Difference between revisions of "Scourge - Power Curses (GvG)"
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| designed for = wvw gvg | | designed for = wvw gvg | ||
| focus = Strike Damage, DPS, Burst, Boonrip | | focus = Strike Damage, DPS, Burst, Boonrip | ||
− | | rating = | + | | rating = archived |
| xpac = hot | | xpac = hot | ||
+ | | difficulty = 1 | ||
}} | }} | ||
Latest revision as of 13:34, 25 August 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW GvG
Difficulty:
Easy
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Scepter/Dagger
Utility
Template Code
[&DQg1NSc6PDl+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- slightly higher DPS
Variants
- if Life Force generation is an issue
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Scepter
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Use Berserker stats if you want more offensive stats
Sigils
- increased damage
Runes
- defensive option
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Shades
- Sustained pressure
- Single target damage
- Low
- Support
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This builds has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
|
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use when the enemy group is pushing towards you or your group is in melee
- Avoid casting
- Save your final charge of when there is 15 seconds or less left on 's cooldown
+ when there is 12 seconds or less left on 's cooldown
Shades
- Your shade spike consists of casting before casting, in order:
- These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force
Sustained pressure
- Start fights on Scepter/Dagger to maximize ranged uptime
- Use Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
and immediately after
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Single target damage
- Use ⇒ ⇒ pick off isolated players
Support
- Barrier lasts 5 seconds after application before decaying
- Use and before pushes and during extended engages
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- Use as a desperation condition clear if you have no other options
Ratings
Comments
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