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Difference between revisions of "Chronomancer - Power Chrono"

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==Overview==
 
==Overview==
Power Chronomancer is a powerful solo build with great '''boon uptime''' and '''damage'''. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
+
Power Chronomancer is a powerful solo build with great '''boon uptime''' and '''damage'''. It has access to plentiful utility, including evades and pulls, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
  
 
This build revolves around spamming Phantasm skills to both do damage and gain boons. Namely, permanent {{Tooltip|Fury}}, {{Tooltip|Quickness}}, and 24~ {{Tooltip|Might}}, with 0 boon duration, thanks to the Illusions trait line.
 
This build revolves around spamming Phantasm skills to both do damage and gain boons. Namely, permanent {{Tooltip|Fury}}, {{Tooltip|Quickness}}, and 24~ {{Tooltip|Might}}, with 0 boon duration, thanks to the Illusions trait line.
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|profession = mesmer
 
|profession = mesmer
 
|specialization = chronomancer
 
|specialization = chronomancer
|weapon1 = Sword
+
|weapon1 = Dagger
 
|weapon2 = Sword
 
|weapon2 = Sword
 
|weapon3 = x
 
|weapon3 = x
Line 31: Line 31:
 
|healing = Signet of the Ether
 
|healing = Signet of the Ether
 
|utility1 = Phantasmal Disenchanter
 
|utility1 = Phantasmal Disenchanter
|utility2 = Mirror Images
+
|utility2 = Blink
 
|utility3 = Mantra of Pain
 
|utility3 = Mantra of Pain
 
|elite = Gravity Well
 
|elite = Gravity Well
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===Weapon Variants===
 
===Weapon Variants===
 +
* If you don't have access to Weaponmaster Training with Secrets of the Obscure, use mainhand sword instead of dagger.
 
You can replace the focus with other weapons:
 
You can replace the focus with other weapons:
 
* Greatsword - range and tagging potential with about the same damage as focus. But you lose access to the extremely helpful pull of focus' {{Skill|Temporal Curtain}}.
 
* Greatsword - range and tagging potential with about the same damage as focus. But you lose access to the extremely helpful pull of focus' {{Skill|Temporal Curtain}}.
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===Skill Variants===
 
===Skill Variants===
 
====Utility skill====
 
====Utility skill====
If you want/need to use other skills, replace Mantra of Pain. Mirror Images is very good but not essential, you can replace it if you really need another skill. Phantasmal Disenchanter is key to the build as a source of damage and boons through traits.
+
{{Skill|Phantasmal Disenchanter}} is a good source of damage and boons. Never replace it.<br>
 +
{{Skill|Blink}} is a generic stunbreak and movement skill, can be replaced if needed.<br>
 +
{{Skill|Mantra of Pain}} is a generic damage skill, can be replaced if needed.
 
* {{Skill|Well of Precognition}} - very strong defensive utility that provides {{Tooltip|Aegis}} per pulse and stunbreaks on cast.
 
* {{Skill|Well of Precognition}} - very strong defensive utility that provides {{Tooltip|Aegis}} per pulse and stunbreaks on cast.
 
* {{Skill|Well of Action}} - more {{Tooltip|Might}} and {{Tooltip|Fury}} for yourself and allies, good option for groups.
 
* {{Skill|Well of Action}} - more {{Tooltip|Might}} and {{Tooltip|Fury}} for yourself and allies, good option for groups.
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|profession = mesmer
 
|profession = mesmer
 
|specialization = chronomancer
 
|specialization = chronomancer
|weapon1 = Sword
+
|weapon1 = Dagger
 
|weapon2 = Sword
 
|weapon2 = Sword
 
|weapon3 = Greatsword
 
|weapon3 = Greatsword
Line 107: Line 110:
 
| stats = Berserker
 
| stats = Berserker
 
| weight = Light
 
| weight = Light
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of Infiltration
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
+
| weapon1 = Dagger
 
| weapon2 = Sword
 
| weapon2 = Sword
 
| weapon3 =  
 
| weapon3 =  
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| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| shoulders = Assassin
 +
| gloves = Assassin
 +
| legs = Assassin
 +
| boots = Assassin
 +
| back = Assassin
 
| accessory1 =  Assassin
 
| accessory1 =  Assassin
| accessory2 =  Assassin
+
| amulet =  Assassin
 
| ring1 =  Assassin
 
| ring1 =  Assassin
 
}}
 
}}
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* As for the boon variants, you don't need any boon duration. With 0% boon duration, you provide about 140% uptime of quickness/alacrity. Just use greatsword on your second weapon set.
 
