Difference between revisions of "Daredevil - Power Daredevil"
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* {{Trait|Invigorating Precision}} - provides some sustain. | * {{Trait|Invigorating Precision}} - provides some sustain. | ||
* {{Trait|Escapist's Fortitude}} - condition cleanse | * {{Trait|Escapist's Fortitude}} - condition cleanse | ||
− | |||
===Deadly Arts Variant=== | ===Deadly Arts Variant=== | ||
− | Higher DPS in | + | Higher DPS when playing in groups providing {{Tooltip|Might}}, {{Tooltip|Fury}}, etc. Replaces trickery. |
{{Specialization|Deadly Arts|top|bot|bot|variant=y}} | {{Specialization|Deadly Arts|top|bot|bot|variant=y}} | ||
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===Damage=== | ===Damage=== | ||
* Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus. | * Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus. | ||
− | * | + | * Ensure you never have full endurace to benefit from {{Trait|Havoc Specialist}}. |
* Spam {{Skill|Weakening Charge}} after dodging vs. groups of 3 or less enemies. | * Spam {{Skill|Weakening Charge}} after dodging vs. groups of 3 or less enemies. | ||
* Spam {{Skill|Vault}} after dodging vs. groups of 4 or more enemies. | * Spam {{Skill|Vault}} after dodging vs. groups of 4 or more enemies. | ||
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;Opener | ;Opener | ||
Against bosses and other durable enemies, try to follow this opener: | Against bosses and other durable enemies, try to follow this opener: | ||
− | # {{Skill|Bound}} | + | # {{Skill|Bound}} X2 to enable {{Trait|Bounding Dodger}} and {{Trait|Havoc Specialist}}. |
# {{Skill|Steal}} (you will regain 50 endurance due to {{Trait|Endurance Thief}}) | # {{Skill|Steal}} (you will regain 50 endurance due to {{Trait|Endurance Thief}}) | ||
# {{Skill|Haste}} | # {{Skill|Haste}} | ||
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# {{Skill|Bound}} | # {{Skill|Bound}} | ||
# {{Skill|Weakening Charge}} | # {{Skill|Weakening Charge}} | ||
− | + | Esentially, you want to use {{Skill|Weakening Charge}} and {{Skill|Fist Flurry}} while under the buff of {{Skill|Bound}}. | |
===Defense=== | ===Defense=== | ||
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* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges. | * {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges. | ||
* {{Skill|Channeled Vigor}} will refill endurance. | * {{Skill|Channeled Vigor}} will refill endurance. | ||
− | * {{Skill|Dust Strike}} is an area blind. | + | * {{Skill|Dust Strike}} is an area blind and reflects projectiles. |
* {{Skill|Bandit's Defense}} is a channelled block. | * {{Skill|Bandit's Defense}} is a channelled block. | ||
* Make use of{{Tooltip|Stealth}} to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field. | * Make use of{{Tooltip|Stealth}} to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field. |
Revision as of 16:24, 24 March 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Daredevil is a very mobile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.
Template Code
Skill Bar
Skill Variants
Heal skill
provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.
- - provides less healing but it is an evade and mobility skill.
- - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
- Stealth to access the CC stealth attack . - defensive heal that provides
Utility skill
Keep
as it deals great damage. For the other two slots you can use whatever you want, we suggest and for some stun breaks with offensive capabilities, but other options can be considered.- - alternative stun break that grants mobility and condition cleanse.
- - blinds enemies and blocks projectiles.
- - if crowd control is needed.
- - to escape from enemies or stealth past them.
- - can be considered if conditions are a problem.
Elite skill
- - grants significant defiance bar damage
- - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
Specializations
- - provides some sustain.
- - condition cleanse
Deadly Arts Variant
Higher DPS when playing in groups providing Might, Fury, etc. Replaces trickery.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , or .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Open combat with dodge for the extra damage from plus to gain the boons from Trickery traits. Dodge often to maintain that bonus.
- Ensure you never have full endurace to benefit from .
- Spam after dodging vs. groups of 3 or less enemies.
- Spam after dodging vs. groups of 4 or more enemies.
- Fill with Auto-attacks; try never to interrupt the attack chain.
- Opener
Against bosses and other durable enemies, try to follow this opener:
- X2 to enable and .
- (you will regain 50 endurance due to )
Esentially, you want to use
and while under the buff of .Defense
This build's defense is centered around evading damage rather than absorbing it.
- and make you evade attacks for 0.5 seconds.
- Vigor uptime for more dodges. provides significant
- will refill endurance.
- is an area blind and reflects projectiles.
- is a channelled block.
- Make use of Stealth to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If is not enough, blast stealth. To do this, equip a shortbow, place a , then spam in the smoke field.
Sustain
- is the primary source of healing in the build, though it should only be taken when extra healing is required.
Crowd Control
- and
- (if running )
- (if running a spare pistol offhand)
Ratings
Comments
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