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Difference between revisions of "Scourge - Pyrophobia"

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| rating = test
 
| rating = test
 
| focus = condition damage, boon removal
 
| focus = condition damage, boon removal
 +
| difficulty = 3
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
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| specialization = scourge
 
| specialization = scourge
 
| weapon1 = pistol
 
| weapon1 = pistol
| weapon2 = torch
+
| weapon2 = warhorn
| weapon3 = scepter
+
| weapon3 = staff
| weapon4 = warhorn
 
 
| healing = Sand Flare
 
| healing = Sand Flare
 
| utility1 = Trail of Anguish
 
| utility1 = Trail of Anguish
| utility2 = Well of Corruption
+
| utility2 = Spectral Walk
 
| utility3 = Spectral Ring
 
| utility3 = Spectral Ring
 
| elite = Ghastly Breach
 
| elite = Ghastly Breach
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* Do not take any heal besides {{Skill|Sand Flare}}. Only swap off {{Skill|Ghastly Breach}} if you want to combo {{Skill|Summon Flesh Golem}} with {{Relic|Relic of the Nightmare}}.
+
* You can take {{Skill|Consume Conditions}} instead of {{Skill|Sand Flare}} against heavy condi comp. If you don't own SotO, take scepter instead of pistol.
  
 
'''Utility Skill Variants'''
 
'''Utility Skill Variants'''
* {{Skill|Corrupt Boon}} - great for punishing builds that earn many boons at once (such as enemy Harbingers using {{Skill|Elixir of Ambition}}), can sometimes act as unblockable CC (depending on which boons are corrupted.)
 
 
* {{Skill|Corrosive Poison Cloud}} - missile block and weakness application.
 
* {{Skill|Corrosive Poison Cloud}} - missile block and weakness application.
 
* {{Skill|Summon Flesh Wurm}} - Necro's "Get out of jail free card" for when under heavy pressure.
 
* {{Skill|Summon Flesh Wurm}} - Necro's "Get out of jail free card" for when under heavy pressure.
* {{Skill|Spectral Walk}} - defensive cleanse, stunbreak, and life force generation.
 
* {{Skill|Signet of Spite}} - excellent dueling/sidenoding skill, or for burning down high-value targets.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgTOSc9PCV+FgAAbAEAAHMBAAByFgAAYBcAAAAAAAAAAAAAAAAAAAAAAAAEVgBnADYAZgAA]
+
code = [&DQgnKTI+PCl+FgAAchYAAGwBAAC9AQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
 +
==Specializations==
 +
{{Specialization|Soul Reaping|mid|bot|bot}}
 +
 +
{{Specialization|Curses|top|mid|mid}}
  
==Specializations==
+
{{Specialization|Scourge|top|mid|mid}}
{{Specialization|Blood Magic|top|mid|bot}}
 
''Variants''
 
* {{Trait|Unholy Martyr}} can be taken for some additional cleanse at the cost of sustain and rez power.
 
{{Specialization|Curses|top|bot|bot}}
 
''Variants''
 
* {{Trait|Path of Corruption}} if an additional boon corruption is valued over raw burst.
 
* {{Trait|Weakening Shroud}} can be taken in Power-heavy matchups.
 
* {{Trait|Parasitic Contagion}} can be taken for general sustain.
 
{{Specialization|Scourge|top|top|mid}}
 
''Variants''
 
* {{Trait|Desert Empowerment}} can be taken for more sustain and {{Tooltip|Alacrity}}, but you lose a significant amount of damage. Better in other builds, such as [[Build:Scourge_-_Blood_Sage|Scourge - Blood Sage]].
 
  
  
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{{PvP equipment
 
{{PvP equipment
 
| weapon1 = pistol
 
| weapon1 = pistol
| weapon2 = torch
+
| weapon2 = warhorn
| weapon3 = scepter
+
| weapon3 = staff
| weapon4 = warhorn
 
 
| sigil1 = Misery
 
| sigil1 = Misery
 
| sigil2 = Absorption
 
| sigil2 = Absorption
 
| sigil3 = Energy
 
| sigil3 = Energy
| sigil4 = Revocation
+
| sigil4 = Cleansing
| rune = Necromancer
+
| rune = Trapper
| amulet = Rabid
+
| amulet = Carrion
 
| relic = Relic of Akeem
 
| relic = Relic of Akeem
 
}}
 
}}
 
'''Amulet'''
 
* {{Amulet|Carrion}} can be taken in Condition-heavy matchups.
 
  
 
'''Rune'''
 
'''Rune'''
* {{Rune|Orr}} - for particularly Condition-heavy matchups.
+
* {{Rune|Necromancer}}
* {{Rune|Engineer}} - can be taken vs. Power-heavy matchups.
 
  
 
'''Relic'''
 
'''Relic'''
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* Thanks to {{Trait|Terror}}, your {{Tooltip|Fear}} effects deal damage. {{Trait|Insidious Disruption}} inflicts {{Tooltip|Torment}} to any foes you disable.
 
* Thanks to {{Trait|Terror}}, your {{Tooltip|Fear}} effects deal damage. {{Trait|Insidious Disruption}} inflicts {{Tooltip|Torment}} to any foes you disable.
  
