Difference between revisions of "Scrapper - Power Scrapper"
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==Overview== | ==Overview== | ||
− | A simple scrapper build with very high defense thanks to its barrier generation. This build provides permanent {{Tooltip|Quickness}} to itself and nearby allies, together with a bit of {{Tooltip|Might}}, permanent personal {{Tooltip|Fury}}, and has access to extremely high utility and Crowd Control. | + | A simple scrapper build with very high defense thanks to its barrier generation from {{Trait|Impact Savant}}. This build provides permanent {{Tooltip|Quickness}} to itself and nearby allies, together with a bit of {{Tooltip|Might}}, permanent personal {{Tooltip|Fury}}, and has access to extremely high utility and Crowd Control. |
+ | Scrapper has a very unique way of providing {{Tooltip|Quickness}}. {{Trait|Kinetic Accelerators}} provides {{Tooltip|Quickness}} in an area around whenever you make a blast or leap combo finisher (See: [[Guide:What are Combo Fields]]). | ||
==Template Code== | ==Template Code== | ||
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|specialization = scrapper | |specialization = scrapper | ||
|weapon1 = Hammer | |weapon1 = Hammer | ||
− | |||
− | |||
− | |||
|healing = Med Kit | |healing = Med Kit | ||
|utility1 = Blast Gyro | |utility1 = Blast Gyro | ||
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|elite = Elite Mortar Kit | |elite = Elite Mortar Kit | ||
}} | }} | ||
+ | ===Weapon variants=== | ||
+ | We recommend to always use hammer, which has a double leap finisher on {{Skill|Rocket Leap}} for {{Tooltip|Quickness}} generation. If you need range, you can simply use {{Skill|Elite Mortar Kit}}. | ||
+ | |||
===Skill Variants=== | ===Skill Variants=== | ||
====Heal==== | ====Heal==== | ||
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* {{Skill|Elixir C}} - massive condition removal | * {{Skill|Elixir C}} - massive condition removal | ||
* {{Skill|Elixir U}} - offensive boons | * {{Skill|Elixir U}} - offensive boons | ||
− | |||
====Elite==== | ====Elite==== | ||
+ | The elite skill is not particularly impactful in this build. {{Skill|Elite Mortar Kit}} provides easy access to combo fields for {{Tooltip|Quickness}} generation, including a water field for minor extra healing, but you can consider other options. | ||
* {{Skill|Supply Crate}} - Area CC; can be detonated for blast finishers. | * {{Skill|Supply Crate}} - Area CC; can be detonated for blast finishers. | ||
* {{Skill|Sneak Gyro}} - Long duration mobile stealth field which can be used to avoid mob agro in various situations. | * {{Skill|Sneak Gyro}} - Long duration mobile stealth field which can be used to avoid mob agro in various situations. | ||
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==Equipment== | ==Equipment== | ||
− | Ascended gear is not required. This set uses gear similar to [[Build: | + | Ascended gear is not required. This set uses gear similar to [[Build:Scrapper - Quickness Support Power DPS]], making it ideal for general PvE. |
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
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| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | legs = Dragon | ||
+ | | amulet = Dragon | ||
+ | | ring1 = Dragon | ||
}} | }} | ||
+ | * The {{Tooltip|Dragon stats|Dragon}} gear is a minor damage increase, you can use full {{Tooltip|Berserker stats|Berserker}} if it's too hard to acquire Dragon. | ||
* Some {{Tooltip|Diviner}} may be used to make {{Tooltip|Quickness}} easier to manage and increase {{Tooltip|Might}} generation. | * Some {{Tooltip|Diviner}} may be used to make {{Tooltip|Quickness}} easier to manage and increase {{Tooltip|Might}} generation. | ||
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* Use leap and blast finishers on combo fields for {{Tooltip|Quickness}} generation. See [[Guide:What are Combo Fields]]. | * Use leap and blast finishers on combo fields for {{Tooltip|Quickness}} generation. See [[Guide:What are Combo Fields]]. | ||
** Your sources of quickness are {{Skill|Rocket Charge}} and {{Skill|Throw Mine}} on a combo field such as {{Skill|Blast Gyro}} or {{Skill|Thunderclap}}, or fields from nearby allies. | ** Your sources of quickness are {{Skill|Rocket Charge}} and {{Skill|Throw Mine}} on a combo field such as {{Skill|Blast Gyro}} or {{Skill|Thunderclap}}, or fields from nearby allies. | ||
− | * After generating quickess, use your very high damage {{Skill|Grenade Barrage}}, {{Skill|Electro-whirl}} and swap to {{Skill|Grenade Kit}} for {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}} before going back to hammer. | + | * After generating quickess, use your very high damage {{Skill|Grenade Barrage}}, {{Skill|Electro-whirl}} and swap to {{Skill|Grenade Kit}} for {{Skill|Shrapnel Grenade}} and {{Skill|Poison Grenade}} before going back to hammer and using basic attacks. |
* Never interrupt your hammer auto-attack chain. | * Never interrupt your hammer auto-attack chain. | ||
