Difference between revisions of "Holosmith - Prot Holo Roamer"
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{{Build | {{Build | ||
| profession = Engineer | | profession = Engineer | ||
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| designed for = WvW Roaming | | designed for = WvW Roaming | ||
| focus = direct damage, mobility, control | | focus = direct damage, mobility, control | ||
− | | rating = | + | | rating = archived |
}} | }} | ||
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For the optional slot (or even over {{Skill|Elixir S}}): | For the optional slot (or even over {{Skill|Elixir S}}): | ||
− | * {{Skill|Elixir U}} - great skill against CC in general and the {{ | + | * {{Skill|Elixir U}} - great skill against CC in general and the {{Tooltip|Quickness}} can be used to enhance your burst. |
* {{Skill|Elixir Gun}} - more cleansing, healing, AoE damage (and a little bit of ranged damage). | * {{Skill|Elixir Gun}} - more cleansing, healing, AoE damage (and a little bit of ranged damage). | ||
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* {{Skill|Spectrum Shield}} - the most defensive skill on the list, great against any form of pressure. | * {{Skill|Spectrum Shield}} - the most defensive skill on the list, great against any form of pressure. | ||
− | * {{Skill|Thumper Turret}} - extremely versatile skill. Stunbreak/stability on toolbelt, total of 3 Blast finishers, CC, and even some potential {{ | + | * {{Skill|Thumper Turret}} - extremely versatile skill. Stunbreak/stability on toolbelt, total of 3 Blast finishers, CC, and even some potential {{Tooltip|Protection}} synergy. Consider picking up {{Trait|Experimental Turrets}} on Inventions when playing with this skill. |
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'''Runes''' | '''Runes''' | ||
− | * {{Rune|the Herald}} - very similar stats to Durability's and a 6th bonus that has synergy with various traits. Easier to obtain than the current rune. | + | * {{Rune|Superior Rune of the Herald}} - very similar stats to Durability's and a 6th bonus that has synergy with various traits. Easier to obtain than the current rune. |
==Consumables== | ==Consumables== |
Latest revision as of 17:28, 25 October 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage, Mobility and Control
Designed for: WvW Roaming
Difficulty:
TBD
Overview
A WvW Holosmith roaming build with high pressure and good sustain.
Skill Bar
Sword/Shield
Utility
Skill Bar Variants
Utility
For the optional slot (or even over
):- Quickness can be used to enhance your burst. - great skill against CC in general and the
- - more cleansing, healing, AoE damage (and a little bit of ranged damage).
- - the most defensive skill on the list, great against any form of pressure.
- Protection synergy. Consider picking up on Inventions when playing with this skill. - extremely versatile skill. Stunbreak/stability on toolbelt, total of 3 Blast finishers, CC, and even some potential
Template Code
[&DQMvGR0aOS4UARQBXgGGAF8BXgE1Fo0B+RISAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Diviner
Diviner
Ring
Captain
Captain
Ring
Knight
Knight
Sword
Berserker
Berserker
Shield
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Sigils
- over - better burst, less cleansing.
Runes
- - very similar stats to Durability's and a 6th bonus that has synergy with various traits. Easier to obtain than the current rune.
Consumables
Food
Utility
Usage
To be added
Ratings
An old staple of Holosmith roaming, bunker Holo is a solid 1vX oriented roaming spec and brings above average sustain and good damage avoidance/denial along with moderate damage and excellent CC and utility capabilities. More flexible in utility skill choice compared to other engi builds. Much better off against condition damage than an Explosive build as a result of cleanses on Inventions traitline and the right utility choice. I think this build is good for those of us who would like to run a bunker oriented holo or are bored of running Grenade Kit 24/7, although it lacks the massive burst of an Explosive traited holo. Nonetheless, a great duellist and powerful in outnumbered situations and a fine addition to any engi's roaming builds.
Comments
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