* {{Trait|Abrasive Grit}} provides {{Tooltip|Might}} and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills. Thanks to {{Trait|Feed from Corruption}}, this triggers on you whenever you remove or corrupt a boon on an enemy (with a 1-second internal cooldown.)
+
* {{Trait|Abrasive Grit}} provides {{Tooltip|Might}} and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills.  
  
* Always open with {{Skill|Manifest Sand Shade}}, even if you need to place it before combat, to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}} from the beginning of combat. Make sure there is always at least 1 shade active.#
+
* Always open with {{Skill|Manifest Sand Shade}}, even if you need to place it before combat, to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}} from the beginning of combat. Make sure there is always at least 1 shade active.
  
 
* Try to proc {{Relic|Relic of Akeem}} off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of {{Tooltip|Torment}}.
 
* Try to proc {{Relic|Relic of Akeem}} off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of {{Tooltip|Torment}}.
  
* Use {{Skill|Garish Pillar}} carefully but as often as possible. As a source of {{Tooltip|Fear}} it will CC and deal damage, but it will also trigger {{Trait|Transfusion}} for sustain and to rez allies (or at least save them from being stomped.)
+
* Use {{Skill|Garish Pillar}} carefully but as often as possible. As a source of {{Tooltip|Fear}} it will CC and deal damage.
 
 
* Do not cast {{Skill|Nefarious Favor}} unless you have excess Life Force and/or the rest of your Shade skills are on cooldown, as the others are much more important.
 
  
* Use {{Skill|Locust Swarm}} to rotate between points. With {{Trait|Banshee's Wail}} and {{Trait|Sand Sage}} you can get permanent {{Tooltip|Swiftness}}.
+
* Use {{Skill|Locust Swarm}} to rotate between points.
  
* Switch to Warhorn and use {{Skill|Wail of Doom}} to interrupt enemies that are blocking.
+
* Use {{Skill|Wail of Doom}} or {{Skill|Reaper's Mark}} to interrupt enemies that are blocking.
  
 
* {{Skill|Trail of Anguish}} can be used to safestomp enemies (thanks to the {{Tooltip|Stability}}) if you know you won't need it for combat soon.
 
* {{Skill|Trail of Anguish}} can be used to safestomp enemies (thanks to the {{Tooltip|Stability}}) if you know you won't need it for combat soon.

Latest revision as of 13:07, 29 March 2024

This is a test build. You may comment and rate it.

Focused on: Condition damage and Boon removal

Designed for: PvP Conquest

Difficulty:
Hard
This build was last updated on March 29, 2024.

Overview

A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.


Skill Bar

Scourge-skillbar-bg.png
Pistol/Warhorn
Staff
Utility


  • You can take Consume Conditions instead of Sand Flare against heavy condi comp. If you don't own SotO, take scepter instead of pistol.

Utility Skill Variants

  • Corrosive Poison Cloud - missile block and weakness application.
  • Summon Flesh Wurm - Necro's "Get out of jail free card" for when under heavy pressure.


Template Code

[&DQgnKTI+PCl+FgAAchYAAGwBAAC9AQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations


Equipment

Pistol
Warhorn
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Rune

  • Rune of Necromancer

Relic

  • Relic of the Nightmare for less overall damage but a stronger combo in teamfights.


Usage

Elite specialization basics

  • Death Shroud is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill: Desert Shroud.


General

  • Thanks to Terror, your Fear Fear effects deal damage. Insidious Disruption inflicts Torment Torment to any foes you disable.
  • Abrasive Grit provides Might Might and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills.
  • Always open with Manifest Sand Shade, even if you need to place it before combat, to benefit from Sand Sage and Blood as Sand from the beginning of combat. Make sure there is always at least 1 shade active.
  • Try to proc Relic of Akeem off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of Torment Torment.
  • Use Garish Pillar carefully but as often as possible. As a source of Fear Fear it will CC and deal damage.
  • Use Locust Swarm to rotate between points.
  • Use Wail of Doom or Reaper's Mark to interrupt enemies that are blocking.
  • Trail of Anguish can be used to safestomp enemies (thanks to the Stability Stability) if you know you won't need it for combat soon.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
2 stars
Hanz gave this build 2 stars • February 2024
0 sustain build and the damage isn't enough to justify it. Trades OP traits like Desert Empowerment for marginal DPS increases that in the end just aren't worth it since Anet gutted Scourge DPS traits in PvP years ago.
5 stars
Aalterego gave this build 5 stars • September 2023
One of my new favorite builds to come out of Secrets of the Obscure! Extremely high damage, lots of CC, good range, loads of boon corruption, and decent survivability. Reasonably simple to learn and to play, though pulling off some of the combos requires practice and experience. Absolute blast to play, as well. Would much rather have one of these on my team than a Blood Sage at this point in the meta.
4 stars
Vertox gave this build 4 stars • January 2023
Lowkey stupid amounts of damage, gives some support via minor boon gen, barriers and cleanses as well as crowd control and boonstrip, but it can get deleted really quickly by bursty enemies, so much so that a support is basically mandatory

Comments

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