Difference between revisions of "Soulbeast - Hand Kiter"
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{{Build | {{Build | ||
| profession = Ranger | | profession = Ranger | ||
| specialization = Soulbeast | | specialization = Soulbeast | ||
| designed for = Raid | | designed for = Raid | ||
− | | rating = | + | | rating = good |
| focus = | | focus = | ||
+ | | xpac = pof | ||
| meta = | | meta = | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
A Soulbeast build that kites hands on Deimos. | A Soulbeast build that kites hands on Deimos. | ||
+ | |||
+ | |||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
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| pet2 = Blue Moa | | pet2 = Blue Moa | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
'''Axe/Warhorn''' can be used to replace either weapon set if you are struggling to maintain {{tooltip|Regeneration}}. | '''Axe/Warhorn''' can be used to replace either weapon set if you are struggling to maintain {{tooltip|Regeneration}}. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
* You could run {{Skill|Dolyak Stance}} instead of {{Skill|Signet of Stone}} if you need to lower your toughness to avoid being tank. | * You could run {{Skill|Dolyak Stance}} instead of {{Skill|Signet of Stone}} if you need to lower your toughness to avoid being tank. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQhLhk+Nxp5AAAANBYAAMIAAACrAQAAlwEAABcNFz8AAAAAAAAAAAAAAAADWgAFAGcAAA==] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Wilderness Survival|mid|bot|mid}} | {{Specialization|Wilderness Survival|mid|bot|mid}} | ||
− | {{Specialization|Nature Magic|mid|bot| | + | {{Specialization|Nature Magic|mid|bot|bot}} |
{{Specialization|Soulbeast|mid|mid|top}} | {{Specialization|Soulbeast|mid|mid|top}} | ||
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==Equipment== | ==Equipment== | ||
{{PvE equipment | {{PvE equipment | ||
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| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Flock | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = Magi | | head = Magi | ||
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| ring2 = | | ring2 = | ||
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
* You can run more '''Minstrel''' gear depending on your tank's toughness. | * You can run more '''Minstrel''' gear depending on your tank's toughness. | ||
* Pretty much any combination of healing gear works provided you have a minimum of 34% boon duration. You can just use [[Build:Druid_-_Boon_Support_Healer]] gear if you have it. | * Pretty much any combination of healing gear works provided you have a minimum of 34% boon duration. You can just use [[Build:Druid_-_Boon_Support_Healer]] gear if you have it. | ||
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+ | '''Relics''' | ||
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+ | Relic choice is a matter of personal preference {{relic|Relic of the Flock}} gives you some barrier to tank hands with but there are other options: | ||
+ | * {{relic|Relic of the Defender}} if using a '''Greatsword''' will heal you while blocking | ||
+ | * {{relic|Relic of Dwayna}} for more powerful {{tooltip|Regeneration}} | ||
+ | * {{relic|Relic of Durability}} if you're having trouble with boon uptimes | ||
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'''Runes''' | '''Runes''' | ||
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* {{Rune|Superior Rune of the Monk}} | * {{Rune|Superior Rune of the Monk}} | ||
* {{Rune|Superior Rune of the Rebirth}} | * {{Rune|Superior Rune of the Rebirth}} | ||
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==Consumables== | ==Consumables== | ||
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+ | '''Food''' | ||
* {{food|Plate of Mussels Gnashblade}} | * {{food|Plate of Mussels Gnashblade}} | ||
− | '''Utility | + | '''Utility''' |
+ | * {{utility|Master Maintenance Oil}} | ||
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==Usage== | ==Usage== | ||
* The key aspect of this build is to maintain permanent {{tooltip|Protection}} and {{tooltip|Regeneration}} by using {{Skill|Moa Stance}} off cooldown and following up with {{Skill|"We Heal As One!"}} to extend the boons. You can dodge for extra {{tooltip|Protection}} from {{Trait|Companion's Defense}}. | * The key aspect of this build is to maintain permanent {{tooltip|Protection}} and {{tooltip|Regeneration}} by using {{Skill|Moa Stance}} off cooldown and following up with {{Skill|"We Heal As One!"}} to extend the boons. You can dodge for extra {{tooltip|Protection}} from {{Trait|Companion's Defense}}. | ||
