Difference between revisions of "Vindicator - Invocation Death Drop Roamer"
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| designed for = WvW Roaming | | designed for = WvW Roaming | ||
| focus = direct damage, sustain | | focus = direct damage, sustain | ||
− | | rating = | + | | rating = archived |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkMKwM5RR3cEdwR1BHUESsSKxIGEgYSyhHKEQcCBwIGEisS1BEGEisS1BECMgBZAAA=] |
}} | }} | ||
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* {{Trait|Charged Mists}} allows you to spend more energy each legend swap cycle, giving you more of everything. | * {{Trait|Charged Mists}} allows you to spend more energy each legend swap cycle, giving you more of everything. | ||
* {{Trait|Roiling Mists}} is an excellent passive damage boost that pushes you near the crit cap, and the build has permanent {{Tooltip|Fury}} uptime to go with it. | * {{Trait|Roiling Mists}} is an excellent passive damage boost that pushes you near the crit cap, and the build has permanent {{Tooltip|Fury}} uptime to go with it. | ||
− | {{Specialization|Vindicator|top| | + | {{Specialization|Vindicator|top|bot|top}} |
===Specialization Variants=== | ===Specialization Variants=== | ||
Devastation over Salvation could also work. This results in far higher damage but much lower sustain, making the build a lot less forgiving to play: | Devastation over Salvation could also work. This results in far higher damage but much lower sustain, making the build a lot less forgiving to play: | ||
− | {{Specialization|Devastation| | + | {{Specialization|Devastation|top|bot|mid|variant=y}} |
'''Variants''' | '''Variants''' | ||
* {{Trait|Dance of Death}} offers better sustain. | * {{Trait|Dance of Death}} offers better sustain. | ||
− | |||
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| backpiece = Berserker | | backpiece = Berserker | ||
| amulet = Berserker | | amulet = Berserker | ||
+ | | relic = Relic of Evasion | ||
}} | }} | ||
− | + | <!--'''Runes''' | |
− | |||
− | '''Runes''' | ||
There are plenty of other viable runes for this build, including: | There are plenty of other viable runes for this build, including: | ||
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* {{Rune|Superior Rune of Fireworks}} - good stats and an even better 6th proc. The {{Tooltip|Vigor}} from this rune allows you to run {{Trait|Song of Arboreum}} for better endurance regen. | * {{Rune|Superior Rune of Fireworks}} - good stats and an even better 6th proc. The {{Tooltip|Vigor}} from this rune allows you to run {{Trait|Song of Arboreum}} for better endurance regen. | ||
− | * {{Rune|Superior Rune of Surging}} - the {{Skill|Shocking Aura}} proc from the 6th bonus works quite well with the instant cast {{Skill|Urn of Saint Viktor}} when you're under heavy pressure, easily stopping any burst attempts if the enemies didn't have {{Tooltip|Stability}}. The stats are nice too. | + | * {{Rune|Superior Rune of Surging}} - the {{Skill|Shocking Aura}} proc from the 6th bonus works quite well with the instant cast {{Skill|Urn of Saint Viktor}} when you're under heavy pressure, easily stopping any burst attempts if the enemies didn't have {{Tooltip|Stability}}. The stats are nice too.--> |
+ | |||
+ | '''Relics''' | ||
+ | |||
+ | The combination of {{Relic|Relic of Evasion}} and the trait {{Trait|Song of Arboreum}} provides quite a lot of extra endurance regen which is important for various trait synergies. If you want to play a more offensive version of the build you could play with a different relic too, but in that case you should go for {{Trait|Angsiyan's Trust}} and using endurance regen food is highly recommended. Other viable relic options are: | ||
+ | * {{Relic|Relic of Isgarren}} - better burst damage. | ||
+ | |||
+ | * {{Relic|Relic of the Daredevil}} - improves the consistency of some of your harder hitting skills. Has some anti-synergy with {{Trait|Roiling Mists}} but works well with other Invocation GM traits. | ||
==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{Food|Holographic Super Cake}} - extra endurance regen and the healing procs ensure effortless 100% uptime on {{Trait|Unyielding Devotion}}. | + | * {{Food|Holographic Super Cake}} - extra endurance regen, and the healing procs ensure effortless 100% uptime on {{Trait|Unyielding Devotion}}. |
* {{Food|Bowl of Orrian Truffle and Meat Stew}} - same as the previous option but offers slightly higher damage instead of sustain. More endurance means more dodges, and dodging is a key part of the build. | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - same as the previous option but offers slightly higher damage instead of sustain. More endurance means more dodges, and dodging is a key part of the build. |
Latest revision as of 17:45, 11 November 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage and Sustain
Designed for: WvW Roaming
Overview
A Power damage focused Vindicator build with good sustain. It's not quite as durable as the Retribution version but the damage is higher and it's still fairly tanky. It's possible to push this build even further into the high risk, high reward territory by taking Devastation but the loss of cleansing could hurt a lot in certain matchups.
Skill Bar
Template Code
Specializations
Variants
All 3 options are viable for the last slot of Invocation:
- Quickness uptime and has synergy with Devastation if you're running that. improves
- allows you to spend more energy each legend swap cycle, giving you more of everything.
- Fury uptime to go with it. is an excellent passive damage boost that pushes you near the crit cap, and the build has permanent
Specialization Variants
Devastation over Salvation could also work. This results in far higher damage but much lower sustain, making the build a lot less forgiving to play:
Variants
- offers better sustain.
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Marauder
Marauder
x6
x18
Relics
The combination of
and the trait provides quite a lot of extra endurance regen which is important for various trait synergies. If you want to play a more offensive version of the build you could play with a different relic too, but in that case you should go for and using endurance regen food is highly recommended. Other viable relic options are:- - better burst damage.
- - improves the consistency of some of your harder hitting skills. Has some anti-synergy with but works well with other Invocation GM traits.
Consumables
Food
- - extra endurance regen, and the healing procs ensure effortless 100% uptime on .
- - same as the previous option but offers slightly higher damage instead of sustain. More endurance means more dodges, and dodging is a key part of the build.
- - great offensive stats and extra tankiness via damage reduction.
Utility
- or , whichever is cheaper.
Usage
To be added
Ratings
Comments
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