Difference between revisions of "Scourge - Cele Alac"
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==Overview== | ==Overview== |
Latest revision as of 18:12, 14 December 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage, Dps, Burst, Boonrip and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
Overview
A build designed to strip boons and lay down high spike damage while applying Alacrity.
Skill Bar
Axe/Focus
Greatsword
Utility
Template Code
[]
Specializations
Variants
- slightly higher DPS
Variants
- if Life Force generation is an issue
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Axe
Celestial
Celestial
Focus
Celestial
Celestial
Sigil
Sigil
greatsword
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
- Speed - utility
- Isgarren - damage
- Thief - damage alternative
Equipment Variants
Sigils
Consumables
-
- Any 100 concentration personal food is viable, since most commanders won't drop this feast
Usage (WIP)
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Shades
- Sustained pressure
- Single target damage
- Low
- Support
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This builds has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
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Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use and when the enemy group is pushing towards you or your group is in melee
- Avoid casting
- Save your final charge of when there is 15 seconds or less left on 's cooldown
+ when there is 12 seconds or less left on 's cooldown
- While is your only stunbreak, it can be used for unlimited target boon rip if you feel your party support is good enough
Shades
- Your shade spike consists of casting before casting, in order:
- These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force
Sustained pressure
- Use Weapon Swap and use it again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after
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Single target damage
- Use ⇒ ⇒ pick off isolated players
Support
- Barrier lasts 5 seconds after application before decaying
- Use and before pushes and during extended engages
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- Use as a desperation condition clear if you have no other options
Ratings
Comments
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