Difference between revisions of "Druid - Alacrity Support Condi DPS"
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==Overview== | ==Overview== | ||
− | Condi Druid is a variant of [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including {{tooltip|Alacrity}} and {{tooltip|Might}}. It also | + | Condi Druid is a variant of [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including {{tooltip|Alacrity}} and some {{tooltip|Might}}. It can also provide CC and utility from various pets and utility skills. |
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] will usually perform better. This guide assumes you are already an experienced Healing Druid player. | This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] will usually perform better. This guide assumes you are already an experienced Healing Druid player. | ||
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| profession = Ranger | | profession = Ranger | ||
| specialization = Druid | | specialization = Druid | ||
− | | weapon1 = | + | | weapon1 = Axe |
− | | weapon2 = | + | | weapon2 = Dagger |
− | | weapon3 = | + | | weapon3 = Dagger |
| weapon4 = Torch | | weapon4 = Torch | ||
| healing = Water Spirit | | healing = Water Spirit | ||
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| utility3 = Stone Spirit | | utility3 = Stone Spirit | ||
| elite = Spirit of Nature | | elite = Spirit of Nature | ||
− | | pet1 = | + | | pet1 = Jacaranda |
| pet2 = Electric Wyvern | | pet2 = Electric Wyvern | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | You can swap out | + | You can swap out Dagger/Torch for other weapons if needed. |
− | * '''Shortbow''' can be useful if the boss is frequently moving out of {{Skill|Bonfire}}. | + | * '''Shortbow''' can be useful if the boss is frequently moving out of {{Skill|Bonfire}}, or if you don't have access to Secrets of the Obscure. |
* '''Staff''' is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher. | * '''Staff''' is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher. | ||
===Pet Variants=== | ===Pet Variants=== | ||
− | + | Thanks to {{trait|Blood Moon}}, no pet can compete with {{tooltip|Jacaranda}} for damage. The second pet can be used for utility if desired. | |
* {{tooltip|Electric Wyvern}} and {{tooltip|Rock Gazelle}} deal mediocre DPS but provides very strong CC from their pet skills, {{Skill|Lightning Assault}} and {{Skill|Head Toss}}. You should have one of these as your secondary pet and swap to it if CC is needed. | * {{tooltip|Electric Wyvern}} and {{tooltip|Rock Gazelle}} deal mediocre DPS but provides very strong CC from their pet skills, {{Skill|Lightning Assault}} and {{Skill|Head Toss}}. You should have one of these as your secondary pet and swap to it if CC is needed. | ||
− | |||
In certain situations, you might also find these pets useful: | In certain situations, you might also find these pets useful: | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Skirmishing|top|bot| | + | {{Specialization|Skirmishing|top|bot|top}} |
{{Specialization|Nature Magic|top|mid|top}} | {{Specialization|Nature Magic|top|mid|top}} | ||
− | {{Specialization|Druid|bot| | + | {{Specialization|Druid|bot|bot|top}} |
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===Rotation=== | ===Rotation=== | ||
+ | |||
+ | [https://youtu.be/7NyLUxHCd8Y Video example] | ||
+ | |||
+ | |||
+ | ===Shortbow Rotation=== | ||
If possible, use {{Skill|Quick Shot}} and double dodge right at the start of phases to gain the buff from {{Trait|Light on your Feet}} | If possible, use {{Skill|Quick Shot}} and double dodge right at the start of phases to gain the buff from {{Trait|Light on your Feet}} | ||
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# Start on Axe/Torch and Jacaranda, and summon spirits | # Start on Axe/Torch and Jacaranda, and summon spirits | ||
# Swap pets (to Iboga) to trigger {{Trait|Spirited Arrival}} | # Swap pets (to Iboga) to trigger {{Trait|Spirited Arrival}} | ||
− | # {{Skill| | + | # {{Skill|Frost Spirit}} |
# Enter {{Skill|Celestial Avatar}} | # Enter {{Skill|Celestial Avatar}} | ||
# {{Skill|Seed of Life}} | # {{Skill|Seed of Life}} | ||
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# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
# Return to start of loop | # Return to start of loop | ||
− | |||
− | |||
