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Difference between revisions of "Cyto"

(Created page with "{{Build | profession = Engineer | designed for = Conquest | rating = test | focus = Support, Healing, Bunker | xpac = soto | difficulty = 2 }} ==Overview== Core Heal Bunker...")
 
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{{Build
+
==Overview==
| profession = Engineer
+
An oldschool, core version of the {{Trait|Fresh Air}} PvP archetype. Its role is to roam the map and +1 fights, quickly bursting down targets. With enough experience it could also win some duels, although that's not the main focus here. Scepter/Focus FA is one of the harder elementalist specs to master, but the core version actually has better condition removal than most other iterations of FA which should make it a bit more forgiving to play.
| designed for = Conquest
 
| rating = test
 
| focus = Support, Healing, Bunker
 
| xpac = soto
 
| difficulty = 2
 
}}
 
  
 +
Core Fresh Air isn't just some stripped down version of an elite spec build - being able to run {{Tooltip|Fire}} makes it quite strong in its own right.
  
==Overview==
+
Being a core Ele build it's available for F2P players.
Core Heal Bunker is a Defence based team fighter. It can sustain team fights for great lengths using it's double blocks, varity of CC and team healing. One of THE HIGHEST healing builds in the game currently.  This build is very Fast & Complicated good use can make or break a team.
 
  
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
| profession = Engineer
+
| profession = elementalist
| weapon1 = Mace
+
| specialization =
| weapon2 = Shield
+
| weapon1 = dagger
| healing = Healing Turret
+
| weapon2 = dagger
| utility1 = Elixir Gun
+
| healing = Signet of Restoration
| utility2 = Thumper Turret
+
| utility1 = Armor of Earth
| utility3 = Tool Kit
+
| utility2 = Arcane Shield
| elite = Supply Crate
+
| utility3 = Arcane Wave
 +
| elite = Tornado
 
}}
 
}}
{{Skill bar aux|Elixir Gun}}
+
 
{{Skill bar aux|Tool Kit}}
+
 
 +
===Skill Variants===
 +
'''Elite'''
 +
* {{Skill|Tornado}} - much like FGS this could still be used as an escape tool, and the CC combined with the damage this skill deals could act as a finishing move against low HP targets who just barely survived your burst. The CC even works on downed enemies, allowing you to mess with ground targeted rez skills like {{Skill|Signet of Mercy}} by flinging the downed enemy out of the rez skill's target radius.
 +
 
 +
* {{Skill|Glyph of Elementals}} - the Fire elemental is very underrated and can do a lot of damage, but another reason to take this would be the {{Trait|Final Shielding}} synergy. This trait can give you a lesser {{Skill|Arcane Shield}} once every 20 seconds when using an elite - the glyph's chain skill (which is on a 15s CD) can also proc this trait. You may choose to delay using the active a bit and enjoy a frequent instant defensive proc, or just take this skill for a bit of extra damage.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMdJi82FRYoAQAAlQEAACQBAACKAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
+
code = [&DQYfKykqJR50AHUATwFPAZAAkAAcAesAlwCWAAAAAAAAAAAAAAAAAAAAAAACVgAxAAA=]
 
}}
 
}}
 +
  
 
==Specializations==
 
==Specializations==
{{Specialization|Alchemy|Mid|Top|Mid}}
+
{{Specialization|Fire|bot|mid|mid}}
{{Specialization|Inventions|Mid|Top|Bot}}
+
{{Specialization|Air|top|mid|bot}}
{{Specialization|Tools|Mid|Top|Top}}
+
{{Specialization|Arcane|mid|mid|mid}}
 
 
===Trait Variants===
 
* {{Trait|HGH}} For team might over boon convert.
 
* {{Trait|Health Insurance}} For increased SELF healing.
 
* {{Trait|Power Wrench}} Allows for more Supply Crate plays
 
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Mace
+
| weapon1 = dagger
| weapon2 = Shield
+
| weapon2 = dagger
| sigil1 = Transference
+
| sigil1 = Cleansing
| sigil2 = Cleansing
+
| sigil2 = Energy
| rune = Dolyak
+
| rune = Dragonhunter
| amulet = Avatar
+
| amulet = Marauder
| relic = Relic of Karakosa
+
| relic = Relic of Antitoxin
 
}}
 
}}
  
  
 
===Equipment Variants===
 
===Equipment Variants===
Switching off Karakosa greatly reduces team healing ablities.
+
'''Amulets and Runes'''
* {{Relic|Relic of the Midnight King}} - Consistant team fury supply .
+
* {{Amulet|Berserker}} & {{Rune|Warrior}} - Maximum damage.
* {{Relic|Relic of Nayos}} - Improves self healing.
 
