Difference between revisions of "Reaper - Greatsword Roamer"
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''General | ''General | ||
* Spectral skills are going to be the main Life Force (LF) builders | * Spectral skills are going to be the main Life Force (LF) builders | ||
− | ** Even at maximum LF you can consider using {{Skill|Spectral Armor}} before entering {{Skill|Reaper's Shroud}}. Both the {{ | + | ** Even at maximum LF you can consider using {{Skill|Spectral Armor}} before entering {{Skill|Reaper's Shroud}}. Both the {{Tooltip|Protection}} and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud. |
* Build Life Force by killing critters or any other PvE mob while roaming. | * Build Life Force by killing critters or any other PvE mob while roaming. | ||
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** Activate SW {{to}} {{Skill|Necrotic Traversal}} (if using Flesh Wurm) {{to}} teleport back when they catch up to you. | ** Activate SW {{to}} {{Skill|Necrotic Traversal}} (if using Flesh Wurm) {{to}} teleport back when they catch up to you. | ||
− | * For mobility use the following sequence: {{Skill|Reaper's Shroud}} (this also applies {{ | + | * For mobility use the following sequence: {{Skill|Reaper's Shroud}} (this also applies {{Tooltip|Swiftness}} from {{Trait|Speed of Shadows}}) {{to}} {{Skill|Death's Charge}} {{Skill|Exit Reaper's Shroud}} just before Death's Charge finishes. |
* {{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then ''stow your weapon'' to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds. | * {{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then ''stow your weapon'' to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds. | ||
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** {{Skill|Terrify}} is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire. | ** {{Skill|Terrify}} is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire. | ||
− | * {{Skill|Death's Charge}} should be used in the field created by {{Skill|Executioner's Scythe}} for the {{ | + | * {{Skill|Death's Charge}} should be used in the field created by {{Skill|Executioner's Scythe}} for the {{Tooltip|Frost Aura}} whenever possible. |
− | * {{Skill|Soul Spiral}} should primarily be used on CC'd or downed targets (as {{ | + | * {{Skill|Soul Spiral}} should primarily be used on CC'd or downed targets (as {{Tooltip|Poison}} reduces the resurrection healing coming from their allies), but thanks to the permanent {{Tooltip|Quickness}} while in shroud this skill is now much easier to land without any real setup. |
− | * {{Skill|Executioner's Scythe}}'s a '''single target skill''' for the most part, as it only stuns one target. {{Skill|Terrify}} can {{ | + | * {{Skill|Executioner's Scythe}}'s a '''single target skill''' for the most part, as it only stuns one target. {{Skill|Terrify}} can {{Tooltip|Fear}} targets long enough to prevent enemies from dodging this skill. |
* Use autoattacks when eveything else is on CD. | * Use autoattacks when eveything else is on CD. | ||
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* The autoattack chain is just way too slow and will barely (if ever) be used. | * The autoattack chain is just way too slow and will barely (if ever) be used. | ||
− | * {{Skill|Gravedigger}} suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering {{ | + | * {{Skill|Gravedigger}} suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering {{Tooltip|Quickness}} from {{Trait|Reaper's Onslaught}}. |
* {{Skill|Death Spiral}} is excellent for stacking some vulnerability/life force. | * {{Skill|Death Spiral}} is excellent for stacking some vulnerability/life force. |
Revision as of 15:41, 12 February 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: WvW Roaming
Difficulty:
TBD
This build was last updated on February 12, 2022 and is up to date for the October 8, 2024 patch.
Overview
A bursty Power Reaper build for WvW roaming.
Skill Bar
Greatsword
Axe/Focus
Utility
Skill Bar Variants
Utility
For the optional slot:
- - ranged teleport and stun breaking, useful for disengaging or chasing down targets.
- - unblockable boon corruption.
- - ranged CC which stops enemies from escaping, and even helps with LF management.
Weapons
- Taking Staff over Greatsword is also a viable option. With this variant pick up on Soul Reaping.
