Difference between revisions of "Mirage - Celestial Signet Roamer"
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* Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: {{Skill|Chaos Vortex}} for Staff and {{Skill|Imaginary Axes}} for Axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds. | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: {{Skill|Chaos Vortex}} for Staff and {{Skill|Imaginary Axes}} for Axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds. | ||
− | * You can dodge while casting skills or CC'd | + | * You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd. |
Revision as of 14:18, 3 July 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Hybrid damage
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on July 03, 2023 and is up to date for the October 8, 2024 patch.
Overview
An easy to play, hybrid Mirage build for WvW roaming that focuses on Alacrity and Might uptime while spamming dodges and s for both defensive and offensive purposes.
Skill Bar
Staff
Axe/Torch
Utility
Skill Bar Variants
Utility
- over - Blink is a staple Mesmer skill in almost any roaming/PvP build and replacing it is generally not recommended. SoM however has great synergy with many things in the build and adds an instant source of Distortion/Stealth/mass cleanse on top of breaking stuns. Your mobility and chase potential will be much lower however.
Template Code
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Specializations
Variants
- causes to cleanse 2 conditions, which also applies to all of your Signets thanks to . The price of this is lower condition damage and longer CDs on Staff skills.
Variants
- Alacrity uptime in exchange for even more cleansing. lowers your burst damage and
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Staff
Celestial
Celestial
Sigil
Sigil
Axe
Celestial
Celestial
Torch
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Runes
- - improved cleansing without sacrificing too much damage. Has great synergy with and could make it easier for you to take more offensive traits instead of cleansing focused ones. Of course the more cleansing you add to the build the more powerful this rune becomes, but there's such a thing as overkill.
- - passive mobility and increase to boon/condition durations, minor overall stat boost.
Sigils
- over Cleansing - if you feel like you can get away with giving up some defense against conditions for more pressure, condition diversity, and some healing reduction on enemies.
Consumables
Food
-
- is a cheaper version of Orrian Truffle and Meat Stew and sufficient enough in most cases.
Utility
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: for Staff and for Axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
General
- Always do your boon stacking rotation on CD!
- Rotation: ⇒ Shatter ⇒ ⇒ . Consider using your shatter in the middle of channeling the signet, as shatters are instant but the signet has a cast time. Just make sure to shatter before the signet goes off.
- This combo is important for both damage and sustain, playing a key role in achieving a high uptime of Alacrity, Vigor, Regeneration and Might. All of these are very important for the build.
- Any shatter will do, as the main goal is to prolong the Vigor granted by . Each shatter however also grants a unique boon from which you could capitalize on with the signet.
- Try to send your Phantasms on CD before using as your healing skill partially recharges them.
- Aim to either have no endurance, or low endurance right before swapping weapons. Both sets have a which refills your entire endurance bar, so let's not waste it.
- Signets give you
- This however has no synergy with as these Ambushes don't come from Mirage Cloak.
which allows you to use Ambush attacks while it lasts.
- Using
- on Staff.
- on Axe/Torch.
has a chance to drop a at your location via the trait . Both sets can take adventage of the combo field created by Chaos Storm and combo :
Sustain
- Conditions shouldn't pose a threat to this build:
- (If taken) Weapon swapping to Staff removes 3 conditions via .
- (If taken) is your mass cleanse, removing a total of 5 conditions with .
- Dodge rolling removes 2 conditions thanks to .
- Due to Phantasms take 1 condition from you when summoned.
- removes another one when you use your healing skill.
- cleanses whenever you shatter.
- Last but not least, is another source of cleansing.
- Every signet grants .
- is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stuns.
- Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
Mobility
- Use
- About face ⇒ ⇒ about face is the rotation.
- Make sure that you don't have an enemy targeted when doing this!
for mobility while roaming or chasing after targets. PR teleports you in the opposite direction of where you're facing, so in order to teleport "forward" simply turn around and use it then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Damage
- is the strongest shatter skill here when it comes to damage, followed by . These 2 will help you burst.
- Staff is for sustained damage and survival while Axe is where your burst damage comes from.
- spam puts out decent pressure from a safe distance whilst stacking important boons.
- There are 3 ways to gain access to Ambush attacks:
- Dodging.
- Picking up a Mirage Mirror created by the empowered . Each shattered clone will place one on the ground.
- Gaining Distortion, which you can do by using your F4 ability or activating any of your signets.
- Don't be afraid to use if you need to keep the pressure up but you're all out of shatters. This signet also lets you be a bit more wasteful of your shatters, knowing that you can recharge them anytime.
Ratings
Sadly past its glory days now. Nerfs, reworks and trait reshuffles killed or removed many of the synergies or made us choose which parts to keep. Still good if you want to shut your brain off and still kill stuff but if you're willing to learn the class properly there are stronger builds.
Typical Cele Noob build. If you're really bad at the game play this and press random buttons. Boon and Condi spam will save ur life.
This was 5/5 when it had perma Alacrity and 25 Might uptime with distortion spam that also offered ambush synergy. Now that the Might stacking got nerfed and we have to choose between having any Alacrity at all and having ambush attacks on Distortion, this build lost a lot of power lately. It's still decent, but the damage is rather low now which might be a problem against high sustain Antitoxin Cele specs. At least you don't die to them either.
Huge fan of this build. After frustratingly playing PU Power Virtuoso with a GS and losing even 1v1's (I'm probably just bad), switching to this I can much more easily win 1vX's. Walked over 2 people at a Guard zone a few minutes ago in WvW. Not as great at Range fights since there's a travel time on Orb, but still a very solid for any occasion.
Comments
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