* {{Relic|Relic of Resistance}} - Improves Supply Crate as a "Get-Off-Me" option.
 
 
 
------
 
 
 
==Usage==
 
* This build is for Healing and Bunker.
 
 
 
====Defence====
 
* Blocks: {{Skill|Gear Shield}} - {{Skill|Static Shield}}
 
* Projectile Blocks: Shield 4 - {{Skill|Healing Turret}} - {{Skill|Thumper Turret}} - {{Skill|Supply Crate}}
 
* Heals (Ordered): {{Skill|Healing Turret}} - {{Trait| Medical Dispersion Field}} - {{Skill|Med Pack Drop}} - {{Relic|Relic of Karakosa}} - {{Skill|Supply Crate}} -{{Skill|Regenerating Mist}} - {{Skill|Super Elixir}}
 
 
 
 
 
====Healing====
 
 
 
* {{Relic|Relic of Karakosa}} is intgral to optimising team healing with this build. Using {{Relic|Relic of Karakosa}} with {{Skill|Detonate Healing Turret}}, {{Skill|Detonate Supply Crate Turrets}}, {{Skill|Detonate Thumper Turret}}, {{Skill|Magnetic Inversion}}, {{Skill|Acid Bomb}}, {{Skill|Thump}}, {{Skill|Rumble}} & {{Skill|Supply Crate}}.
 
 
 
* {{Skill|Med Pack Drop}} as early as possible, save it for burst cleanse VS condi damage opponents. {{Skill|Med Pack Drop}} will act as your faster regen so use it often so you can save your {{Skill|Healing Turret}} for allies.
 
 
 
* Use {{Skill|Thumper Turret}} to cover revivals if you have to.
 
 
 
====Crowd Control====
 
 
 
* {{Skill|Rocket Fist Prototype}}
 
* {{Skill|Magnetic Inversion}}
 
* {{Skill|Static Shield}} > {{Skill|Throw Shield}}
 
* {{Skill|Magnet}}
 
* {{Skill|Thumper Turret}} > {{Skill|Thump}}
 
* {{Skill|Supply Crate}} > {{Skill|Electrified Net}}
 
 
 
====Mobility====
 
* Cover your tracks with {{Skill|Box of Nails}} so enemies can't catch you as easily.
 

Latest revision as of 12:39, 6 April 2024

Overview

An oldschool, core version of the Fresh Air PvP archetype. Its role is to roam the map and +1 fights, quickly bursting down targets. With enough experience it could also win some duels, although that's not the main focus here. Scepter/Focus FA is one of the harder elementalist specs to master, but the core version actually has better condition removal than most other iterations of FA which should make it a bit more forgiving to play.

Core Fresh Air isn't just some stripped down version of an elite spec build - being able to run Fire Fire makes it quite strong in its own right.

Being a core Ele build it's available for F2P players.


Skill Bar

Dagger/Dagger
Utility


Skill Variants

Elite

  • Tornado - much like FGS this could still be used as an escape tool, and the CC combined with the damage this skill deals could act as a finishing move against low HP targets who just barely survived your burst. The CC even works on downed enemies, allowing you to mess with ground targeted rez skills like Signet of Mercy by flinging the downed enemy out of the rez skill's target radius.
  • Glyph of Elementals - the Fire elemental is very underrated and can do a lot of damage, but another reason to take this would be the Final Shielding synergy. This trait can give you a lesser Arcane Shield once every 20 seconds when using an elite - the glyph's chain skill (which is on a 15s CD) can also proc this trait. You may choose to delay using the active a bit and enjoy a frequent instant defensive proc, or just take this skill for a bit of extra damage.


Template Code

[&DQYfKykqJR50AHUATwFPAZAAkAAcAesAlwCWAAAAAAAAAAAAAAAAAAAAAAACVgAxAAA=]
Copy Template Code


Specializations


Equipment

Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets and Runes

  • & Rune of Warrior - Maximum damage.
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