* As for the boon variants, you don't need any boon duration. With 0% boon duration, you provide about 140% uptime of quickness/alacrity. Just use greatsword on your second weapon set.
  
<br>
+
 
 
==Consumables==
 
==Consumables==
 
Budget consumables are acceptable for use in open world.
 
Budget consumables are acceptable for use in open world.
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This extremely powerful skill is used to spam your Phantasms four times in a row.
 
This extremely powerful skill is used to spam your Phantasms four times in a row.
# Generate 3 clones with {{Skill|Illusionary Leap}} and {{Skill|Mirror Images}}.
+
# Generate 2 or 3 clones.
 
# Cast your phantasm skills while entering Continuum Split.
 
# Cast your phantasm skills while entering Continuum Split.
 
# Reset your Phantasm skills with {{Skill|Signet of the Ether}}.
 
# Reset your Phantasm skills with {{Skill|Signet of the Ether}}.
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# Cast your Phantasm skills again.
 
# Cast your Phantasm skills again.
  
Use your elite skill {{Skill|Gravity Well}} inside Continuum Split. Due to its low cooldown, you can use it again after the Split and it will be ready for the next Split.
+
Use your elite skill {{Skill|Gravity Well}} inside Continuum Split. Due to its low cooldown, you can use it again after the Split and it will be ready for the next Split, or you can save it for CC.
  
 
===Damage===
 
===Damage===
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# {{Skill|Mantra of Pain}} when you have 2 charges of Power Spike. You can use the 2nd charge if the enemy is about to die.
 
# {{Skill|Mantra of Pain}} when you have 2 charges of Power Spike. You can use the 2nd charge if the enemy is about to die.
 
# {{Skill|Split Second}} with 3 clones.
 
# {{Skill|Split Second}} with 3 clones.
# {{Skill|Phantasmal Swordsman}} / {{Skill|Phantasmal Warden}}
+
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Bladecall}}
 +
# {{Skill|Badestorm}}
 +
# {{Skill|Phantasmal Warden}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Blurred Frenzy}}
+
# Fill with auto-attacks.
# Fill with auto-attacks; try not to interrupt them as the last attack, {{Skill|Mind Spike}}, deals a lot of damage.
 
  
 
==== Rotation ====
 
==== Rotation ====
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======Opening rotation======
 
======Opening rotation======
 
Against durable enemies like meta event bosses, try to start the fight with this rotation:
 
Against durable enemies like meta event bosses, try to start the fight with this rotation:
Start on Sword/Focus.
+
Start on Dagger/Focus.
 +
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Warden}}
 
# {{Skill|Phantasmal Warden}}
# {{Skill|Mirror Images}}
 
# {{Skill|Illusionary Leap}}
 
 
# {{Tooltip|Weapon swap}}
 
# {{Tooltip|Weapon swap}}
# {{Skill|Phantasmal Swordsman}} - enter {{Skill|Continuum Split}} near the end of the cast of this skill.
+
# {{Skill|Bladecall}} (spawns a clone)
# {{Skill|Phantasmal Disenchanter}}
+
# Auto attack a few times to give Phantasmal Disenchanter time to become a clone.
# {{Skill|Gravity Well}}
+
# With two clones, use {{Skill|Phantasmal Swordsman}} and enter {{Skill|Continuum Split}} near the end of the cast of this skill.
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Blurred Frenzy}} and manually end Continuum Split with {{Skill|Continuum Shift}}.
+
# {{Skill|Bladecall}}
 +
# {{Skill|Bladestorm}} and {{Skill|Continuum Split}} ends.
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Signet of the Ether}} and {{Skill|Splitsecond}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Tooltip|Weapon swap}}
 +
# {{Skill|Bladecall}}
 +
# {{Skill|Bladestorm}}
 +
# {{Skill|Phantasmal Warden}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# {{Skill|Signet of the Ether}}
+
# {{Skill|Rewinder}}
# {{Skill|Phantasmal Swordsman}}
+
# {{Skill|Bladecall}} and auto attacks
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Splitsecond}}
# {{Tooltip|Weapon swap}}
 
