Difference between revisions of "Daredevil - Condi D/D Permadodge Roamer"
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==Overview== | ==Overview== | ||
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* {{Skill|Impairing Daggers}} - low CD offensive option with mediocre damage, but it does provide some setup with the Immob and healing reduction via Poison. | * {{Skill|Impairing Daggers}} - low CD offensive option with mediocre damage, but it does provide some setup with the Immob and healing reduction via Poison. | ||
− | * {{Skill|Bandit's Defense}} - great defensive skill that adds another stun break to the build. | + | * {{Skill|Bandit's Defense}} - great defensive skill that adds another stun break to the build. It can act as a time-out button, giving you some time for endurance/initiative/other CDs to come back up while you're heavily pressured and out of options. |
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'''Relics''' | '''Relics''' | ||
* {{Relic|Relic of the Mirage}} - better condition variety, but it's less bursty than Fractal. | * {{Relic|Relic of the Mirage}} - better condition variety, but it's less bursty than Fractal. | ||
+ | |||
+ | * {{Relic|Relic of Nayos}} - huge boost to your already great passive healing, but it's usually the relatively low damage of the build that's going to be a problem so you should be better off with an offensive relic. | ||
+ | |||
'''Stats''' | '''Stats''' | ||
− | * A full set of Celestial gear would also work if you can't get Trailblazer | + | * A full set of Celestial gear would also work if you can't get Trailblazer or already have a Cele set, but the build doesn't scale that well with Power and your condition pressure will be lower. |
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'''Utility''' | '''Utility''' | ||
* Optimal: {{Utility|Magnanimous Tuning Crystal}} or {{Utility|Tuning Icicle}} (only with Celestial), whichever is cheaper (with Celestial the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle, but on the condi gear magnanimous is the clear winner). | * Optimal: {{Utility|Magnanimous Tuning Crystal}} or {{Utility|Tuning Icicle}} (only with Celestial), whichever is cheaper (with Celestial the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle, but on the condi gear magnanimous is the clear winner). | ||
+ | |||
+ | * Optional: {{Utility|Writ of Masterful Malice}} - with the amount of healing and evasion uptime this build has, it's actually somewhat realistic to have a near permanent uptime of this consumable in combat. It could even be considered optimal. If however you're not confident in your ability to stay above 90% HP in combat, or you find this too expensive, then other consumables are fine too. | ||
* Budget: {{Utility|Compact Quality Tuning Crystal}} either from Canned Food Crates found in WvW {{Item|Skirmish Chest}}s or purchased from the [https://wiki.guildwars2.com/wiki/Permanent_Portable_Provisioner Permanent Portable Provisioner]. | * Budget: {{Utility|Compact Quality Tuning Crystal}} either from Canned Food Crates found in WvW {{Item|Skirmish Chest}}s or purchased from the [https://wiki.guildwars2.com/wiki/Permanent_Portable_Provisioner Permanent Portable Provisioner]. |
Latest revision as of 13:31, 29 March 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: WvW Roaming
Difficulty:
Easy
Overview
A condition based Dagger/Dagger Thief build for WvW roaming with a very simple playstyle: keep dodging attacks indefinitely while passives take care of everything else.
Skill Bar
Dagger/Dagger
Dagger/Dagger
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- - endurance refill and more condition removal.
- - AoE burst damage + soft-CC. Could make all the difference vs more tanky Cele builds out there. Quite good at taking camps too.
- - low CD offensive option with mediocre damage, but it does provide some setup with the Immob and healing reduction via Poison.
- - great defensive skill that adds another stun break to the build. It can act as a time-out button, giving you some time for endurance/initiative/other CDs to come back up while you're heavily pressured and out of options.
Template Code
[&DQU2Jyw1BxqFAAoBGQE0AVgAGQG2ElcBnwEOAQAAAAAAAAAAAAAAAAAAAAABLwAA]
Specializations
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Trailblazer
Trailblazer
Accessory
Apothecary
Apothecary
Accessory
Apothecary
Apothecary
Amulet
Apothecary
Apothecary
Ring
Apothecary
Apothecary
Ring
Apothecary
Apothecary
Dagger
Trailblazer
Trailblazer
Sigil
Dagger
Trailblazer
Trailblazer
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Note: you don't have to use 4 daggers for this build. If you only put a mainhand in set 1 and an offhand in set 2, mechanically they'll work the same as having 2 full weapon sets. This could save you some gold on gear. The only reason to have 2 full weapon sets here is if you'd like to use a different set of sigils for each.
Equipment Variants
Relics
- - better condition variety, but it's less bursty than Fractal.
- - huge boost to your already great passive healing, but it's usually the relatively low damage of the build that's going to be a problem so you should be better off with an offensive relic.
Stats
- A full set of Celestial gear would also work if you can't get Trailblazer or already have a Cele set, but the build doesn't scale that well with Power and your condition pressure will be lower.
Consumables
Food
Utility
- Optimal: or (only with Celestial), whichever is cheaper (with Celestial the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle, but on the condi gear magnanimous is the clear winner).
- Optional: - with the amount of healing and evasion uptime this build has, it's actually somewhat realistic to have a near permanent uptime of this consumable in combat. It could even be considered optimal. If however you're not confident in your ability to stay above 90% HP in combat, or you find this too expensive, then other consumables are fine too.
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
General
- Spam dodge and . Dodging costs 50 endurance, DB costs 5 Initiative, rotate these two in a way that you never run out of both resources at the same time. If you do, use weapon swaps and various CDs to keep going.
- Try to weave in some dagger autoattacks for the Poison when you aren't pressured.
- Swap weapons on CD but make sure that you're missing at least 1 dodge bar's worth of endurance.
- Tip: try swapping weapons right after you dodge. Dodging shoots 3 projectiles at enemies via , these could almost instantly apply ensuring that the proc can't be avoided.
- Use on CD but make sure that you're missing at least 2 initiative and half a dodge bar.
- Evading attacks passively heals you, restores intiative, removes conditions and damages opponents.
- Never use , keep it for the passive healing. View as your actual healing skill - the rapid attacks combined with the signet's passive heal for quite a high amount, and this healing scales with the number of hostile targets around you.
Ratings
Recently got buffed, allowing us to spam more and have even less downtime. The build's a gimmick. It's not great and most builds can simply outsustain it, but hardly anything can kill it 1v1 so at best you win, at worst you stalemate. It's like a really annoying and persistent mosquito that you just can't swat.
Comments
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