Template Code
[&DQgTLjInIjaiAKIA+gD6AL0BMAEAAL0BAxOSAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Specialization Variants
If you're roaming in a group and you have a support to fall back on, replacing Blood Magic with Spite can also be considered:
Variants
- trades some vulnerability stacking for slightly higher sustain.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Cavalier
Cavalier
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Cavalier
Cavalier
Ring
Cavalier
Cavalier
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Runes
- - if you're willing to sacrifice sustain for higher damage.
- - retains some of Durability's sustain and offers better mobility in combat.
Consumables
Food
- - passive damage mitigation and great stats.
- - active damage mitigation.
- - budget version
Utility
- or .
Usage
General
- Spectral skills are going to be the main Life Force (LF) builders
- Even at maximum LF you can consider using Protection and the extra LF from incoming attacks are going to increase the time you'll be able to spend in shroud. before entering . Both the
- Build Life Force by killing critters or any other PvE mob while roaming.
- There's more to
- Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.
- Activate SW ⇒ break line of sight ⇒ cast ⇒ teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
- Activate SW ⇒ (if using Flesh Wurm) ⇒ teleport back when they catch up to you.
(SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
- For mobility use the following sequence: Swiftness from ) ⇒ just before Death's Charge finishes. (this also applies
- has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
- and are some of the best burst skills in the build, try to use them while the proc is active.
Shroud
- Most of your burst comes from , where your damage is further increased by and .
- Opening with
- is the chain skill of this slot. This should only be used when either A) you need an emergency CC, or B) Infusing Terror is about to expire.
is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
- Frost Aura whenever possible. should be used in the field created by for the
- Poison reduces the resurrection healing coming from their allies), but thanks to the permanent Quickness while in shroud this skill is now much easier to land without any real setup. should primarily be used on CC'd or downed targets (as
- Fear targets long enough to prevent enemies from dodging this skill. 's a single target skill for the most part, as it only stuns one target. can
- Use autoattacks when eveything else is on CD.
Greatsword
- is the only thing that justifies taking Greatsword, its strength is arguably on par with Well skills. Nightfall is fairly versatile and useful in many situations, especially when it comes to surviving vs melee players.
- The autoattack chain is just way too slow and will barely (if ever) be used.
- Quickness from . suffers from the same problem as the auto chain, but at least it hits way harder. This will mostly be used as a downed cleave skill when Shroud is on CD, but if you're feeling lucky you can try to use it for bursting in regular combat especially against bunkers. Much easier to land with some lingering
- is excellent for stacking some vulnerability/life force.
- is a decent CC but can be hard to land against moving targets.
- After unloading skills 3-5 spend most of your time in Reaper's Shroud waiting for weapon swap to come off CD.
Related Builds
- Spectral Onslaught - the Conquest PvP version of this roaming build.
Ratings
I had to make an account just to say this build is nasty af, I never felt like a greater powerhouse in 1v1s or in group combat
Gave the build a small update, switched to the Curses variant, shout heal and once again slotted in Blood Bond. The build has a lot of damage and even sustain isn't bad, but requires proper CD management because if you get caught offguard just once you'll die, and it's still rather susceptible to CC. It's not bad, just not as good as Power options on some other classes, but it can absolutely dominate when mastered.
Im giving this 4 Stars because of how forgiving I've found it, while still being able to do MASSIVE burst damage. Its up there with Spellbreaker on builds I'd reccommend for new roamers. If you're struggling to sustain try taking the Death Magic line over Spite, helps with survivability and has a couple get out of jail free cards.
It can feel vulnerable against high mobility opponents. However, with good timing and patience you can burst many opponents from full to down very quickly. While primarily for damage, you can use shroud defensively if you're finding yourself running low on HP and unable to heal. Life force is a precious resource though, so try to limit your time in shroud to when you can take full advantage of it's strength.
very nice and fun build, it does really high damage
Comments
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