Difference between revisions of "Reaper - Power Greatsword"
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'''Minions''' | '''Minions''' | ||
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Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below. | Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below. | ||
* {{Skill|Summon Blood Fiend}} | * {{Skill|Summon Blood Fiend}} | ||
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| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhuner |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
Line 89: | Line 88: | ||
| head = Assassin | | head = Assassin | ||
| legs = Assassin | | legs = Assassin | ||
+ | | relic = Fireworks | ||
}} | }} | ||
− | * {{Rune|Superior Rune of | + | * {{Rune|Superior Rune of the Scholar}} - extremely minor dps loss and easier to acquire. If you already have these, upgrading to Dragonhunter runes is a low priority. |
− | + | * {{Sigil|Superior Sigil of Air}} - budget dps, can replace Force. | |
− | * {{Sigil|Superior Sigil of Air}} - budget dps, can replace Force | + | * {{Sigil|Superior Sigil of Energy}} - defensive option, replaces Accuracy. |
− | * {{Sigil|Superior Sigil of Energy}} - defensive | ||
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==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
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==Usage== | ==Usage== | ||
− | + | Reaper's damage relies on the trait {{Trait|Cold Shoulder}} to get a powerful modifier against {{Tooltip|chilled}} foes. The following skills apply chill: | |
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* {{Trait|Chilling Nova}} - one of the primary sources of chill, but requires the target to already be chilled. | * {{Trait|Chilling Nova}} - one of the primary sources of chill, but requires the target to already be chilled. | ||
* {{Skill|Well of Darkness}} - one of the primary sources of chill, used at the start of the combo. | * {{Skill|Well of Darkness}} - one of the primary sources of chill, used at the start of the combo. | ||
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* {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | * {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | ||
− | + | ====Damage==== | |
− | ==== | ||
Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}} together with the aforementioned {{Trait|Cold Shoulder}}. As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows: | Most of the damage comes from Reaper's Shroud thanks to {{Trait|Death Perception}} and {{Trait|Reaper's Onslaught}} together with the aforementioned {{Trait|Cold Shoulder}}. As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows: | ||
# {{Skill|Nightfall}} | # {{Skill|Nightfall}} | ||
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* Do not interrupt Shroud autos to benefit from {{Trait|Reaper's Onslaught}}. | * Do not interrupt Shroud autos to benefit from {{Trait|Reaper's Onslaught}}. | ||
* If the enemy is below 50% HP, keep spamming Gravedigger. | * If the enemy is below 50% HP, keep spamming Gravedigger. | ||
+ | * Your staff marks will not all be off cooldown when you try to repeat the rotation. You can skip swapping to staff every other rotation. | ||
+ | * {{Skill|Nightfall}} will trigger {{Relic|Relic of Fireworks}} for a nice damage boost as you prepare to enter Shroud. | ||
* Make sure your target is chilled before unleashing your high damage Shroud rotation. If following the rotation, your {{Skill|Well of Darkness}} will cover that, otherwise use {{Skill|Executioner's Scythe}} before spinning. | * Make sure your target is chilled before unleashing your high damage Shroud rotation. If following the rotation, your {{Skill|Well of Darkness}} will cover that, otherwise use {{Skill|Executioner's Scythe}} before spinning. | ||
* Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with {{Skill|Grasping Darkness}} and {{Skill|"Chilled to the Bone!"}}. | * Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with {{Skill|Grasping Darkness}} and {{Skill|"Chilled to the Bone!"}}. | ||
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===Notes and tips=== | ===Notes and tips=== | ||
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* Stay in melee range to benefit from {{Trait|Soul Eater}}. | * Stay in melee range to benefit from {{Trait|Soul Eater}}. | ||
* {{Skill|Death's Charge}} destroys projectiles. | * {{Skill|Death's Charge}} destroys projectiles. | ||
− | + | * {{Skill|Nightfall}} corrupts boons on enemies. | |
===Survivability=== | ===Survivability=== | ||
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* Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}}. | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}}. | ||
* {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | * {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
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* {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. | ||
* {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. | * {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. | ||
− | * {{Skill|"Chilled to the Bone!"}} - 2 seconds {{Tooltip|Stun}}. | + | * {{Skill|"Chilled to the Bone!"}} - 2 or 3 seconds of {{Tooltip|Stun}}. |
Revision as of 15:43, 30 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of Might, and is one of the most reliable open world builds.
Template Code
Skill Bar
Skill Variants
Healing Skills
- - condi cleanse.
Utility Skills
- - DPS option to replace when there's no need to pull mobs. Also provides might and stunbreaks
- - transfers conditions and chills.
- - destroys projectiles.
- - defense and life force generation.
- - minion with decent DPS
- - excellent mix of damage and defense.
Elite Skills
- - tanky CC pet.
- - burst damage. Use skill 4 and exit Lich Form immediatly.
Minions Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below.
- - it is usually better to run instead.
Specializations
Death Magic / Minions
If using several minions, Death Magic can replace Spite for a boost to defense, though this will drastically lower DPS. If using this, it is best to also take
in Reaper.
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- - extremely minor dps loss and easier to acquire. If you already have these, upgrading to Dragonhunter runes is a low priority.
- - budget dps, can replace Force.
- - defensive option, replaces Accuracy.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Reaper's damage relies on the trait chilled foes. The following skills apply chill:
to get a powerful modifier against- - one of the primary sources of chill, but requires the target to already be chilled.
- - one of the primary sources of chill, used at the start of the combo.
- , - if running them, these skills apply chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain.
- , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly.
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
Damage
Most of the damage comes from Reaper's Shroud thanks to
and together with the aforementioned . As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows:- Weapon swap has a long casting animation, but you can cancel it with
- Stability to ensure you do not get interrupted during your high damage Reaper's Shroud). (consider casting for
- inside your wells to make use of the whirl finisher.
- X2
- X2
- X2
- , , ,
- Use instead of Shroud autos if the enemy is below 50% hp.
- Do not interrupt Shroud autos to benefit from .
- If the enemy is below 50% HP, keep spamming Gravedigger.
- Your staff marks will not all be off cooldown when you try to repeat the rotation. You can skip swapping to staff every other rotation.
- will trigger for a nice damage boost as you prepare to enter Shroud.
- Make sure your target is chilled before unleashing your high damage Shroud rotation. If following the rotation, your will cover that, otherwise use before spinning.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with and .
Notes and tips
- Pull mobs together with and/or before bursting them all down.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud.
- Stay in melee range to benefit from .
- destroys projectiles.
- corrupts boons on enemies.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run .
- Stability. provides
Crowd Control
Ratings
Comments
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