Difference between revisions of "Virtuoso - Celestial Virtuoso Roamer"
Line 21: | Line 21: | ||
| weapon4 = torch | | weapon4 = torch | ||
| healing = Signet of the Ether | | healing = Signet of the Ether | ||
− | | utility1 = | + | | utility1 = Signet of Illusions |
| utility2 = Blink | | utility2 = Blink | ||
| utility3 = Signet of Midnight | | utility3 = Signet of Midnight | ||
Line 39: | Line 39: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcXOxgtQhUjD24BggGDAWUBggGDAWYB7RKaAQAAAAAAAAAAAAAAAAAAAAADWQBWAFcAAA==] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | |||
{{Specialization|Inspiration|bot|mid|bot}} | {{Specialization|Inspiration|bot|mid|bot}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Medic's Feedback}} could also be considered (especially when roaming in a group) as this is quite a strong rez trait, and giving up a bit of cleansing for it shouldn't be a problem on this build. It's useless in 1v1s though. | ||
+ | {{Specialization|Illusions|top|bot|mid}} | ||
{{Specialization|Virtuoso|top|top|top}} | {{Specialization|Virtuoso|top|top|top}} | ||
Line 56: | Line 58: | ||
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
− | | weapon2 = | + | | weapon2 = Shield |
− | | weapon3 = | + | | weapon3 = Staff |
| weapon4 = | | weapon4 = | ||
| sigil1 = Superior Sigil of Cleansing | | sigil1 = Superior Sigil of Cleansing | ||
Line 74: | Line 76: | ||
==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - better endurance regen equals more dodging. Dodging is a crucial part of your gameplay flow due to its synergy with various Virtuoso traits and of course it could help you avoid incoming damage too. |
− | * {{Food| | + | * {{Food|Spherified Peppercorn-Spiced Oyster Soup}} - passive damage mitigation and great stats. |
Line 84: | Line 86: | ||
==Usage== | ==Usage== | ||
− | |||
'''Elite specialization basics''' | '''Elite specialization basics''' | ||
* Shatters are replaced by Bladesongs (we're still going to refer to these as shatters). | * Shatters are replaced by Bladesongs (we're still going to refer to these as shatters). |
Revision as of 20:00, 20 October 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Hybrid damage and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on October 20, 2023 and is up to date for the October 8, 2024 patch.
Overview
A WvW Cele Virtuoso roaming build focusing on hybrid damage and high passive sustain.
Skill Bar
Staff
Scepter/Torch
Utility
Skill Variants
Weapons
Shield requires the Secrets of the Obscure expansion, if you don't have it then your options are:
- Torch - defensive weapon with condi cleanse, stealth and a delayed AoE CC.
- Pistol - better damage and a quick stun that could be used to set up burst.
Template Code
[&DQcXOxgtQhUjD24BggGDAWUBggGDAWYB7RKaAQAAAAAAAAAAAAAAAAAAAAADWQBWAFcAAA==]
Specializations
Variants
- could also be considered (especially when roaming in a group) as this is quite a strong rez trait, and giving up a bit of cleansing for it shouldn't be a problem on this build. It's useless in 1v1s though.
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Scepter
Celestial
Celestial
Shield
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Relics
- - trades healing for more cleansing.
Consumables
Food
- - better endurance regen equals more dodging. Dodging is a crucial part of your gameplay flow due to its synergy with various Virtuoso traits and of course it could help you avoid incoming damage too.
- - passive damage mitigation and great stats.
Utility
Usage
Elite specialization basics
- Shatters are replaced by Bladesongs (we're still going to refer to these as shatters).
- Instead of generating clones in combat you now stack Blades and Blades persist even after combat. The maximum count is 5 instead of 3.
- Bladesongs are a bit more clunky than regular shatters. They require you to face the target to activate and have a cast time, therefore cannot be used defensively while stunned.
General
- is a very simple yet versatile skill allowing you to chase enemies, retreat to the safety of the highghround, break stuns, or get around the map faster.
- 's more about securing a kill on an already pressured target rather than setting it up. The Moa doesn't last long and the Moa'd player has access to a few defensive/mobility skills to avoid your followup attacks if played well. This however is still great for denying low HP enemies access to their heals and cleanses inbetween two bursts.
Sustain
- For Virtuoso the best defense is a good offense. Bladesongs/Shatters are crucial for sustain.
- Shatter skills grant Aegis from while blocking an attack procs and , applying boons and generating 3 Blades.
- Aegis or any skill you have. also heals you whenever you block an attack, be it from
- Stocking a Blade heals you from the passive of , while using a shatter skills heals you via and even removes a condition.
- Try not to use the active of unless you're in serious trouble as the passive is way too valuable.
- Every Signet skill grants Stealth + and cleanses 5 conditions thanks to . SoM is the only mass condition cleanse in the build, keep that in mind when facing condition specs. Correcting mistakes or recovering from bursts becomes harder while this is on CD. . is your panic button: break stuns, applies
- Aegis, plus the multiple hits could rip Aegis from enemies and get rid of Blind in you so that your more important skills can connect. Aside from that it doesn't do much, it's by far your weakest shatter. acts as an instant cleanse and source of
- is your time out, protecting you from both direct damage and condition burst while also stocking Blades (and that has further synergy with the Signet heal).
- The build has plenty of ways to deal with conditions:
- Weapon swapping removes 3 conditions via .
- is your mass cleanse, removing a total of 5 conditions with .
- removes another one when you use your healing skill.
- cleanses whenever you shatter.
- Last but not least, is another source of cleansing when running Torch.
- Protection whens struck. can be used even while stunned, blinding nearby enemies and giving you a chance to gain
- Same goes for , you could use it to get out of harm's way even while stunned.
- needs to block an attack otherwise its chain skill (a copy of this skill) won't become available. Make sure that this happens even if your opponent is trying to play around it by briefly moving into hostile AoE fields or using the Echo of Memory right in the middle of an enemy's attack animation so they can't cancel in time.
Damage
- Every shatter inflicts Torment via .
- Try to use shatetrs with 4-5 Blades stocked if possible for maximum effect.
- is your main burst skill.
- is burst skill #2 but also more of a filler for dumping your Blades.
- As for weapon skills Scepter/Torch is the primary damaging set in the build. is a block with Blade generation that has nice synergy with all the other block related traits, you can always follow up here with a shatter.
Ratings
Defender Rune + Signet of the Ether combined with shatters granting Aegis and blocking attacks generating blades give this build some serious sustain, and the damage is rather strong as well. Going up against other Celestial builds might end up in a stalemate however.
A very survivable build: Inspiration paired with Rune of the Defender and Virtuoso traits gives this build disgusting levels of sustain. However the build lacks CC and damage as Virtuoso Bladesongs (even with Illusions traits) aren't enough to secure kills on anything that is not running full glass cannon. It lacks sources of might and burst damage from weapons. Can't really kill roaming bruisers such as Vindicator, Soulbeast, Harbringer, Bladesworn. Despite having 1200 range Shatters it cannot effectively chase squishier roamers such as Thieves or Rangers.
Comments
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