 
# Proceed to Loop rotation
 
# Proceed to Loop rotation
* This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split.
+
This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split.
* You can use {{Skill|Gravity Well}} for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control.
+
 
* You actually only need a 2-clone-Continuum-Split to do this rotation. {{Skill|Mirror Images}} alone is enough, but a 3-clone-Continuum-Split with {{Skill|Illusionary Leap}} is safer in case you're a bit slow.
+
You can use {{Skill|Gravity Well}} for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control.
  
 
======Loop rotation======
 
======Loop rotation======
The loop is very simple and revolves around your phantasm skills. Fill the gaps with {{Skill|Blurred Frenzy}} and auto attacks but never interrupt the chain as the damage is heavily loaded into {{Skill|Mind Spike}}.
+
The loop is very simple and revolves around your phantasm skills. Fill the gaps with {{Skill|Bladecall}}, {{Skill|Bladestorm}}, and auto attacks.
# {{Skill|Phantasmal Warden}}
 
# {{Tooltip|Weapon swap}} - if you have alacrity you can squeeze a second Blurred Frenzy before weapon swap
 
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
# {{Skill|Phantasmal Disenchanter}}
+
# Dagger skills and {{Skill|Phantasmal Disenchanter}} until Phantasmal Swordsman is available again.
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Tooltip|Weapon swap}}
 
# {{Tooltip|Weapon swap}}
 +
# {{Tooltip|Phantasmal Warden}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
# Repeat
+
Repeat.
  
 +
* The idea is to use {{Skill|Phantasmal Swordsman}} three times in the sword weapon set.
 +
* {{Skill|Phantasmal Disenchanter}} is used in both sets once.
 +
* {{Tooltip|Phantasmal Warden}} is used once per loop.
 +
* {{Tooltip|Bladecall}} and {{Skill|Bladestorm}} have higher priority than {{Tooltip|Phantasmal Warden}} and {{Skill|Phantasmal Disenchanter}}.
 
* Mastery of this skill priority will provide you with permanent {{Tooltip|Quickness}}, permanent {{Tooltip|Fury}}, an average of 24 stacks of {{Tooltip|Might}}, and about 35% of {{Tooltip|Alacrity}} uptime.
 
* Mastery of this skill priority will provide you with permanent {{Tooltip|Quickness}}, permanent {{Tooltip|Fury}}, an average of 24 stacks of {{Tooltip|Might}}, and about 35% of {{Tooltip|Alacrity}} uptime.
  
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#{{Skill|Phantasmal Swordsman}}/{{Skill|Phantasmal Warden}} {{to}} {{Skill|Continuum Split}}
 
#{{Skill|Phantasmal Swordsman}}/{{Skill|Phantasmal Warden}} {{to}} {{Skill|Continuum Split}}
 
#{{Skill|Well of Calamity}} and {{Skill|Well of Action}}
 
#{{Skill|Well of Calamity}} and {{Skill|Well of Action}}
#{{Skill|Blurred Frenzy}} {{to}} {{Skill|Continuum Shift}}
+
#{{Skill|Bladecall}} {{to}} {{Skill|Continuum Shift}}
 
#{{Skill|Phantasmal Swordsman}}/{{Skill|Phantasmal Warden}}
 
#{{Skill|Phantasmal Swordsman}}/{{Skill|Phantasmal Warden}}
 
#{{Skill|Well of Action}} and {{Skill|Well of Calamity}}
 
#{{Skill|Well of Action}} and {{Skill|Well of Calamity}}
#{{Skill|Blurred Frenzy}}
+
#{{Skill|Bladecall}}
 
#{{Tooltip|weapon swap}}
 
#{{Tooltip|weapon swap}}
 
#{{Skill|Phantasmal Berserker}} {{to}} {{Skill|Signet of the Ether}} {{to}} {{Skill|Phantasmal Berserker}}
 
