Difference between revisions of "Scrapper - Quickness Support Power DPS"
(Updated for latest patch) |
|||
Line 12: | Line 12: | ||
Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and {{tooltip|Superspeed}} uptime to five targets. | Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and {{tooltip|Superspeed}} uptime to five targets. | ||
− | This build fills the role of quickness source for your subgroup, and it can generate ~65% {{tooltip|Fury}} | + | This build fills the role of quickness source for your subgroup, and it can generate ~65% {{tooltip|Fury}} and ~7 {{tooltip|Might}}. |
− | Quickness Scrapper's real strength lies in {{Trait|Impact Savant}}, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively | + | Quickness Scrapper's real strength lies in {{Trait|Impact Savant}}, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively. |
Line 32: | Line 32: | ||
===Skill Variants=== | ===Skill Variants=== | ||
+ | {{skill|Function Gyro}}, {{Skill|Rocket Charge}} and {{skill|Throw Mine}} provide enough finishers to maintain {{tooltip|Quickness}} without any boon duration. {{skill|Healing Turret}} and {{skill|Blast Gyro}} provide some additional padding as well as some nice utility. This also allows you to use {{skill|Function Gyro}} more reactively in case resses are needed. | ||
+ | |||
+ | |||
+ | '''Healing'''<br> | ||
+ | {{skill|Healing Turret}} provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with: | ||
+ | * {{skill|A.E.D.}} for the damage reversal or CC. | ||
+ | * {{skill|Medic Gyro}} for more {{tooltip|Superspeed}} uptime or ~10% {{tooltip|Protection}} from {{skill|Reconstruction Field}}. | ||
+ | |||
'''Utility''' | '''Utility''' | ||
− | * {{Skill|Bulwark Gyro}} could be used to replace either {{Skill|Grenade Kit}} if the groups needs {{tooltip|Stability}} or damage reduction. This is a significant DPS loss. Be aware that {{Skill|Bulwark Gyro}} can rapidly down you if your teammates are taking too much damage. | + | * For maximum damage, you can replace {{skill|Blast Gyro}} with {{skill|Shredder Gyro}}. |
+ | * {{Skill|Bulwark Gyro}} could be used to replace either {{Skill|Grenade Kit}} or {{skill|Blast Gyro}} if the groups needs {{tooltip|Stability}} or damage reduction. This is a significant DPS loss. Be aware that {{Skill|Bulwark Gyro}} can rapidly down you if your teammates are taking too much damage. | ||
* {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above. | * {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above. | ||
Line 109: | Line 118: | ||
==Usage== | ==Usage== | ||
− | * | + | * You generate {{tooltip|Quickness}} by using a blast or leap finisher inside a combo field. |
− | + | * Use {{skill|Function Gyro}}, {{Skill|Rocket Charge}}, {{skill|Blast Gyro}} and {{skill|Throw Mine}} off cooldown their finishers. | |
− | * You have enough boon duration that you can very slightly delay your | + | ** {{skill|Healing Turret}} {{to}} {{skill|Detonate Healing Turret}} can be used if there are any gaps in {{tooltip|Quickness}} uptime. |
+ | * You have enough boon duration that you can very slightly delay your blast skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{Skill|Blast Gyro}} for a defiance bar. You shouldn't delay for too long though or your {{tooltip|Quickness}} uptime will suffer! | ||
* If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | * If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | ||
− | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. | + | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades and two leap finishers, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. |
+ | * If you have doubts about whether there will be a combo field, you can use {{skill|Poison Gas Shell}} from {{skill|Elite Mortar Kit}} | ||
Line 124: | Line 135: | ||
− | [https://youtu.be/ | + | ===Example Opener=== |
+ | If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}} | ||
+ | # {{skill|Blast Gyro}} | ||
+ | # {{skill|Thunderclap}} | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{skill|Grenade Barrage}} | ||
+ | # {{skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} if you precast them | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Throw Mine}} and exit grenade kit | ||
+ | # {{skill|Rocket Charge}} | ||
+ | # {{skill|Electro-whirl}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Poison Grenade}} | ||
+ | # {{Skill|Freeze Grenade}} and exit Grenade Kit | ||
+ | |||
+ | |||
+ | [https://youtu.be/roXaTubDQHk Example Rotation] |
Revision as of 17:31, 1 July 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
Scrapper boon support build capable of providing good DPS along with 100% Quickness and Superspeed uptime to five targets.
This build fills the role of quickness source for your subgroup, and it can generate ~65% Fury and ~7 Might.
Quickness Scrapper's real strength lies in
, which allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.
Skill Bar
Skill Variants
Quickness without any boon duration. and provide some additional padding as well as some nice utility. This also allows you to use more reactively in case resses are needed.
, and provide enough finishers to maintain
Healing
provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with:
- for the damage reversal or CC.
- Superspeed uptime or ~10% Protection from . for more
Utility
- For maximum damage, you can replace with .
- Stability or damage reduction. This is a significant DPS loss. Be aware that can rapidly down you if your teammates are taking too much damage. could be used to replace either or if the groups needs
- could also be taken for a potent condi cleanse, but with the same caveats as above.
Elite
- Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealthing only at the correct time. will provide
Template Code
Specializations
Trait Variants
- Might. if the group is lacking
- should be a small DPS increase if you're using .
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Equipment Notes
- This setup requires no boon duration, relying entirely on
- If you find yourself wanting more boon duration, you can switch one or more pieces to Diviner stats.
.
- You could also switch the for a or use food such as .
Consumables
Food
Utility
Usage
- You generate Quickness by using a blast or leap finisher inside a combo field.
- Use
- ⇒ can be used if there are any gaps in Quickness uptime.
, , and off cooldown their finishers.
- You have enough boon duration that you can very slightly delay your blast skills if necessary. In particular you might want to use Quickness uptime will suffer! to revive someone, or delay for a defiance bar. You shouldn't delay for too long though or your
- If tanking, the sustain from depends on attacking, so don't slack on your DPS.
- Hammer is an overloaded weapon in terms of utility: reflects projectiles, is a series of short evades and two leap finishers, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
- If you have doubts about whether there will be a combo field, you can use from
Damage
- Use off cooldown.
- Most of your damage comes from and . They have a very similar cooldown so you can "link" them together - every time you use , jump into and use .
- Every third time you do this, you can also use .
- Most of the rest of the time you fill with hammer autos.
- See the Power DPS build for more details about structuring the rotation.
Example Opener
If possible, precast
and- and if you precast them
- and exit grenade kit
- and exit Grenade Kit
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium