Difference between revisions of "Scourge - Pyrophobia"
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| rating = test | | rating = test | ||
| focus = condition damage, boon removal | | focus = condition damage, boon removal | ||
+ | | difficulty = 3 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
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| specialization = scourge | | specialization = scourge | ||
| weapon1 = pistol | | weapon1 = pistol | ||
− | | weapon2 = | + | | weapon2 = warhorn |
− | | weapon3 = | + | | weapon3 = staff |
− | |||
| healing = Sand Flare | | healing = Sand Flare | ||
| utility1 = Trail of Anguish | | utility1 = Trail of Anguish | ||
− | | utility2 = | + | | utility2 = Spectral Walk |
| utility3 = Spectral Ring | | utility3 = Spectral Ring | ||
| elite = Ghastly Breach | | elite = Ghastly Breach | ||
Line 29: | Line 27: | ||
− | * | + | * You can take {{Skill|Consume Conditions}} instead of {{Skill|Sand Flare}} against heavy condi comp. If you don't own SotO, take scepter instead of pistol. |
'''Utility Skill Variants''' | '''Utility Skill Variants''' | ||
− | |||
* {{Skill|Corrosive Poison Cloud}} - missile block and weakness application. | * {{Skill|Corrosive Poison Cloud}} - missile block and weakness application. | ||
* {{Skill|Summon Flesh Wurm}} - Necro's "Get out of jail free card" for when under heavy pressure. | * {{Skill|Summon Flesh Wurm}} - Necro's "Get out of jail free card" for when under heavy pressure. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnKTI+PCl+FgAAchYAAGwBAAC9AQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | ==Specializations== | ||
+ | {{Specialization|Soul Reaping|mid|bot|bot}} | ||
+ | |||
+ | {{Specialization|Curses|top|mid|mid}} | ||
− | + | {{Specialization|Scourge|top|mid|mid}} | |
− | {{Specialization| | ||
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{{PvP equipment | {{PvP equipment | ||
| weapon1 = pistol | | weapon1 = pistol | ||
− | | weapon2 = | + | | weapon2 = warhorn |
− | | weapon3 = | + | | weapon3 = staff |
− | |||
| sigil1 = Misery | | sigil1 = Misery | ||
| sigil2 = Absorption | | sigil2 = Absorption | ||
| sigil3 = Energy | | sigil3 = Energy | ||
− | | sigil4 = | + | | sigil4 = Cleansing |
− | | rune = | + | | rune = Trapper |
− | | amulet = | + | | amulet = Carrion |
| relic = Relic of Akeem | | relic = Relic of Akeem | ||
}} | }} | ||
− | |||
− | |||
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'''Rune''' | '''Rune''' | ||
− | * {{Rune| | + | * {{Rune|Necromancer}} |
− | |||
'''Relic''' | '''Relic''' | ||
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* Thanks to {{Trait|Terror}}, your {{Tooltip|Fear}} effects deal damage. {{Trait|Insidious Disruption}} inflicts {{Tooltip|Torment}} to any foes you disable. | * Thanks to {{Trait|Terror}}, your {{Tooltip|Fear}} effects deal damage. {{Trait|Insidious Disruption}} inflicts {{Tooltip|Torment}} to any foes you disable. | ||
− | * {{Trait|Abrasive Grit}} provides {{Tooltip|Might}} and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills. | + | * {{Trait|Abrasive Grit}} provides {{Tooltip|Might}} and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills. |
− | * Always open with {{Skill|Manifest Sand Shade}}, even if you need to place it before combat, to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}} from the beginning of combat. Make sure there is always at least 1 shade active. | + | * Always open with {{Skill|Manifest Sand Shade}}, even if you need to place it before combat, to benefit from {{Trait|Sand Sage}} and {{Trait|Blood as Sand}} from the beginning of combat. Make sure there is always at least 1 shade active. |
* Try to proc {{Relic|Relic of Akeem}} off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of {{Tooltip|Torment}}. | * Try to proc {{Relic|Relic of Akeem}} off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of {{Tooltip|Torment}}. | ||
− | * Use {{Skill|Garish Pillar}} carefully but as often as possible. As a source of {{Tooltip|Fear}} it will CC and deal damage | + | * Use {{Skill|Garish Pillar}} carefully but as often as possible. As a source of {{Tooltip|Fear}} it will CC and deal damage. |
− | |||
− | |||
− | * Use {{Skill|Locust Swarm}} to rotate between points | + | * Use {{Skill|Locust Swarm}} to rotate between points. |
− | * | + | * Use {{Skill|Wail of Doom}} or {{Skill|Reaper's Mark}} to interrupt enemies that are blocking. |
* {{Skill|Trail of Anguish}} can be used to safestomp enemies (thanks to the {{Tooltip|Stability}}) if you know you won't need it for combat soon. | * {{Skill|Trail of Anguish}} can be used to safestomp enemies (thanks to the {{Tooltip|Stability}}) if you know you won't need it for combat soon. |
Latest revision as of 13:07, 29 March 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage and Boon removal
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on March 29, 2024.
Overview
A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.
Skill Bar
Pistol/Warhorn
Staff
Utility
- You can take instead of against heavy condi comp. If you don't own SotO, take scepter instead of pistol.
Utility Skill Variants
- - missile block and weakness application.
- - Necro's "Get out of jail free card" for when under heavy pressure.
Template Code
[&DQgnKTI+PCl+FgAAchYAAGwBAAC9AQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Pistol
Warhorn
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Rune
Relic
- for less overall damage but a stronger combo in teamfights.
Usage
Elite specialization basics
- is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill: .
General
- Might and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills. provides
- Always open with , even if you need to place it before combat, to benefit from and from the beginning of combat. Make sure there is always at least 1 shade active.
- Try to proc Torment. off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of
- Use Fear it will CC and deal damage. carefully but as often as possible. As a source of
- Use to rotate between points.
- Use or to interrupt enemies that are blocking.
- Stability) if you know you won't need it for combat soon. can be used to safestomp enemies (thanks to the
Ratings
0 sustain build and the damage isn't enough to justify it. Trades OP traits like Desert Empowerment for marginal DPS increases that in the end just aren't worth it since Anet gutted Scourge DPS traits in PvP years ago.
One of my new favorite builds to come out of Secrets of the Obscure! Extremely high damage, lots of CC, good range, loads of boon corruption, and decent survivability. Reasonably simple to learn and to play, though pulling off some of the combos requires practice and experience. Absolute blast to play, as well. Would much rather have one of these on my team than a Blood Sage at this point in the meta.
Lowkey stupid amounts of damage, gives some support via minor boon gen, barriers and cleanses as well as crowd control and boonstrip, but it can get deleted really quickly by bursty enemies, so much so that a support is basically mandatory
Comments
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