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* {{Trait|Eternal Bond}} can save you from being downed once every 60 seconds. Triggering it will knock you out of {{Skill|Beastmode}}, so you will be more vulnerable until you can re-enter. | * {{Trait|Eternal Bond}} can save you from being downed once every 60 seconds. Triggering it will knock you out of {{Skill|Beastmode}}, so you will be more vulnerable until you can re-enter. | ||
* {{Skill|Signet of Stone}} can be used to prevent incoming damage, but you will be without it a very long time afterwards, so it should only be used in an emergency. | * {{Skill|Signet of Stone}} can be used to prevent incoming damage, but you will be without it a very long time afterwards, so it should only be used in an emergency. | ||
+ | * You can use '''Black Bear''''s to stack hands tightly, then unmerge when you have some downtime and swap to '''Blue Moa''' for the extra heal. | ||
+ | ** Make sure to be merged again before using any skills that affect both you and your pet, otherwise you you'll miss out on the double application. | ||
[https://www.youtube.com/watch?v=30wOOSGNG90 Video example] | [https://www.youtube.com/watch?v=30wOOSGNG90 Video example] |
Latest revision as of 13:20, 29 March 2024
The community gave this build a rating, making it second-tier: Good
Designed for: Raids
Difficulty:
TBD
This build was last updated on March 29, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Soulbeast build that kites hands on Deimos.
Skill Bar
Greatsword
Longbow
Utility
Weapon Variants
Axe/Warhorn can be used to replace either weapon set if you are struggling to maintain Regeneration.
Skill Variants
- You could run instead of if you need to lower your toughness to avoid being tank.
- If you are bringing a warhorn, then you don't need Regeneration and so you could bring for more sustained healing. to maintain
Template Code
[&DQQhLhk+Nxp5AAAANBYAAMIAAACrAQAAlwEAABcNFz8AAAAAAAAAAAAAAAADWgAFAGcAAA==]
Specializations
Equipment
Head
Magi
Magi
Shoulders
Harrier
Harrier
Chest
Harrier
Harrier
Hands
Magi
Magi
Legs
Magi
Magi
Feet
Magi
Magi
Backpiece
Harrier
Harrier
Accessory
Harrier
Harrier
Accessory
Harrier
Harrier
Amulet
Harrier
Harrier
Ring
Harrier
Harrier
Ring
Harrier
Harrier
Longbow
Harrier
Harrier
Sigil
Sigil
Greatsword
Harrier
Harrier
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- You can run more Minstrel gear depending on your tank's toughness.
- Pretty much any combination of healing gear works provided you have a minimum of 34% boon duration. You can just use Build:Druid_-_Boon_Support_Healer gear if you have it.
Relics
Relic choice is a matter of personal preference
gives you some barrier to tank hands with but there are other options:- if using a Greatsword will heal you while blocking
- Regeneration for more powerful
- if you're having trouble with boon uptimes
Runes
Many runes will work in place of
, such as:
Consumables
Food
Utility
Usage
- The key aspect of this build is to maintain permanent Protection and Regeneration by using off cooldown and following up with to extend the boons. You can dodge for extra Protection from .
- If you find that you need to be more reactive with your heal, you can make up for the loss of Regeneration by taking a warhorn.
- High numbers of hands can be stacked with or .
- Use on every Mind Crush.
- can save you from being downed once every 60 seconds. Triggering it will knock you out of , so you will be more vulnerable until you can re-enter.
- can be used to prevent incoming damage, but you will be without it a very long time afterwards, so it should only be used in an emergency.
- You can use Black Bear's to stack hands tightly, then unmerge when you have some downtime and swap to Blue Moa for the extra heal.
- Make sure to be merged again before using any skills that affect both you and your pet, otherwise you you'll miss out on the double application.
Ratings
It kites hands. While Herald is usually safer and also provides offensive buffs, this is a solid build to run if you already have Healing Druid gear.
Comments
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