Difference between revisions of "Untamed - Untamed (GvG)"
Line 4: | Line 4: | ||
| designed for = wvw gvg | | designed for = wvw gvg | ||
| focus = direct damage, crowd control | | focus = direct damage, crowd control | ||
− | | rating = | + | | rating = archived |
| xpac = hot, pof, eod | | xpac = hot, pof, eod | ||
+ | | difficulty = 2 | ||
}} | }} | ||
Latest revision as of 20:07, 24 June 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage and Crowd control
Designed for: WvW GvG
Difficulty:
Normal
Overview
This build focuses on landing Immobilize during your group's spike and excels in coordinated group play. It also adds high spike damage.
Skill Bar
Greatsword
Hammer
Utility
Specializations
Template Code
[]
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Dragon
Dragon
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Hammer
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x16
x16
Infusion
x2
x2
Variants
Runes
- defensive option
Consumables
-
- personal option
Usage
Overall Priorities
- High
- Immobilize/CC
- Moderate
- Damage
- Low
- Support
Surviving
- This build has high passive defense
- This build has high mobility skill access
- Drop your target when using defensively
- This builds has low active defenses
Active defense priority
- Dodge
Ratings
Comments
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