Difference between revisions of "Harbinger - Celestial Signet Roamer"
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| specialization = Harbinger | | specialization = Harbinger | ||
| designed for = wvw roaming | | designed for = wvw roaming | ||
− | | rating = | + | | rating = archived |
− | | focus = hybrid damage, | + | | focus = hybrid damage, sustain, boon removal |
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
Boon strips, cleanses and decent damage to support smaller groups. Enough defensive capability and pressure to survive on it's own too. | Boon strips, cleanses and decent damage to support smaller groups. Enough defensive capability and pressure to survive on it's own too. | ||
+ | |||
+ | '''''Archival note:''' {{Trait|Signets of Suffering}} rework killed the build'' | ||
Latest revision as of 20:39, 27 June 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Hybrid damage, Sustain and Boon removal
Designed for: WvW Roaming
Difficulty:
Easy
Overview
Boon strips, cleanses and decent damage to support smaller groups. Enough defensive capability and pressure to survive on it's own too.
Archival note:
rework killed the build
Skillbar
Axe/Focus
Scepter/Dagger
Utility
Skill Variants
- Utility
- ⇒ for even more condition cleanse but sacrifices a stun break.
- ⇒ stunbreak with condition damage denial for your allies.
- ⇒ Give up life force regeneration and a ranged revive for a powerful projectile denial.
Template Code
[&DQgCOzU9QCooDwAA9QBzAW8BgQDXGnYB6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Axe
Celestial
Celestial
Focus
Celestial
Celestial
Sigil
Sigil
Scepter
Celestial
Celestial
Dagger
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
- - For more condition damage, your main damage potential.
Equipment Variants
- Sigils
- - Self cleanse and a little damage boost.
- - If you need more dodges. Generally should not be necessary.
Usage
General
- Use your signet skills before going into shroud, they recharge quickly in shroud and keep their passives.
- Use shroud to pull conditions from allies via . You will cleanse 2 conditions every 3 seconds automatically.
- Swapping between weapons or in and out of shroud will trigger . Combined with you will cleanse 4 conditions every time.
- Use your elite to buff your group in situations that require every little bit of performance.
- Use your weapon skills for boon strips, most of your damage comes from shroud.
- Use shroud 4 and 5 to lock enemies in place.
Overall Priorities
- High
- Passive condition cleanse
- Boon strips
- Permanent Fury and Quickness to you and allies by being in shroud
- Moderate
- CC
- Constant pressure
- Low
- Revive via Signet
- Tanking by being a Sponge
Surviving
- This build relies on shroud to negate any and all conditions, make sure to use Axe 2 and focus 4 on cooldown if you need shroud energy quickly. will grant you 4% every 3 seconds too, even in shroud.
- Use your dodges only to dodge CC and high power spikes. You can tank condition spikes easily.
- Your only mobility is Shroud 3 and 4, use them wisely. If you run use it to engage safely.
- Your offensive capabilities are boon strips, CC and spamming torment in shroud. You can keep this up almost constantly, do not stop unless you really have to run away.
Tips & Tricks
- Even on 0 shroud energy you can enter shroud and gain 15% energy via the Corrupted Talent passive trait.
- Use Signet of Vampirism to increase damage to a target by about 300 per hit for you and allies.
Ratings
Comments
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