#{{Skill|Phantasmal Berserker}} {{to}} {{Skill|Signet of the Ether}} {{to}} {{Skill|Phantasmal Berserker}}
From here, use your wells off cooldown. When you swap to greatsword, cast {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Signet of the Ether}} {{to}} {{Skill|Phantasmal Berserker}}, then continue with whatever is off cooldown, and cast a third {{Skill|Phantasmal Berserker}} before swapping to sword. On your sword weapon set, if using sword-sword you can cast {{Skill|Phantasmal Swordsman}} twice; but if using sword-focus you will only be able to cast  
+
From here, use your wells off cooldown. When you swap to greatsword, cast {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Signet of the Ether}} {{to}} {{Skill|Phantasmal Berserker}}, then continue with whatever is off cooldown, and cast a third {{Skill|Phantasmal Berserker}} before swapping to dagger. On your dagger weapon set, if using dagger-sword you can cast {{Skill|Phantasmal Swordsman}} twice; but if using dagger-focus you will only be able to cast {{Skill|Phantasmal Warden}} once.
{{Skill|Phantasmal Warden}} once.
 
 
{{Collapse end}}
 
{{Collapse end}}
  
 
===Defense===
 
===Defense===
* {{Skill|Blurred Frenzy}} dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
+
* You're a fully ranged build, use that to your advantage. Never stop moving, get out of enemy attacks or dodge them.
 +
* When using sword, {{Skill|Blurred Frenzy}} dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
 
* {{Skill|Illusionary Riposte}} is a block.
 
* {{Skill|Illusionary Riposte}} is a block.
 
* If you need condition cleanse, slot {{Skill|Mantra of Resolve}}.
 
* If you need condition cleanse, slot {{Skill|Mantra of Resolve}}.

Revision as of 22:57, 28 August 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Defense

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Hard
This build was last updated on August 28, 2023 and is up to date for the October 8, 2024 patch.

Overview

Power Chronomancer is a powerful solo build with great boon uptime and damage. It has access to plentiful utility, including evades and pulls, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.

This build revolves around spamming Phantasm skills to both do damage and gain boons. Namely, permanent Fury Fury, Quickness Quickness, and 24~ Might Might, with 0 boon duration, thanks to the Illusions trait line.

Additionally, this build can sacrifice some of its damage to provide its party with permanent Quickness Quickness from Seize the Moment or permanent Alacrity Alacrity from Stretched Time by making little changes.

Template Code

[&DQcBHRgaKD0jDyMPjwFpAWsBhgFpAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAACWgAxAAA=]
Copy Template Code

Skill Bar

Dagger/Sword
X/Focus
Utility

Weapon Variants

  • If you don't have access to Weaponmaster Training with Secrets of the Obscure, use mainhand sword instead of dagger.

You can replace the focus with other weapons:

  • Greatsword - range and tagging potential with about the same damage as focus. But you lose access to the extremely helpful pull of focus' Temporal Curtain.
  • Shield - allows you to block, twice if you do block at least one attack.
  • Pistol - deals its damage faster than focus, but less damage overall. Useful in very short fights. Stun instead of pull.

Skill Variants

Utility skill

Phantasmal Disenchanter is a good source of damage and boons. Never replace it.
Blink is a generic stunbreak and movement skill, can be replaced if needed.
Mantra of Pain is a generic damage skill, can be replaced if needed.

  • Well of Precognition - very strong defensive utility that provides Aegis Aegis per pulse and stunbreaks on cast.
  • Well of Action - more Might Might and Fury Fury for yourself and allies, good option for groups.
  • Mantra of Resolve - condition cleanse for yourself and nearby allies.
  • Feedback - projectile reflection.
  • Blink - mobility + stunbreak.
  • Mantra of Concentration - personal stunbreak and AoE stability.
  • Phantasmal Defender - defensive option with some CC.

Elite skill

  • Signet of Humility - slightly less cc than Gravity Well but it happens immediately if you need to break a defiance bar really fast.

Specializations

  • Time Catches Up - extremely minor dps gain if you don't need the extra CC of Slow Slow from Delayed Reactions. It only increases the damage of the first hit of Split Second, so it's even worse than it seems.
  • Illusionary Reversion - can be used when soloing for some utility, but it's a minor dps loss to not use Improved Alacrity which you enable thanks to Flow of Time, creating good windows of opportunity. Always use Improved Alacrity when playing in a group giving you alacrity.

Domination

Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness Quickness and Might Might.

