Difference between revisions of "Willbender - Support Alacbender"
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** While your active defenses are strong, they are ideally saved for your group and not used selfishly | ** While your active defenses are strong, they are ideally saved for your group and not used selfishly | ||
− | {{ | + | {{Collapse start|Active defense priority}} |
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* {{Skill|"Save Yourselves!"}} - stunbreaking | * {{Skill|"Save Yourselves!"}} - stunbreaking | ||
* {{Skill|Flowing Resolve}} - for {{Tooltip|Immobilize}} | * {{Skill|Flowing Resolve}} - for {{Tooltip|Immobilize}} | ||
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* {{Skill|"Advance!"}} - {{Tooltip|Aegis}} + 2 Conditions cleansed | * {{Skill|"Advance!"}} - {{Tooltip|Aegis}} + 2 Conditions cleansed | ||
* {{Skill|"Receive the Light!"}} | * {{Skill|"Receive the Light!"}} | ||
− | }} | + | {{Collapse end}} |
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** {{Skill|Cleansing Flame}} is a great tool to help allies cross wells/{{Skill|Winds of Disenchantment}} | ** {{Skill|Cleansing Flame}} is a great tool to help allies cross wells/{{Skill|Winds of Disenchantment}} | ||
− | {{ | + | {{Collapse start|Condition Removal priorities}} |
− | | | ||
− | |||
− | |||
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* {{Skill|"Advance!"}} - {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}} | * {{Skill|"Advance!"}} - {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}} | ||
* {{Skill|Flowing Resolve}} - {{Trait|Absolute Resolve}} | * {{Skill|Flowing Resolve}} - {{Trait|Absolute Resolve}} | ||
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* {{Skill|Cleansing Flame}} | * {{Skill|Cleansing Flame}} | ||
* {{Skill|"Receive the Light!"}} - {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}} | * {{Skill|"Receive the Light!"}} - {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}} | ||
− | }} | + | {{Collapse end}} |
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* Offensive boons like {{Tooltip|Might}} should be prioritized when your group is on the offensive | * Offensive boons like {{Tooltip|Might}} should be prioritized when your group is on the offensive | ||
− | {{ | + | {{Collapse start|Boon sources}} |
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* {{tooltip|Might}} | * {{tooltip|Might}} | ||
** {{Skill|Empower}} | ** {{Skill|Empower}} | ||
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* {{tooltip|Regeneration}} | * {{tooltip|Regeneration}} | ||
** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}} | ** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}} | ||
− | }} | + | {{Collapse end}} |
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** Understanding when to use {{Skill|Signet of Courage}} can be hard but it can really carries the party in difficult moments | ** Understanding when to use {{Skill|Signet of Courage}} can be hard but it can really carries the party in difficult moments | ||
− | {{ | + | {{Collapse start|Healing priority}} |
− | | | ||
− | |||
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* {{Skill|Empower}} (if you have time to finish cast) | * {{Skill|Empower}} (if you have time to finish cast) | ||
* {{Skill|Holy Strike}} | * {{Skill|Holy Strike}} | ||
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* {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly) | * {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly) | ||
* {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution while channeling) | * {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution while channeling) | ||
− | }} | + | {{Collapse end}} |
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** Enemy groups moving defensively while your group is pushing | ** Enemy groups moving defensively while your group is pushing | ||
− | {{ | + | {{Collapse start|CC Priority}} |
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* {{Skill|Line of Warding}} | * {{Skill|Line of Warding}} | ||
* {{Skill|Chains of Light}} | * {{Skill|Chains of Light}} | ||
* {{Skill|Shield of Absorption}} (if applicable) | * {{Skill|Shield of Absorption}} (if applicable) | ||
− | }} | + | {{Collapse end}} |
===Settings=== | ===Settings=== |
Revision as of 12:28, 28 March 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Condition cleanse, Boon support, Healing and Crowd control
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on March 28, 2023 and is up to date for the October 8, 2024 patch.
