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Difference between revisions of "Scourge - Condi Scourge"

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===Death Magic===
 
===Death Magic===
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.
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Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping.
 
{{Specialization|Death Magic|top|top|top|variant=y}}
 
{{Specialization|Death Magic|top|top|top|variant=y}}
 
* If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This is normally not needed as scourge is already relatively tanky.
 
* If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This is normally not needed as scourge is already relatively tanky.

Revision as of 16:45, 30 August 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 30, 2023 and is up to date for the October 8, 2024 patch.

Overview

Condition Scourge is a slow and steady build that deals damage through Torment Torment, Bleeding Bleeding, and Burning Burning.

Although it has low burst damage, condi scourge is a great build for open world due to its simplicity, tankiness, and amazing damage over time, making it great for solo or group play.

This build has access to barriers to absorb damage, passive defense from Blood as Sand, can remove boons from enemies with Devouring Darkness and Punishment skills such as Sand Flare, and can remove conditions from allies and itself with Nefarious Favor.


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Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
Pistol/X
Utility


Weapon Variants

If you don't have access to Weaponmaster Training with Secrets of the Obscure, you will not be able to wield a pistol. Instead, use only scepter.

  • Your choice of second offhand weapon doesn't matter much. You can use warhorn for extra CC, focus if you need extra boon removal, or only use torch for easier access to its good damage skills.

Skill Variants

Heal skill

Sand Flare provides a good mix of healing and barrier. You can consider other options:

  • Well of Blood provides slightly higher raw healing.
  • Consume Conditions is great vs. enemies that inflict conditions (though beware the self-inflicted Blind Blind from Master of Corruption).

Utility Skills

Blood Is Power is taken for damage and boon generation and should never be replaced. Epidemic is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. Trail of Anguish is a good stunbreak and provides Stability Stability. You can consider other alternatives:

  • Corrosive Poison Cloud - destroys projectiles.
  • Desiccate - boonstrip and damage.
  • Plague Signet - amazing condi transfer but beware of its passive when playing in groups.
  • Signet of Spite - single target damage.
  • Signet of Undeath provides good life force generation in long fights and can be used to revive an ally
  • Serpent Siphon - if you need Aegis Aegis to block a predictable but dangerous attack.
  • Spectral Armor - can replace Trail of Anguish to give up the Stability for life force generation.
  • Spectral Grasp - great CC or pull to cleave trash mobs.

Elite Skills

  • Summon Flesh Golem - tanky CC buddy.

Minions

Minions provide extra bodies for defense but will drastically lower DPS. Never use all minions, always keep Blood Is Power.

  • Summon Blood Fiend
  • Summon Shadow Fiend
  • Summon Bone Minions
  • Summon Flesh Golem

This still provides 3 minions, one of which has extremely high health and is good for CC.


Specializations

  • Parasitic Contagion - trades a large amount of damage for some sustain.
  • Abrasive Grit - when you need more condition cleanse.
  • Don't use Desert Empowerment because it requires a lot of boon duration to be useful, which you do not have as a dps build.

Death Magic

Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense. Replaces Soul Reaping.

  • If you ever need a lot of defense, use Death Magic with Putrid Defense + Dark Defiance + Corrupter's Fervor for permanent Protection Protection and large increase to your toughness. This is normally not needed as scourge is already relatively tanky.

Blood Magic

Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Do not use this specialization when playing solo.

  • When doing this, change your healing skill to Well of Blood.


Equipment

Ascended gear is not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge_-_Utility_Condi_DPS, which makes it a great option for general PVE

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Pistol
Viper
Sigil
Rune
x6


Relic
  • Relic of Akeem is by far the best option. You can trigger it easily with Vile Blast, Garish Pillar, or Oppressive Collapse.

Gear variants

  • Trailblazer Trailblazer can be used in open world to trade 10-15% DPS for a massive increase to health and defense. But this set is not useful for most content outisde of open world.
  • Celestial Celestial provides lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
  • Sigil of Superior Sigil of Geomancy + Sigil of Superior Sigil of Earth budget options while you work on acquiring the very expensive but very strong Superior Sigil of Torment and Superior Sigil of Bursting.
  • If you haven't yet unlocked Relic of Akeem, you can use Relic of the Fractal while you work on acquiring Akeem.
    • If you don't have access to expansion relics, you will have to resort to much weaker options such as Relic of the Cavalier, Relic of the Afflicted, or Relic of the Sunless.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

This build is extremely easy to deal damage with. Simply follow this priority list.

  1. Always have at least one Sand Shade manifested. This is extremely important, because you gain concentration and expertise from Sand Sage and defense from Blood as Sand, and inflict damage from Manifest Sand Shade. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
  2. Trigger Relic of Akeem (10 seconds internal cooldown).
  3. Use Nefarious Favor which deals great damage thanks to Sadistic Searing.
  4. Use Blood Is Power anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and Desert Shroud at the same time to trigger Plague Sending, but any condi transfer will work.
  5. Use Grasping Dead and Devouring Darkness off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them. The same applies to Weeping Shots and Vile Blast.
  6. Cast Oppressive Collapse and Harrowing Wave any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you Might Might.
  • Cast Plaguelands off-cooldown. This is your highest damage skill, so position it carefully.
  • Note that Devouring Darkness requires to enemy to aready be suffering from conditions to inflict Torment Torment. If that is not the case, this skill does nothing and should be delayed.
Opener
  1. Manifest Sand Shade
  2. Plaguelands
  3. Nefarious Favor
  4. Blood Is Power + Desert Shroud
  5. Vile Blast + Weeping Shots
  6. weapon swap weapon swap
  7. Devouring Darkness + Grasping Dead
  8. Harrowing Wave + Oppressive Collapse
  • Nefarious Favor will transfer the self-inflicted Poison Poison of Plaguelands (comes from Master of Corruption), while the Bleeding Bleeding remains and gets added to Blood Is Power. Then, Desert Shroud triggers Plague Sending to transfer the self-inflicted 3Bleeding Bleeding and the 2Torment Torment.
  • In this opener, Vile Blast is the skill that activates Relic of Akeem.


Sustain and defense

  • You're a fully ranged build, so always stay on the move while attacking.
  • Nefarious Favor converts your conditions into boons, and Desert Shroud can be used to transfer them in emergencies.
  • If you have trouble surviving, you can trait Parasitic Contagion.
  • If you are downed, don't give up. Life Leech might keep you alive while your conditions finish the enemy. Fetid Ground is also quite strong.


Crowd Control

  • Vile Blast - 1 second of stun.
  • Garish Pillar - 1 second of fear
  • Oppressive Collapse - 2 seconds of knockdown
  • Charge (necromancer) - 1 second of knockdown, but hits multiple times against big enemies. (if using Summon Flesh Golem


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Kirzan gave this build 5 stars • September 2023
Very, very strong currently (SotO release patch). For OW, I particularly enjoy going full Viper's, Parasitic Contagion and 2-3 minions. The DPS loss, while visible, isn't too bad, but the survivability is real good. You'll still instantly obliterate packs in the blink of an eye. Then you can fine tune defensive options for rougher champs. The barriers from the spec work real well with pets since they, by nature, hug your target, which is your shade. Of course, all subject to change when it gets nerfed :)
5 stars
Warming Hearth gave this build 5 stars • August 2023
Stronger than ever. The ability to wield a pistol thanks to Secrets of the Obscure provides even more damage. Together with its really good survivability, condi scourge is one of the best classes in the game right now.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
The 7/18 update patch fixed the mistakes of the 6/27 patch and now scourge is in a better state than it has ever been in. This is probably one of the strongest condition options in the game right now.

Comments

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