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Difference between revisions of "Druid - Alacrity Support Condi DPS"

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==Overview==
 
==Overview==
Condi Druid is a variant of [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including {{tooltip|Alacrity}} and some {{tooltip|Might}}. It can also provide CC and utility from various pets and utility skills.
+
Condi Druid is a variant of [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including {{tooltip|Alacrity}} and some {{tooltip|Might}}. It can also provide CC and utility from various pets and utility skills. Unfortunately, bringing any utility cuts heavily into its damage and unlike practically every other dps-boon build, it provides no {{tooltip|Fury}} by default, meaning the {{tooltip|Quickness}} support much provide 100%.
  
 
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] will usually perform better. This guide assumes you are already an experienced Healing Druid player.
 
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case [[Build:Druid - Boon Support Healer|Druid - Boon Support Healer]] will usually perform better. This guide assumes you are already an experienced Healing Druid player.
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| weapon3 = Dagger
 
| weapon3 = Dagger
 
| weapon4 = Torch
 
| weapon4 = Torch
| healing = Water Spirit
+
| healing = Healing Spring
| utility1 = Frost Spirit
+
| utility1 = Spike Trap
| utility2 = Sun Spirit
+
| utility2 = Sharpening Stone
| utility3 = Stone Spirit
+
| utility3 = Sun Spirit
| elite = Spirit of Nature
+
| elite = Entangle
 
| pet1 = Jacaranda
 
| pet1 = Jacaranda
 
| pet2 = Electric Wyvern
 
| pet2 = Electric Wyvern
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===Skill Variants===
 
===Skill Variants===
  
'''Healing'''
+
'''Healing'''<br>
* {{Skill|Healing Spring}} is a good alternative to {{Skill|Water Spirit}} on condition-heavy fights (e.g. Slothasor). If you take this run {{Trait|Trapper's Expertise}}.
+
The {{tooltip|Regeneration}} from {{skill|Healing Spring}} can be very helpful for generating Astral Force, but if there's a dedicated healer in your subgroup it will be overwritten by theirs, making the skill rather useless.
* {{Skill|Glyph of Rejuvenation}} if {{Skill|Water Spirit}} is already covered.
+
* {{Skill|Water Spirit}} can be taken if the {{tooltip|Vigor}} will be helpful, and is a consistent group heal.
 +
* {{Skill|Glyph of Rejuvenation}} is your largest group heal if used inside CA.
 +
* {{skill|"We Heal As One!"}} offers a DPS boost as it transfers boons to your pet. It is also a massive self-heal.
  
  
'''Utility'''
+
'''Utility'''<br>
* {{Skill|Sharpening Stone}} - As you're likely to only run Condi Druid if damage is more important than healing, you can probably swap {{Skill|Stone Spirit}} out for this.
+
{{skill|Sun Spirit}} is decent damage, and provides ~10 stacks of {{tooltip|Might}} to the group. The other two utility skills are a significant DPS loss to replace.
* {{Skill|Storm Spirit}} if the group lacks {{tooltip|Vulnerability}}.
+
* {{skill|Glyph of Alignment}} is the best utility option if you want to go for maximum DPS.
 +
* {{skill|Stone Spirit}} provides ~50% protection uptime and on-demand {{tooltip|Aegis}}.
 
* {{Skill|Glyph of the Tides}} provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
 
* {{Skill|Glyph of the Tides}} provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
 +
* {{skill|Glyph of Equality}} for extra CC or group {{tooltip|Stability}}.
 
* {{Skill|"Protect Me!"}} provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
 
* {{Skill|"Protect Me!"}} provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
 
* {{Skill|"Search and Rescue!"}} is a strong safety net for inexperienced groups.
 
* {{Skill|"Search and Rescue!"}} is a strong safety net for inexperienced groups.
* {{Skill|Glyph of Equality}} for extra CC.
 
 
 
'''Elite'''
 
* {{Skill|Entangle}} on fights where the immobilize is needed.
 
  
  
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQQeLRkZBRclDwAAvAAAAL0AAAC5AAAAlwEAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQQeHSE3BR+hACUPGwAbAL8AvwC9AL0AwACXATksAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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==Equipment==
 
==Equipment==
 
{{PvE equipment
 
{{PvE equipment
| stats = Celestial
+
| stats = Ritualist
 
| weight = Medium
 
| weight = Medium
 
| rune = Superior Rune of the Afflicted
 
| rune = Superior Rune of the Afflicted
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| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Dagger
 
| weapon2 = Dagger
| sigil1 = Superior Sigil of Bursting
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| sigil1 = Superior Sigil of Geomancy
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
 
| weapon3 = Dagger
 
| weapon3 = Dagger
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===Equipment Variants===
 
===Equipment Variants===
* {{tooltip|Celestial stats}} will give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for {{tooltip|Seraph stats}} to retain your healing power and boon duratione.
+
* {{tooltip|Celestial stats}} will provide healing power if you wish to fulfil a hybrid healer role.
 +
** {{tooltip|Celestial stats}} will also give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for {{tooltip|Seraph stats}} to retain your healing power and boon duration.
  
  

Revision as of 18:04, 30 October 2023

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Condition damageHealing and Support

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
TBD

Overview

Condi Druid is a variant of Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides boons to its subgroup including Alacrity Alacrity and some Might Might. It can also provide CC and utility from various pets and utility skills. Unfortunately, bringing any utility cuts heavily into its damage and unlike practically every other dps-boon build, it provides no Fury Fury by default, meaning the Quickness Quickness support much provide 100%.

This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage. If this is not the case Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.


Skill Bar

Jacaranda
Electric Wyvern
Axe/Dagger
Dagger/Torch
Utility


Weapon Variants

You can swap out Dagger/Torch for other weapons if needed.

  • Shortbow can be useful if the boss is frequently moving out of Bonfire, or if you don't have access to Secrets of the Obscure.
  • Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.


Pet Variants

Thanks to Blood Moon, no pet can compete with Jacaranda Jacaranda for damage. The second pet can be used for utility if desired.

  • Electric Wyvern Electric Wyvern and Rock Gazelle Rock Gazelle deal mediocre DPS but provides very strong CC from their pet skills, Lightning Assault and Head Toss. You should have one of these as your secondary pet and swap to it if CC is needed.

In certain situations, you might also find these pets useful:

  • Red Moa Red Moa provides Fury Fury with its pet skill Furious Screech, useful if you're struggling with fury uptime.
  • Jungle Stalker Jungle Stalker provides Might Might with its pet skill Mighty Roar, useful if you're struggling with might uptime.
  • Wolf Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
  • Brown Bear Brown Bear provides Shake It Off for extremely condition-heavy fights.


Skill Variants

Healing
The Regeneration Regeneration from Healing Spring can be very helpful for generating Astral Force, but if there's a dedicated healer in your subgroup it will be overwritten by theirs, making the skill rather useless.

  • Water Spirit can be taken if the Vigor Vigor will be helpful, and is a consistent group heal.
  • Glyph of Rejuvenation is your largest group heal if used inside CA.
  • "We Heal As One!" offers a DPS boost as it transfers boons to your pet. It is also a massive self-heal.


Utility
Sun Spirit is decent damage, and provides ~10 stacks of Might Might to the group. The other two utility skills are a significant DPS loss to replace.

  • Glyph of Alignment is the best utility option if you want to go for maximum DPS.
  • Stone Spirit provides ~50% protection uptime and on-demand Aegis Aegis.
  • Glyph of the Tides provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
  • Glyph of Equality for extra CC or group Stability Stability.
  • "Protect Me!" provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
  • "Search and Rescue!" is a strong safety net for inexperienced groups.


Template Code

[&DQQeHSE3BR+hACUPGwAbAL8AvwC9AL0AwACXATksAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Spotter if there is no other source of Fury Fury in your subgroup.
  • Cultivated Synergy if you are using any heal other than Water Spirit and don't need the extra CC (the Daze Daze triggers when entering Celestial Avater}.


Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Axe
Ritualist
Dagger
Ritualist
Sigil
Sigil
Dagger
Ritualist
Torch
Ritualist
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • Celestial stats Celestial stats will provide healing power if you wish to fulfil a hybrid healer role.
    • Celestial stats Celestial stats will also give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for Seraph stats Seraph stats to retain your healing power and boon duration.


Consumables

Food

  • - the lifesteal is very helpful for quickly charging Astral Force.