Overview
A support Willbender build for WvW. Provides a large amount of Alacrity as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with at least 3 primary healers per alacbender it can provide significant offensive boons ( Alacrity, Might) for a subgroup with pure DPS like Revenants and Dragonhunters.
Skill Bar
Staff
Scepter/Torch
Utility
- Weapon Variants
- Shield provides projectile hate, crowd control and protection uptime.
- Skill Variants
- if more stability is needed
- good fury uptime + 2 condition removal but lose the burst heal from signet
- if you want res utility
Template Code
[&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- if running shield can improve healing
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Scepter
Minstrel
Minstrel
Torch
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Sigils
- for higher boon uptime
- Stacking concentration sigil
- Stacking healing sigil
Consumables
-
- personal food option
Usage
General
- Focus on using your skills to cleanse allies
- Make sure to have the active effect from as often as possible
- Use your burst heal to help during high pressure moments
Overall Priorities
- High
- Condition Removal
- Alacrity
- Moderate
- Other Boon application Might Aegis Regeneration Protection
- Healing
- Low
- Crowd Control
Surviving
- This build has high passive defense
- This build has high mobility skill access
- Make sure to drop target when using for mobility
- This build has high active defense
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority
- - stunbreaking
- Immobilize - for
- Dodge
- - 600 range shadowstep + personal stability and aegis
- - 3 Conditions cleansed + 3/4s Evade
- Aegis + 2 Conditions cleansed -
Detailed Explanations
Condition Removal
- Use shouts to cleanse your allies with
- Use frequently to cleanse small amounts of conditions
- Use
- You'll need to cleanse yourself after casting , make sure or are ready to follow up
to pull large amounts of conditions
- Ideally save for healing, but if needed it can be a last resort cleanse
and
- Use
- Be careful not to double tap the skill if not intended
to cleanse allies with
- Use to cleanse in static situation (stairs / choke point) or against enemy well bombs
- Blasting symbols or Light Fields with will remove 1 condition on 5 targets
- Use
- is a great tool to help allies cross wells/
while shouts/ aren't available and against pulsing condition application
Condition Removal priorities
- - and
- -
- - and
Alacrity
- Use before casting your Symbol skills on ennemies
Boon Application
- Defensive boons like Protection or Aegis should be prioritized when your group is on the defensive
- Apply Aegis for enemy ranged spikes
- Offensive boons like Might should be prioritized when your group is on the offensive
Boon sources
- Might
- with
- (if squad push inside of it)
- Aegis
- (if applicable)
- Protection
- (if applicable)
- with
- Regeneration
- with
Healing
- Be careful when healing others,
- Understanding when to use can be hard but it can really carries the party in difficult moments
, and are powerful heals but can easily leave you out of position if misused
Healing priority
- (if you have time to finish cast)
- (also projectile-hate, you may want to keep it a bit)
- Dodge ( )
- Aegis if is taken
- Regeneration
- (Can almost full heal someone if aimed correctly)
- (Huge Burst heal pulsing Protection and Resolution while channeling)
Crowd Control
- Use Immobilize enemies at the tail of an enemy group moving away from or through yours to
- Use your CC when:
- Your group calls a spike or bomb:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike or bomb:
CC Priority
- (if applicable)
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Tips & Tricks
- They are mobility skills you can use them to go support someone really fast to save them with
- F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
(or to come back to squad)
and
- They are mobility skills you can use them to go support someone really fast to save them with
- permits you to use your weapon skills more often if you hit enemies, this will help you give more boons and healing.
- Mesmer with works well in a alacbender party.
Gameplay Videos
Ratings
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc.
The only thing is has low CC
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect).
- I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal.
- It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
Pros: Very fun to play, very good cleanse, good alac reapplication \\
Cons: limited usefulness, lacking lots of necessities \\
Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\
Note: signet of courage also does NOT apply stability in wvw
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.
Comments
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