− | * Having {{Tooltip|superspeed}} is a dps increase due to {{Trait|Object in Motion}}, you can grant yourself {{Tooltip|superspeed}} via {{Skill|Bypass Coating | + | * Having {{Tooltip|superspeed}} is a dps increase due to {{Trait|Object in Motion}}, you can grant yourself {{Tooltip|superspeed}} via {{Skill|Bypass Coating}}, {{Trait|Gyroscopic Acceleration}}, and {{Trait|Speed of Synergy}}. |
+ | * Always stay in melee range to benefit from {{Trait|High Caliber}}. | ||
===Sustain=== | ===Sustain=== | ||
− | * You have high amounts of tankyness via your passive barrier generation. | + | * You have high amounts of tankyness via your passive barrier generation from {{Trait|Impact Savant}}. |
− | * {{Skill|Shock Shield}} is both a block and gives you barrier, it can be used to generate barrier | + | * {{Skill|Shock Shield}} is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack. |
− | * You can | + | * You can use {{Skill|Elite Mortar Kit}}'s {{Skill|Elixir Shell}} to create a water field then use blast or leap finishers on it to receive a bit of healing. |
===CC=== | ===CC=== |
Revision as of 17:32, 14 August 2023
Overview
A simple scrapper build with very high defense thanks to its barrier generation from Quickness to itself and nearby allies, together with a bit of Might, permanent personal Fury, and has access to extremely high utility and Crowd Control.
. This build provides permanentScrapper has a very unique way of providing Quickness. provides Quickness in an area around whenever you make a blast or leap combo finisher (See: Guide:What are Combo Fields).
Template Code
Skill Bar
Weapon variants
We recommend to always use hammer, which has a double leap finisher on Quickness generation. If you need range, you can simply use .
forSkill Variants
Heal
The choice of heal skill is very open. We recommend Quickness, condition cleanse and water field with , and good healing with the toolbelt skill (Bandage Self counts as "using your heal skill" for all purposes such as ). Other options can be considered:
as it provides an additional Blast finisher with to generate more- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See:
- - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill . This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
- - simple option that provides a water field.
Utility
Quickness, never replace it. has good damage but, most importantly, creates a fire fied and a blast finisher which helps provide Quickness and some Might. provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it.
has great damage and crowd control, plus a blast finisher to help provide- - For condi cleanse
- - mobility
- - more crowd control
- - massive condition removal
- - offensive boons
Elite
The elite skill is not particularly impactful in this build. Quickness generation, including a water field for minor extra healing, but you can consider other options.
provides easy access to combo fields for- - Area CC; can be detonated for blast finishers.
- - Long duration mobile stealth field which can be used to avoid mob agro in various situations.
Specializations
Specialization Variants
- - Fury generation when solo
- - More barrier, but less mobility and less damage from .
- - Sacrifices quickness for more barrier and resilience to condition damage. Generally not worth it, but can be considered when fighting enemies that constantly apply conditions and you run out of condition cleansing options.
Alchemy
This variant provides boon support and extra defense at the cost of damage.
Equipment
Ascended gear is not required. This set uses gear similar to Build:Scrapper - Quickness Support Power DPS, making it ideal for general PvE.
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Dragon
Dragon
Berserker
Berserker
x6
x18
- The Dragon gear is a minor damage increase, you can use full Berserker if it's too hard to acquire Dragon.
- Some Diviner may be used to make Quickness easier to manage and increase Might generation.
Variant Equipment
Runes
- - defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
General
- Use leap and blast finishers on combo fields for Quickness generation. See Guide:What are Combo Fields.
- Your sources of quickness are and on a combo field such as or , or fields from nearby allies.
- After generating quickess, use your very high damage , and swap to for and before going back to hammer and using basic attacks.
- Never interrupt your hammer auto-attack chain.
- Having superspeed is a dps increase due to , you can grant yourself superspeed via , , and .
- Always stay in melee range to benefit from .
Sustain
- You have high amounts of tankyness via your passive barrier generation from .
- is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.
- You can use 's to create a water field then use blast or leap finishers on it to receive a bit of healing.
CC
- inside a lightning field.
- doubles as both a lightning field and a hard CC option.
- .
- .
Video Examples
Ratings
Comments
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