  • Bountiful Blades - for higher clone generation if using greatsword


Boon support

Click to Expand Toggle

When playing in groups, you can drop Chronophantasma and take the trait Seize the Moment to provide yourself and nearby allies with Quickness Quickness. If the group already has quickness, you can instead provide Alacrity Alacrity through Stretched Time.

When doing this, make the following changes.

  1. Replace the Illusions traitline with Domination.
  2. Use a greatsword. On the other weapon set either use sword-sword for damage, or sword-focus for the pull of Temporal Curtain.
  3. Change your utility skills to Well of Action, Well of Calamity, and Mantra of Pain.

Feel free to change Mantra of Pain to whatever other skill you might need, like a stun break.

[&DQcBHQoZKC0jDyMPzxKPAQQTawFpAWkBsxK8AQAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
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Dagger/Sword
Greatsword
Utility
  • Seize the Moment to provide Quickness Quickness.
  • Stretched Time to provide Alacrity Alacrity.
  • You can use any of the three adept traits: All's Well That Ends Well for minor healing since you run 3 wells anyway, or Delayed Reactions for a little bit more CC, or Time Catches Up for an extremely minimal damage gain.

Do not play these boon support builds when soloing, the strength of these boon support builds comes from providing your party with either quickness or alacrity. However, when playing solo, you already have permanent self-quickness from the Illusions traitline, and giving only yourself alacrity is never worth losing the extremely strong Chronophantasma.


Equipment

This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. Infusions are completely optional.

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Assassin
Accessory
Berserker
Amulet
Assassin
Ring
Assassin
Ring
Berserker
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Rune
x6
Infusion
x18
  • This set provides 100% critical chance with Fury Fury and food. Or 96.71% without food.
  • As for the boon variants, you don't need any boon duration. With 0% boon duration, you provide about 140% uptime of quickness/alacrity. Just use greatsword on your second weapon set.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Continuum Split

Continuum Split is the profession mechanic of the chronomancer specialization that allows them to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.

This extremely powerful skill is used to spam your Phantasms four times in a row.

  1. Generate 2 or 3 clones.
  2. Cast your phantasm skills while entering Continuum Split.
  3. Reset your Phantasm skills with Signet of the Ether.
  4. Cast your Phantasm skills again.
  5. Continuum Split ends.
  6. Cast your Phantasm skills.
  7. Reset your Phantasm skills with Signet of the Ether
  8. Cast your Phantasm skills again.

Use your elite skill Gravity Well inside Continuum Split. Due to its low cooldown, you can use it again after the Split and it will be ready for the next Split, or you can save it for CC.

Damage

The following is a general priority of which skill to use.

  1. Mantra of Pain when you have 2 charges of Power Spike. You can use the 2nd charge if the enemy is about to die.
  2. Split Second with 3 clones.
  3. Phantasmal Swordsman
  4. Bladecall
  5. Badestorm
  6. Phantasmal Warden
  7. Phantasmal Disenchanter
  8. Fill with auto-attacks.

Rotation

DPS variant

The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and casting them again.

Opening rotation

Against durable enemies like meta event bosses, try to start the fight with this rotation: Start on Dagger/Focus.

  1. Phantasmal Disenchanter
  2. Phantasmal Warden
  3. Weapon swap Weapon swap
  4. Bladecall (spawns a clone)
  5. Auto attack a few times to give Phantasmal Disenchanter time to become a clone.
  6. With two clones, use Phantasmal Swordsman and enter Continuum Split near the end of the cast of this skill.
  7. Signet of the Ether
  8. Phantasmal Swordsman
  9. Phantasmal Disenchanter
  10. Bladecall
  11. Bladestorm and Continuum Split ends.
  12. Phantasmal Swordsman
  13. Signet of the Ether and Splitsecond
  14. Phantasmal Swordsman
  15. Weapon swap Weapon swap
  16. Bladecall
  17. Bladestorm
  18. Phantasmal Warden
  19. Phantasmal Disenchanter
  20. Rewinder
  21. Bladecall and auto attacks
  22. Splitsecond
  23. Proceed to Loop rotation

This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split.

You can use Gravity Well for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control.

Loop rotation

The loop is very simple and revolves around your phantasm skills. Fill the gaps with Bladecall, Bladestorm, and auto attacks.

