Difference between revisions of "Mirage - Condi Mirage"
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcBOy09OxruFSMPgQGBAYMBgwHgFQcWRhftEgAAAAAAAAAAAAAAAAAAAAADBQA2AFkAAA==] |
}} | }} | ||
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|specialization = mirage | |specialization = mirage | ||
|weapon1 = Axe | |weapon1 = Axe | ||
− | |weapon2 = | + | |weapon2 = Pistol |
|weapon3 = Staff | |weapon3 = Staff | ||
|weapon4 = | |weapon4 = | ||
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|utility2 = Signet of Domination | |utility2 = Signet of Domination | ||
|utility3 = Crystal Sands | |utility3 = Crystal Sands | ||
− | |elite = | + | |elite = Jaunt |
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | |||
− | |||
* {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}} | * {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}} | ||
* {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Superior Sigil of Stamina}}. | * {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Superior Sigil of Stamina}}. | ||
− | * {{Tooltip|Staff}} - dual staff is easier to play with lower | + | * {{Tooltip|Staff}} - dual staff is easier to play with lower burst but higher sustained damage and permanent {{Tooltip|Alacrity}}. |
===Skill Variants=== | ===Skill Variants=== | ||
* Do not replace your Signets or {{Skill|False Oasis}}. | * Do not replace your Signets or {{Skill|False Oasis}}. | ||
− | |||
* {{Skill|Feedback}} - reflects projectiles, very good for tagging in some farms or for defense against some enemies. | * {{Skill|Feedback}} - reflects projectiles, very good for tagging in some farms or for defense against some enemies. | ||
* {{Skill|Blink}} - mobility + stunbreak | * {{Skill|Blink}} - mobility + stunbreak | ||
* {{Skill|Portal Entre}} - situational utility | * {{Skill|Portal Entre}} - situational utility | ||
* {{Skill|Arcane Thievery}} - boonrip + self {{Tooltip|Quickness}} | * {{Skill|Arcane Thievery}} - boonrip + self {{Tooltip|Quickness}} | ||
− | * {{Skill| | + | * {{Skill|Signet of Humility}} - alternative to {{Skill|Time Warp}} for very high CC against Defiant enemies. |
+ | * {{Skill|Time Warp}} - very niche option to provide yourself and nearby allies with a little bit of {{Tooltip|Quickness}} on a long cooldown. | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Dueling| | + | {{Specialization|Dueling|bot|mid|bot}} |
{{Specialization|Chaos|mid|bot|bot}} | {{Specialization|Chaos|mid|bot|bot}} | ||
{{Specialization|Mirage|mid|mid|top}} | {{Specialization|Mirage|mid|mid|top}} | ||
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| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
− | | weapon2 = | + | | weapon2 = Pistol |
| sigil1 = Superior Sigil of Bursting | | sigil1 = Superior Sigil of Bursting | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
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}} | }} | ||
* Budget Runes - {{Rune|Superior Rune of the Nightmare}} | * Budget Runes - {{Rune|Superior Rune of the Nightmare}} | ||
− | * | + | * {{Relic|Relic of the Fractal}} provides higher damage overall. |
* For defense, prioritize defensive consumables first. If necessary, a few pieces of {{Tooltip|Celestial}} can be used. {{Tooltip|Trailblazer}} works very nicely as well. | * For defense, prioritize defensive consumables first. If necessary, a few pieces of {{Tooltip|Celestial}} can be used. {{Tooltip|Trailblazer}} works very nicely as well. | ||
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==Usage== | ==Usage== | ||
+ | ===Mirage Cloak=== | ||
+ | {{Trait|Mirage Cloak}} is the profession mechanic of the mirage. Whenever you dodge or pick up a {{Skill|Mirage Mirror}}, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control. | ||
+ | |||
===Damage=== | ===Damage=== | ||
− | * Use {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown. | + | * Clones are absolutely essential since their auto attacks inflict good condition damage, and they cast their Ambush skill when you do thaks to {{trait|Infinite Horizon}}. Aim to always have 3 clones up. |
+ | * {{trait|Infinite Horizon}} forces the clone to cast the Ambush, interrumpting whatever they might be doing. Be careful not to interrupt {{Skill|Axes of Symmetry}} or even their Ambush skill if you spam them too soon after the previous one. It's a good idea to cast one auto attack after each Ambush to prevent this. | ||
+ | * If your target is about to die, you can finish them off with {{skill|Mind Wrack}}. | ||
+ | * Weapon swap any time you're under 50% endurance to restore endurance thanks to {{Sigil|Superior Sigil of Energy}}. | ||
+ | * Use {{Skill|Chaos Armor}}, {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown. | ||
* {{Skill|Time Warp}} should be saved for strong enemies due to its long cooldown. | * {{Skill|Time Warp}} should be saved for strong enemies due to its long cooldown. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==== | + | ===Shatter priority=== |
− | + | * Use {{Skill|Cry of Frustration}} only when you have 3 clones. | |
