Difference between revisions of "Daredevil - Condi D/D Permadodge Roamer"
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* Evading attacks passively heals you, restores intiative, removes conditions and damages opponents. | * Evading attacks passively heals you, restores intiative, removes conditions and damages opponents. | ||
+ | |||
+ | * Never use {{Skill|Signet of Malice}}, keep it for the passive healing. View {{Skill|Dagger Storm}} as your actual healing skill - the rapid attacks combined with the signet's passive heal for quite a high amount, and this healing scales with the number of hostile targets around you. |
Revision as of 12:19, 20 March 2024
This is a test build. You may comment and rate it.
Focused on: Hybrid damage and Mobility
Designed for: WvW Roaming
Difficulty:
Easy
Overview
A condition based Dagger/Dagger Thief build for WvW roaming with a very simple playstyle: keep dodging attacks indefinitely while passives take care of everything else.
Skill Bar
Dagger/Dagger
Dagger/Dagger
Utility
Template Code
[&DQU2Jyw1BxqFAAoBGQE0AVgAGQG2ElcBnwEOAQAAAAAAAAAAAAAAAAAAAAABLwAA]
Specializations
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Trailblazer
Trailblazer
Accessory
Apothecary
Apothecary
Accessory
Apothecary
Apothecary
Amulet
Apothecary
Apothecary
Ring
Apothecary
Apothecary
Ring
Apothecary
Apothecary
Dagger
Trailblazer
Trailblazer
Sigil
Dagger
Trailblazer
Trailblazer
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Note: you don't have to use 4 daggers for this build. If you only put a mainhand in set 1 and an offhand in set 2, mechanically they'll work the same as having 2 full weapon sets. This could save you some gold on gear. The only reason to have 2 full weapon sets here is if you'd like to use a different set of sigils for each.
Equipment Variants
Relics
- - better condition variety, but it's less bursty than Fractal.
Consumables
Food
Utility
- Optimal: or (only with Celestial), whichever is cheaper (with Celestial the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle, but on the condi gear magnanimous is the clear winner).
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
General
- Spam dodge and . Dodging costs 50 endurance, DB costs 5 Initiative, rotate these two in a way that you never run out of both resources at the same time. If you do, use weapon swaps and various CDs to keep going.
- Try to weave in some dagger autoattacks for the Poison when you aren't pressured.
- Swap weapons on CD but make sure that you're missing at least 1 dodge bar's worth of endurance.
- Use on CD but make sure that you're missing at least 2 initiative and half a dodge bar.
- Evading attacks passively heals you, restores intiative, removes conditions and damages opponents.
- Never use , keep it for the passive healing. View as your actual healing skill - the rapid attacks combined with the signet's passive heal for quite a high amount, and this healing scales with the number of hostile targets around you.
Ratings
Recently got buffed, allowing us to spam more and have even less downtime. The build's a gimmick. It's not great and most builds can simply outsustain it, but hardly anything can kill it 1v1 so at best you win, at worst you stalemate. It's like a really annoying and persistent mosquito that you just can't swat.
Comments
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