− | |||
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===CC=== | ===CC=== | ||
* {{Skill|Lunar Impact}} | * {{Skill|Lunar Impact}} | ||
− | * | + | * {{Skill|Lightning Assault}} or {{Skill|Head Toss}} |
* {{Skill|Concussion Shot}} | * {{Skill|Concussion Shot}} | ||
* {{Skill|Point Blank Shot}} | * {{Skill|Point Blank Shot}} | ||
− | * {{Skill|Storm Spirit | + | * {{Skill|Storm Spirit}} |
* Swapping to staff or {{Skill|Celestial Avatar}} with {{Trait|Primal Echoes}} traited | * Swapping to staff or {{Skill|Celestial Avatar}} with {{Trait|Primal Echoes}} traited | ||
* {{Skill|Glyph of Equality}} | * {{Skill|Glyph of Equality}} | ||
* {{Skill|Glyph of the Tides}} (not recommended as you generally need this skill for other mechanics) | * {{Skill|Glyph of the Tides}} (not recommended as you generally need this skill for other mechanics) |
Revision as of 01:36, 30 October 2023
This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Condition damage, Healing and Support
Designed for: Raids
Overview
Condi Druid is a variant of Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including Alacrity and some Might. It can also provide CC and utility from various pets and utility skills.
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.
Skill Bar
Weapon Variants
You can swap out Dagger/Torch for other weapons if needed.
- Shortbow can be useful if the boss is frequently moving out of , or if you don't have access to Secrets of the Obscure.
- Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
Pet Variants
Thanks to Jacaranda for damage. The second pet can be used for utility if desired.
, no pet can compete with- Electric Wyvern and Rock Gazelle deal mediocre DPS but provides very strong CC from their pet skills, and . You should have one of these as your secondary pet and swap to it if CC is needed.
In certain situations, you might also find these pets useful:
- Red Moa provides Fury with its pet skill , useful if you're struggling with fury uptime.
- Jungle Stalker provides Might with its pet skill , useful if you're struggling with might uptime.
- Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
- Brown Bear provides for extremely condition-heavy fights.
Skill Variants
Healing
- is a good alternative to on condition-heavy fights (e.g. Slothasor). If you take this run .
- if is already covered.
Utility
- - As you're likely to only run Condi Druid if damage is more important than healing, you can probably swap out for this.
- Vulnerability. if the group lacks
- provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
- provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
- is a strong safety net for inexperienced groups.
- for extra CC.
Elite
- on fights where the immobilize is needed.
Template Code
Specializations
Trait Variants
- Fury in your subgroup. if there is no other source of
- Daze triggers when entering Celestial Avater}. if you are using any heal other than and don't need the extra CC (the
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
x18
Equipment Variants
- If extra might generation is required, can be replaced with . This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a cast, might will drop.
- Celestial stats will give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for Seraph stats to retain your healing power and boon duration, or Viper stats to focus on damage.
Consumables
Food
- - the lifesteal is very helpful for quickly charging Astral Force.
Utility
- or
Usage
Rotation
Shortbow Rotation
If possible, use
and double dodge right at the start of phases to gain the buff fromOpener
- Start on Axe/Torch and Jacaranda, and summon spirits
- Swap pets (to Iboga) to trigger
- Enter
- Exit (assuming you are at 25 might stacks)
- Weapon swap
Loop
- Autoattack until is available
- Autoattack until
- Autoattack until is available
- Weapon swap
- Enter
- Spam CA skills until you're at 25 might
- Exit
- Weapon swap
- Return to start of loop
General Tips
- Use spirit active skills whenever they come off cooldown
- You are free to enter at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.
See Build:Druid - Boon Support Healer for general Druid tips.
CC
- or
- Swapping to staff or with traited
- (not recommended as you generally need this skill for other mechanics)
Ratings
Comments
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