− | * {{Skill| | + | * {{Skill|Mind Wrack}} can be used to finish off the enemy if it's about to die. |
− | * {{Skill| | + | * When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones. |
− | * | ||
− | |||
− | |||
− | + | ===Clone generation=== | |
+ | * Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones and {{Skill|Phantasmal Duelist}} 1. | ||
+ | * {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs. | ||
+ | * Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to {{trait|Deceptive Evasion}}, and it will immediately use its Ambush skill due to {{trait|Infinite Horizon}}. | ||
+ | * Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge. | ||
− | ====Axe/ | + | ====Axe/Pistol Priority==== |
# Dodge + {{Skill|Imaginary Axes}} | # Dodge + {{Skill|Imaginary Axes}} | ||
− | # {{Skill| | + | # {{Skill|Axes of Symmetry}} |
− | |||
# {{Skill|Lingering Thoughts}} | # {{Skill|Lingering Thoughts}} | ||
+ | # {{Skill|Phantasmal Duelist}} | ||
+ | # {{Skill|Magic Bullet}} | ||
# Fill with auto-attacks. | # Fill with auto-attacks. | ||
# {{Skill|Axes of Symmetry}} is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies. | # {{Skill|Axes of Symmetry}} is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies. | ||
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* {{Skill|Feedback}} - variant option | * {{Skill|Feedback}} - variant option | ||
* {{Skill|Phase Retreat}} - to reposition or gain distance | * {{Skill|Phase Retreat}} - to reposition or gain distance | ||
− | |||
− | === | + | ===Crowd Control=== |
− | * {{Skill|Chaos Storm}} | + | * {{Skill|Chaos Storm}} - 1 second {{Tooltip|Daze}} |
− | * {{Skill| | + | * {{Skill|Diversion}} - 1 second {{Tooltip|Daze}} from you AND each clone shattered, so up to 4 seconds of Daze. |
− | * {{Skill| | + | * {{Skill|Magic Bullet}} - 2.5 seconds of {{Tooltip|Stun}} |
+ | * {{Skill|Signet of Domination}} - 3 seconds of {{Tooltip|Stun}} (as a last resort) | ||
* {{Skill|Signet of Humility}} - variant option | * {{Skill|Signet of Humility}} - variant option |
Revision as of 15:57, 6 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Mirage is a great build that functions well in both solo and group play.
Template Code
Skill Bar
Weapon Variants
- Dagger - lower DPS alternative to Axe
- Greatsword - replaces Axe; meta weapon for tagging with a .
- Staff - dual staff is easier to play with lower burst but higher sustained damage and permanent Alacrity.
Skill Variants
- Do not replace your Signets or .
- - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
- - mobility + stunbreak
- - situational utility
- Quickness - boonrip + self
- - alternative to for very high CC against Defiant enemies.
- Quickness on a long cooldown. - very niche option to provide yourself and nearby allies with a little bit of
Specializations
Equipment
This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- Budget Runes -
- provides higher damage overall.
- For defense, prioritize defensive consumables first. If necessary, a few pieces of Celestial can be used. Trailblazer works very nicely as well.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- - DPS
- - can be considered while learning the class but, when played optimally, you simply will not be able to spend all of this extra endurance.
- /
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Mirage Cloak
is the profession mechanic of the mirage. Whenever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control.
Damage
- Clones are absolutely essential since their auto attacks inflict good condition damage, and they cast their Ambush skill when you do thaks to . Aim to always have 3 clones up.
- forces the clone to cast the Ambush, interrumpting whatever they might be doing. Be careful not to interrupt or even their Ambush skill if you spam them too soon after the previous one. It's a good idea to cast one auto attack after each Ambush to prevent this.
- If your target is about to die, you can finish them off with .
- Weapon swap any time you're under 50% endurance to restore endurance thanks to .
- Use , and off cooldown.
- should be saved for strong enemies due to its long cooldown.
Shatter priority
- Use only when you have 3 clones.
- can be used to finish off the enemy if it's about to die.
- When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.
Clone generation
- Phantasms become clones after attacking, so will summon 2 clones and 1.
- summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
- Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to , and it will immediately use its Ambush skill due to .
- Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.
Axe/Pistol Priority
- Dodge +
- Fill with auto-attacks.
- is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.
Staff Priority
- Dodge +
- - if clones are needed
- Fill with auto-attacks.
Defense
This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as Protection, especially with which is our only source of Stability. Your best defensive cooldowns are:
- - variant option
- - to reposition or gain distance
Crowd Control
Ratings
Comments
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