Difference between revisions of "Untamed - Celestial Brilliance Roamer"
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− | A | + | A Celestial Untamed build for WvW roaming, borrowing Staff from Druid and Dagger from Soulbeast in order to gain {{Skill|Solar Brilliance}} and {{Skill|Neurotoxin Burst}} as powerful new unleash skills. High sustain, medium damage. |
Revision as of 22:13, 18 October 2023
This is a test build. You may comment and rate it.
Focused on: Hybrid damage and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on October 18, 2023.
Overview
A Celestial Untamed build for WvW roaming, borrowing Staff from Druid and Dagger from Soulbeast in order to gain
and as powerful new unleash skills. High sustain, medium damage.
Skill Bar
Staff
Dagger/Dagger
Utility
Skill Variants
Utility
- over - passive healing plus a stunbreak and mass cleanse instead of defense against strike damage.
Template Code
[&DQQZNiE2SBoUGwAAGRsAALsAAACrAQAADxsAADsuAAAAAAAAAAAAAAAAAAADWgBnAFkAAA==]
Specializations
Variants
- makes you better at fighting boon-based bunker builds if you can give up some defense against conditions.
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Staff
Celestial
Celestial
Sigil
Sigil
Dagger
Celestial
Celestial
Dagger
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Usage
To be added.
Ratings
This build as it is, is extremely weighted towards defense and is very strong in that regard. In my play testing I found it to be able to do a surprising amount of Condition burst IF the skills hit, but as it stands with Staff as the secondary, it's condition application is limited and the power damage from Daggers feels lacking.
A minor change that I did to great success is swapping staff for Axe/Warhorn. The addition of Axe mainhand added a lot of additional Condi application and took advantage of the Celestial stats power a bit better than the daggers did. It also made "Let Loose" much more impactful of a trait at the loss of mobility and self healing.
Given the already extremely defensive nature of the build, I think the swap is justified, but the build does function as is, even if it lacks kill potential.
Sustain's really good but I think the damage is too low in WvW, especially now that Anet took away the best Fury source of the build. High sustain builds might simply outlast or stalemate this one but against burst builds this shouldn't lose.
Comments
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