sigil2 = Superior Sigil of Transference
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− | | weapon3 = Scepter
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− | | weapon4 = Dagger
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− | | sigil3 = Superior Sigil of Energy
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− | | sigil4 = Superior Sigil of Transference
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− | | infusion1 = Healing WvW Infusion
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− | | infusion1-qt = 18
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− | }}
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− |
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− | ;Rune Variants
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− | * {{Rune|Superior Rune of the Trooper}} can be used if extra tankiness is required. It increases the amount of condition cleanse.
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− | * {{Rune|Superior Rune of the Monk}} increases the healing but loses quite a bit of defensive stats compared to the other choices.
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− | ===Consumables===
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− | * {{Food|Bowl of Fruit Salad with Mint Garnish}}
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− | ** {{Food|Delicious Rice Ball}} personal option
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− | * {{Utility|Bountiful Maintenance Oil}}
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− | ** {{Utility|Flask of Pumpkin Oil}} is worth using if you can go for many revives
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− |
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− | ==Usage==
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− | ===General===
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− | * This build fills the role of the healer and cleanser in the party, so it is important to focus on these things first.
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− | * The {{Skill|Glyph of Renewal}} is very powerful. Especially used in air attunement, it can completely reset a player that went down in a bad place. Make sure to be in a save position when this is needed.
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− | * Auras are quite powerful and since the access is mostly limited to Elementalists, you should applies these as much as possible.
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− | * The amount of might provided by {{Trait|Pyromancer's Puissance}} is a lot, however the range is small. If possible, make sure to get value out of this trait.
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− | * Since you do not have good access to stunbreaks and stability for yourself and you heavily rely on skills with longer casttimes, you want to be in safe positions during the round. Especially while overloading, it is perfectly fine to move a bit away from the commander to ensure the cast.
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− | * For the usage of attunements and skills, you can stick to a relatively simple rotation. This is not optimal in all situations but it is a very solid start and helps you to focus on other things while learning.
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− | ** {{Skill|Fire Attunement}} - This is the source of most cleanses tied to the Focus skill {{Skill|Fire Aura}} / {{Skill|Transmute Fire Aura}}. This is also the source of a large amount of AoE might coming from the trait {{Trait|Pyromancer's Puissance}}. Maximize the frequency with which you use this attunement.
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− | ** {{Skill|Water Attunement}} - This is a great source of healing. Use {{Skill|Overload Water}} whenever possible.
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− | ** {{Skill|Air Attunement}} - {{Skill|Shocking Aura}} is by far the strongest Aura. Therefore, use the Dagger skill {{Skill|Shocking Aura}} and {{Skill|Overload Air}} often. Keep this attunement ready for {{Skill|Glyph of Renewal}} if you expect someone to die off position. Use {{Swirling Windsßß
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− | Use {{Skill|Swirling Winds}} to counter enemy Necromancer's {{Skill|Lich Form}}. Use {{Skill|Gale}} for one of the strongest single target CC effects.
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− | ** {{Skill|Earth Attunement}} - This is mostly a filler attunement you want to switch into to start the cooldown on the Fire attunement. It provides an invulnability on Focus, {{Skill|Obsidian Flesh}}. In Earth, {{Skill|Glyph of Renewal}} becomes a AoE revive with a decently large radius.
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