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Difference between revisions of "Bladesworn - Alacrity Support Power DPS"

 
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| specialization = Bladesworn
 
| specialization = Bladesworn
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = draft
+
| rating = test
 
| focus = Direct Damage, Support
 
| focus = Direct Damage, Support
 
| meta =  
 
| meta =  
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
+
No longer a quickness option, Bladesworn can now provide {{tooltip|Alacrity}} via {{trait|Daring Dragon}}, though its ability to provide boons other than {{tooltip|Alacrity}} is limited.
  
This build provides permanent uptimes of {{tooltip|Quickness}} and {{tooltip|Fury}}, along with around 70% {{tooltip|Resistance}} and 7 stacks of {{tooltip|Might}}. It can also provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline.
+
The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from [[Build:Bladesworn_-_Power_DPS|Bladesworn - Power DPS]], and {{skill|Dragonspike Mine}} allows for a large buffer of {{tooltip|Alacrity}} to be built up immediately, making the build relatively efficient at handling mechanics.
  
 +
It also has access to some incidental support from the Tactics traitline.
  
  
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| profession = Warrior
 
| profession = Warrior
 
| specialization = Bladesworn
 
| specialization = Bladesworn
| weapon1 = Axe
+
| weapon1 = Sword
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| healing = "To the Limit!"
 
| healing = "To the Limit!"
| utility1 = Banner of Tactics
+
| utility1 = Flow Stabilizer
| utility2 = Banner of Strength
+
| utility2 = Dragonspike Mine
| utility3 = Banner of Discipline
+
| utility3 = Overcharged Cartridges
 
| elite = Tactical Reload
 
| elite = Tactical Reload
 
}}
 
}}
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIEHzMWRCumAKYAsACwAKwArACqAKoA/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIEHwsVRDumAKYA8hryGvAa8Br9Gv0a/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Strength|bot|bot|top|}}
 
{{Specialization|Strength|bot|bot|top|}}
{{Specialization|Discipline|mid|top|top|}}
+
{{Specialization|Tactics|top|top|top|}}
{{Specialization|Bladesworn|bot|mid|mid|}}
+
{{Specialization|Bladesworn|bot|mid|bot|}}
 
 
 
 
===Phalanx Strength Variant===
 
In the event you are required to provide {{tooltip|Might}} to your subgroup, replace '''Strength''' with '''Tactics''':
 
{{Specialization|Tactics|top|top|bot|variant=y}}
 
  
 +
* On encounters that corrupt boons, you should not run {{trait|Martial Cadence}} as the {{tooltip|Stability}} will be converted into {{tooltip|Fear}}.
  
  
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| weight = Heavy
 
| weight = Heavy
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of Infiltration
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Axe
+
| weapon1 = Sword
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
Line 60: Line 58:
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| head =  
+
| relic = Relic of Peitha
 +
| head = Assassin
 
| shoulders =  
 
| shoulders =  
 
| chest =  
 
| chest =  
| hands =  
+
| hands = Assassin
 
| legs =  
 
| legs =  
 
| feet =  
 
| feet =  
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}}
 
}}
  
* As you overcap crit with this setup, it is a small DPS increase to swap in {{tooltip|Diviner stats}} gear up to ~10% boon duration whilst remaining crit-capped.
+
* You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}).
* On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a {{Sigil|Superior Sigil of Impact}} instead of the {{Sigil|Superior Sigil of Accuracy}}.
+
* In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}.
** In this case, it would be optimal to have the weapon with {{Sigil|Superior Sigil of Impact}} use {{tooltip|Assassin stats}}, and also use {{food|Plate of Truffle Steak}} (or ascended versions) as your food.
+
* {{relic|Relic of the Thief}} is the best relic for players that don't own Secrets of the Obscure.
  
  
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==Usage==
 
==Usage==
  
===Banner Usage===
+
===Rotation===
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your Dragon Trigger. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain {{tooltip|Quickness}}, then swapping in {{tooltip|Diviner stats}} gear is very efficient.
 
  
 
===Rotation===
 
 
<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
  
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}.  
+
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both stacks of {{skill|Flow Stabilizer}}, {{skill|"To the Limit!"}} and {{skill|Tactical Reload}}. You can also precast {{skill|Overcharged Cartridges}}.  
  
 
Start on your '''Gunsaber'''.
 
Start on your '''Gunsaber'''.
# {{Skill|"To the Limit!"}} to start generating flow
+
# {{Skill|Overcharged Cartridges}}
# Drop Banners on your group once the boon rip occurs (applies to raids, strikes and the Sunqua Peak fractal)
+
# {{Skill|Dragon Trigger}}
# {{Skill|Tactical Reload}}
+
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
+
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Dragonspike Mine}} - run a few steps back towards your target before activating '''Dragon Trigger'''
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
 
 +
 
 +
<big>'''Sword Loop'''</big>
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
# {{Skill|Cyclone Axe}}
+
# {{Skill|Final Thrust}}
 
# {{Skill|Gunstinger}}
 
# {{Skill|Gunstinger}}
# {{Skill|Throw Axe}}
+
# {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2
# Autoattack until '''Dragon Trigger''' is available
+
# {{Skill|Dragon's Roar}}
 +
# {{skill|Overcharged Cartridges}}
 +
 
 +
 
 +
<big>'''Gunsaber Loop'''</big>
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Blooming Fire}}
 
# {{tooltip|Artillery Slash}}
 
# {{tooltip|Artillery Slash}}
 
# {{tooltip|Cyclone Trigger}}
 
# {{tooltip|Cyclone Trigger}}
# {{tooltip|Blooming Fire}}
+
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} x2
# {{Skill|Sheathe Gunsaber}}
+
# {{skill|Overcharged Cartridges}}
 