  1. Phantasmal Swordsman
  2. Dagger skills and Phantasmal Disenchanter until Phantasmal Swordsman is available again.
  3. Phantasmal Swordsman
  4. Signet of the Ether
  5. Phantasmal Swordsman
  6. Weapon swap Weapon swap
  7. 24px Phantasmal Warden
  8. Phantasmal Disenchanter

Repeat.

  • The idea is to use Phantasmal Swordsman three times in the sword weapon set.
  • Phantasmal Disenchanter is used in both sets once.
  • 24px Phantasmal Warden is used once per loop.
  • 24px Bladecall and Bladestorm have higher priority than 24px Phantasmal Warden and Phantasmal Disenchanter.
  • Mastery of this skill priority will provide you with permanent Quickness Quickness, permanent Fury Fury, an average of 24 stacks of Might Might, and about 35% of Alacrity Alacrity uptime.

Boon variant

Click to Expand Toggle

Since the boon variant build has to sacrifice Chronophantasma, Phantasms become significantly weaker. For this reason, the opening instead focuses on wells. Fill the gaps with auto attacks. Don't interrupt the sword auto attack chain.

  1. Phantasmal Berserker
  2. Mind Stab
  3. Mirror Blade
  4. weapon swap weapon swap
  5. Phantasmal Swordsman/Phantasmal Warden Continuum Split
  6. Well of Calamity and Well of Action
  7. Bladecall Continuum Shift
  8. Phantasmal Swordsman/Phantasmal Warden
  9. Well of Action and Well of Calamity
  10. Bladecall
  11. weapon swap weapon swap
  12. Phantasmal Berserker Signet of the Ether Phantasmal Berserker

From here, use your wells off cooldown. When you swap to greatsword, cast Phantasmal Berserker Signet of the Ether Phantasmal Berserker, then continue with whatever is off cooldown, and cast a third Phantasmal Berserker before swapping to dagger. On your dagger weapon set, if using dagger-sword you can cast Phantasmal Swordsman twice; but if using dagger-focus you will only be able to cast Phantasmal Warden once.

Defense

  • You're a fully ranged build, use that to your advantage. Never stop moving, get out of enemy attacks or dodge them.
  • When using sword, Blurred Frenzy dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
  • Illusionary Riposte is a block.
  • If you need condition cleanse, slot Mantra of Resolve.
  • Let your clones and phantasms tank for you when needed.

Crowd Control

  • Gravity Well - knockdown knockdown, float float and pull pull.
  • Illusionary Leap Swap - Immobilize Immobilize.
  • Illusionary Riposte Counter Blade - daze daze.
  • Temporal Curtain Into the Void - pull pull.
  • Time Sink - daze daze.
  • Time Warp - minor CC through Slow Slow and Chill Chill.
  • You can use any of the above in Continuum Split to get a free cast of the skill without it going on cooldown.

Video examples

Phantasmal Defender is completely unnecessary, I just wanted to do a 6-phantasms-Contiuum-Split. Thanks to our blocks, evades, and Distortion, we should be pretty safe from this boss. Should have saved the second Gravity Well to break the boss' defiance bar instead of using it for dps.

Feedback makes the two archers shoot themselves to death, and the boss too. When the boss switches to daggers, I stand back and let my illusions tank his deadly combo. If you get hit, like I did, use Distortion to survive it.

Used an Adrenaline Mushroom to reset my cooldowns. The Avatar hits like a truck so I used Well of Precognition to block some hits. This fight is really a race to see who bursts who first. Breaking his defiance bar close to 50% stops the oneshot attack he tries to do.


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Warming Hearth gave this build 5 stars • June 2022
The best chronomancer build for open world. With great damage, utility, crowd control, and boon generation. Definitely not easy to learn, but very rewarding once mastered. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Its weaknesses are having its survivability tied to its evades and blocks that must be timed, and the skill required to successfully play this build mainly since the heal skill is an integral part of the DPS rotation.
5 stars
Linera gave this build 5 stars • January 2021
An incredibly fun and satisfying build to play. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. 5/5
5 stars
Onlywrin gave this build 5 stars • November 2020
An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. While it has low burst, its DPS is very high. A very high skill ceiling is the only thing keeping this build from being top tier.

Comments

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