Difference between revisions of "Daredevil - Condi D/D Permadodge Roamer"
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==Overview== | ==Overview== |
Revision as of 09:07, 21 March 2024
This is a test build. You may comment and rate it.
Focused on: Hybrid damage and Mobility
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on March 21, 2024.
Overview
A condition based Dagger/Dagger Thief build for WvW roaming with a very simple playstyle: keep dodging attacks indefinitely while passives take care of everything else.
Skill Bar
Dagger/Dagger
Dagger/Dagger
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- - endurance refill and more condition removal.
- - AoE burst damage + soft-CC. Could make all the difference vs more tanky Cele builds out there. Quite good at taking camps too.
- - low CD offensive option with mediocre damage, but it does provide some setup with the Immob and healing reduction via Poison.
- - great defensive skill that adds another stun break to the build.
Template Code
[&DQU2Jyw1BxqFAAoBGQE0AVgAGQG2ElcBnwEOAQAAAAAAAAAAAAAAAAAAAAABLwAA]
Specializations
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Trailblazer
Trailblazer
Accessory
Apothecary
Apothecary
Accessory
Apothecary
Apothecary
Amulet
Apothecary
Apothecary
Ring
Apothecary
Apothecary
Ring
Apothecary
Apothecary
Dagger
Trailblazer
Trailblazer
Sigil
Dagger
Trailblazer
Trailblazer
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Note: you don't have to use 4 daggers for this build. If you only put a mainhand in set 1 and an offhand in set 2, mechanically they'll work the same as having 2 full weapon sets. This could save you some gold on gear. The only reason to have 2 full weapon sets here is if you'd like to use a different set of sigils for each.
Equipment Variants
Relics
- - better condition variety, but it's less bursty than Fractal.
Stats
- A full set of Celestial gear would also work if you can't get Trailblazer but already have a Cele set, but the build doesn't scale that well with Power and your condition pressure will be lower.
Consumables
Food
Utility
- Optimal: or (only with Celestial), whichever is cheaper (with Celestial the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle, but on the condi gear magnanimous is the clear winner).
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
General
- Spam dodge and . Dodging costs 50 endurance, DB costs 5 Initiative, rotate these two in a way that you never run out of both resources at the same time. If you do, use weapon swaps and various CDs to keep going.
- Try to weave in some dagger autoattacks for the Poison when you aren't pressured.
- Swap weapons on CD but make sure that you're missing at least 1 dodge bar's worth of endurance.
- Tip: try swapping weapons right after you dodge. Dodging shoots 3 projectiles at enemies via , these could almost instantly apply ensuring that the proc can't be avoided.
- Use on CD but make sure that you're missing at least 2 initiative and half a dodge bar.
- Evading attacks passively heals you, restores intiative, removes conditions and damages opponents.
- Never use , keep it for the passive healing. View as your actual healing skill - the rapid attacks combined with the signet's passive heal for quite a high amount, and this healing scales with the number of hostile targets around you.
Ratings
This is an old HoT-era build concept, and still an okay build. It is novel in many of the same ways that Flamethrower Juggernaut Scrapper is novel. It is incredibly easy to pilot: 3-dodge-3-dodge x∞, and remember to slip in utilities, Steal or Elite when gas starts to running out. That said, this build is incredibly easy to counter: you walk away from it. While attacking, this build moves slower than the average Swiftness-imbued opponent; the moment someone catches onto what you are doing, they will create distance, fish for gaps in your dodge spam and punish you dearly for it. That said, the build is still quite fun, it can solo flip T3 camps with surprising ease, and it's tanky enough to surprise certain Power builds. This is the kind of build that you run in your 3rd or 4th template to swap to if you think another roamer's build is lacking in stuns, mobility and condi cleanse. I enjoy it just enough to recommend it... in your 4th template. P.S.: Signet of Malice is cool given the synergy, but you will often still get better overall HP/s from Channeled Vigor or Withdraw. Have fun goofing off with this one.
Unironically not a bad build at all. Resistance was a great addition to D/D because immob used to be really inconvenient, but now we retain access to dodges too as long as we have the initiative for a death blossom. The healing is strong and the damage is sufficient as long as you're playing with the right consumables and utilities - take as many condi procs as you can. I'm using Fractal relic, double Doom sigil (1 each set), Sugar Rib roast food, Impairing Daggers utility. It CAN be countered by some power builds, espcially GS wars and revs who are able to time 5-6k spikes between 2 evades which makes the build less braindead to play since we have to match their playstyle and can't just spam nonstop.
Recently got buffed, allowing us to spam more and have even less downtime. The build's a gimmick. It's not great and most builds can simply outsustain it, but hardly anything can kill it 1v1 so at best you win, at worst you stalemate. It's like a really annoying and persistent mosquito that you just can't swat.
Comments
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