 
 
 
<big>'''Loop'''</big>
 
 
 
Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:
 
# {{Skill|Gunstinger}}, if available
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Throw Axe}}
 
# Autoattack until '''Dragon Trigger''' is available
 
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Dragonspike Mine}} - sometimes you will have time to do some autos first
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
# {{tooltip|Cyclone Trigger}}, or {{tooltip|Artillery Slash}} if {{tooltip|Cyclone Trigger}} is not available
 
#* You will have more time on loops after using {{skill|Tactical Reload}}, so use {{tooltip|Blooming Fire}} + {{tooltip|Artillery Slash}} + {{tooltip|Cyclone Trigger}} instead
 
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
 +
# Return to start of '''Sword''' loop
  
* It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 4 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.
 
* Use {{skill|Tactical Reload}} off cooldown, though it is lower priority than recasting banners.
 
 
 
[https://youtu.be/QPrh0p0k-G8 Video example]
 
  
 +
* Use {{skill|Tactical Reload}} and {{skill|Flow Stabilizer}} off cooldown.
 +
* Use {{skill|"To the Limit!"}} whenever your Flow generation gets low.
 +
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
  
<big>'''Loop Explanation'''</big>
 
  
Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:
+
[https://youtu.be/eJBdqP6OB9U Video example]
* We want to use {{Skill|Gunstinger}} before {{Skill|Dragon's Roar}} both to front-load damage, but also to prevent {{Skill|Dragon's Roar}} sitting at maximum charges.
 
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. So it is safer to use it as early as possible to avoid this.
 
  
  
 
===General Tips===
 
===General Tips===
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
+
* The amount of {{tooltip|Alacrity}} provided is independent of the amount of charges {{tooltip|Dragon Slash - Force}} uses, allowing you to maintain {{tooltip|Alacrity}} during downtime with minimal flow.
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
+
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early.  
 +
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to correct your positioning or prevent getting knocked out of Dragon Trigger.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.

Latest revision as of 02:18, 14 March 2024

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Difficulty:
Normal
This build was last updated on March 14, 2024.

Overview

No longer a quickness option, Bladesworn can now provide Alacrity Alacrity via Daring Dragon, though its ability to provide boons other than Alacrity Alacrity is limited.

The incredibly high base duration of the trait means that no boon duration is required and gear can be reused from Bladesworn - Power DPS, and Dragonspike Mine allows for a large buffer of Alacrity Alacrity to be built up immediately, making the build relatively efficient at handling mechanics.

It also has access to some incidental support from the Tactics traitline.


Skill Bar

Sword/Pistol
Utility


Template Code

[&DQIEHwsVRDumAKYA8hryGvAa8Br9Gv0a/Br8GgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • On encounters that corrupt boons, you should not run Martial Cadence as the Stability Stability will be converted into Fear Fear.


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Assassin
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You want to hit 2217 precision (with a Sigil of Superior Sigil of Accuracy).
  • In strikes where the boss gets Exposed Exposed, or at Keep Construct, it would be more beneficial to swap the Sigil of Superior Sigil of Force for a Sigil of Superior Sigil of Impact.
  • Relic of the Thief is the best relic for players that don't own Secrets of the Obscure.


Consumables

Food:

  • or ascended versions


Utility:


Usage

Rotation

Opener

If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of Fierce as Fire. Pre-cast both stacks of Flow Stabilizer, "To the Limit!" and Tactical Reload. You can also precast Overcharged Cartridges.

Start on your Gunsaber.

  1. Overcharged Cartridges
  2. Dragon Trigger
  3. Flicker Step Flicker Step just before Dragon Slash is fully charged
  4. Dragon Slash - Force Dragon Slash - Force
  5. Dragonspike Mine - run a few steps back towards your target before activating Dragon Trigger
  6. Dragon Trigger
  7. Dragon Slash - Force Dragon Slash - Force
  8. Sheathe Gunsaber


Sword Loop

  1. Dragon's Roar
  2. Final Thrust
  3. Gunstinger
  4. Sever Artery Gash Hamstring x2
  5. Dragon's Roar
  6. Overcharged Cartridges


Gunsaber Loop

  1. Dragon Trigger
  2. Flicker Step Flicker Step just before Dragon Slash is fully charged
  3. Dragon Slash - Force Dragon Slash - Force
  4. Blooming Fire Blooming Fire
  5. Artillery Slash Artillery Slash
  6. Cyclone Trigger Cyclone Trigger
  7. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust x2
  8. Overcharged Cartridges
  9. Dragon Trigger
  10. Flicker Step Flicker Step just before Dragon Slash is fully charged
  11. Dragon Slash - Force Dragon Slash - Force
  12. Dragonspike Mine - sometimes you will have time to do some autos first
  13. Dragon Slash - Force Dragon Slash - Force
  14. Sheathe Gunsaber
  15. Return to start of Sword loop


  • Use Tactical Reload and Flow Stabilizer off cooldown.
  • Use "To the Limit!" whenever your Flow generation gets low.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard to generate extra charges of Fierce as Fire, to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.


Video example


General Tips

  • The amount of Alacrity Alacrity provided is independent of the amount of charges Dragon Slash - Force Dragon Slash - Force uses, allowing you to maintain Alacrity Alacrity during downtime with minimal flow.
  • Dragon's Roar will interrupt the cast time of skills other than Gunstinger if used too early.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard and/or Flicker Step Flicker Step to correct your positioning or prevent getting knocked out of Dragon Trigger.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip skills in your rotation if it is already available.


Ratings

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