Utility

  • or


Usage

Rotation

Video example


Shortbow Rotation

If possible, use Quick Shot and double dodge right at the start of phases to gain the buff from Light on your Feet

Opener

  1. Start on Axe/Torch and Jacaranda, and summon spirits
  2. Swap pets (to Iboga) to trigger Spirited Arrival
  3. Frost Spirit
  4. Enter Celestial Avatar
  5. Seed of Life
  6. Rejuvenating Tides
  7. Seed of Life
  8. Natural Convergence
  9. Seed of Life
  10. Exit Celestial Avatar (assuming you are at 25 might stacks)
  11. Winter's Bite
  12. Bonfire
  13. Throw Torch
  14. Splitblade
  15. Weapon swap Weapon swap


Loop

  1. Poison Volley
  2. Crippling Shot
  3. Autoattack until Poison Volley is available
  4. Poison Volley
  5. Autoattack until Crippling Shot
  6. Crippling Shot
  7. Autoattack until Poison Volley is available
  8. Poison Volley
  9. Weapon swap Weapon swap
  10. Throw Torch
  11. Winter's Bite
  12. Splitblade
  13. Enter Celestial Avatar
  14. Spam CA skills until you're at 25 might
  15. Exit Celestial Avatar
  16. Bonfire
  17. Splitblade
  18. Winter's Bite
  19. Throw Torch
  20. Weapon swap Weapon swap
  21. Return to start of loop


General Tips

  • Use spirit active skills whenever they come off cooldown
  • You are free to enter Celestial Avatar at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.

See Build:Druid - Boon Support Healer for general Druid tips.


CC

  • Lunar Impact
  • Lightning Assault or Head Toss
  • Concussion Shot
  • Point Blank Shot
  • Storm Spirit
  • Swapping to staff or Celestial Avatar with Primal Echoes traited
  • Glyph of Equality
  • Glyph of the Tides (not recommended as you generally need this skill for other mechanics)


Ratings

This build has a rating of 4 stars based on 10 votes.
Log in or register to rate this build.
1 star
Ethan gave this build 1 star • November 2024
Doesn't function anymore because of the alactrity trait moving into the grandmaster slot which contends with the damage trait. Unless the alactrity trait moves to a different slot or back to nature magic, this build is pretty terrible
1 star
Sina gave this build 1 star • February 2024
Please don't try to use/adjust this to the 2024 meta, it's been nerfed into unusability,.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong "off-healer" in semi-experienced groups. This build provides a fair amount of DPS, while still providing might and Druid utility for raid mechanics.
5 stars
Gale gave this build 5 stars • August 2016
Fantastic support potential that shines in mirror or balanced compositions. It's very flexible and carries several viable build variants to augment any party - in addition to the druid support staples. The only real drawback is that it possesses less healing than power-based Druid builds and struggles if the team eats lots of spike damage.
5 stars
Paprikaspice gave this build 5 stars • March 2016
Relative to other condi classes, this brings poor personal dps but more than makes up for it with unique and amazing group buffs that dont duplicate with a second druid. Spirit buffs for 10 instead of 5, more stacks of gotl and on sab, more spotter. Also has decent healing. I dont see why you would take alignment over frost spirit though
5 stars
XDeadzX gave this build 5 stars • February 2016
A great DPS build, but seriously lacking during movement phases. Swapping to shortbow loses about 30% DPS in my testing, but it beats axe/torch at movement. Not better than a few other classes for movement (a good aiming engi, necro) Super doable for Sabetha, mostly for gors, but not great for VG. It does bring a bunch of great buffs for the party, so that's a huge plus group wide.
5 stars
Octavianrb gave this build 5 stars • February 2016
Much better than the power version of the offensive druid. Higher DPS, and more versatile. Probably not ideal for VG, but really shines on Gorseval and Sabetha. I would add a note about shortbow for purposes of kiting Sab.
5 stars
Chase gave this build 5 stars • February 2016
Much easier than engi but still high enough DPS to get the job done. Healing is a bit harder but totally do-able and the rotation becomes a lot easier with some practice and learning which skills/weapon swaps are important to do and when.
5 stars
Nike gave this build 5 stars • February 2016
Definitely a step up from Berserker druid in DPS. Should be tagged as meta.
5 stars
DEKeyz2Chaos gave this build 5 stars • February 2016
Pretty strong damage as long as your group can survive low heals. A solid raid team can get through raid wing 1 with double condi druids as healers.

Comments

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