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Difference between revisions of "Mirage - Condi Mirage"

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==Template Code==
 
==Template Code==
 
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|specialization = mirage
 
|specialization = mirage
 
|weapon1 = Axe
 
|weapon1 = Axe
|weapon2 = Torch
+
|weapon2 = Pistol
 
|weapon3 = Staff
 
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
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|utility2 = Signet of Domination
 
|utility2 = Signet of Domination
 
|utility3 = Crystal Sands
 
|utility3 = Crystal Sands
|elite = Time Warp
+
|elite = Jaunt
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
* {{Tooltip|Pistol}} - alternative to {{Tooltip|Torch}}
 
* {{Tooltip|Focus}} - alternative to {{Tooltip|Torch}}
 
 
* {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}}
 
* {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}}
 
* {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Superior Sigil of Stamina}}.
 
* {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Superior Sigil of Stamina}}.
* {{Tooltip|Staff}} - dual staff is easier to play with lower overall damage
+
* {{Tooltip|Staff}} - dual staff is easier to play with lower burst but higher sustained damage and permanent {{Tooltip|Alacrity}}.
  
 
===Skill Variants===
 
===Skill Variants===
 
* Do not replace your Signets or {{Skill|False Oasis}}.
 
* Do not replace your Signets or {{Skill|False Oasis}}.
* {{Skill|Signet of Humility}} - alternative to {{Skill|Time Warp}} for very high CC against Defiant enemies.
 
 
* {{Skill|Feedback}} - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
 
* {{Skill|Feedback}} - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
 
* {{Skill|Blink}} - mobility + stunbreak
 
* {{Skill|Blink}} - mobility + stunbreak
 
* {{Skill|Portal Entre}} - situational utility
 
* {{Skill|Portal Entre}} - situational utility
 
* {{Skill|Arcane Thievery}} - boonrip + self {{Tooltip|Quickness}}
 
* {{Skill|Arcane Thievery}} - boonrip + self {{Tooltip|Quickness}}
* {{Skill|Jaunt}} - mobility, condition cleanse, blast finisher
+
* {{Skill|Signet of Humility}} - alternative to {{Skill|Time Warp}} for very high CC against Defiant enemies.
 +
* {{Skill|Time Warp}} - very niche option to provide yourself and nearby allies with a little bit of {{Tooltip|Quickness}} on a long cooldown.
 +
 
  
 
==Specializations==
 
==Specializations==
{{Specialization|Dueling|top|mid|bot}}
+
{{Specialization|Dueling|bot|mid|bot}}
 
{{Specialization|Chaos|mid|bot|bot}}
 
{{Specialization|Chaos|mid|bot|bot}}
 
{{Specialization|Mirage|mid|mid|top}}
 
{{Specialization|Mirage|mid|mid|top}}
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| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
| weapon2 = Torch
+
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Bursting
 
| sigil1 = Superior Sigil of Bursting
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
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}}
 
}}
 
* Budget Runes - {{Rune|Superior Rune of the Nightmare}}
 
* Budget Runes - {{Rune|Superior Rune of the Nightmare}}
* Other relics include {{Relic|Relic of the Fractal}}, {{Relic|Relic of Evasion}}, or {{Relic|Relic of the Mirage}}.
+
* {{Relic|Relic of the Fractal}} provides higher damage overall.
 
* For defense, prioritize defensive consumables first. If necessary, a few pieces of {{Tooltip|Celestial}} can be used. {{Tooltip|Trailblazer}} works very nicely as well.
 
* For defense, prioritize defensive consumables first. If necessary, a few pieces of {{Tooltip|Celestial}} can be used. {{Tooltip|Trailblazer}} works very nicely as well.
  
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==Usage==
 
==Usage==
 +
===Mirage Cloak===
 +
{{Trait|Mirage Cloak}} is the profession mechanic of the mirage. Whenever you dodge or pick up a {{Skill|Mirage Mirror}}, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control.
 +
 
===Damage===
 
===Damage===
* Use {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown.
+
* Clones are absolutely essential since their auto attacks inflict good condition damage, and they cast their Ambush skill when you do thaks to {{trait|Infinite Horizon}}. Aim to always have 3 clones up.
 +
* {{trait|Infinite Horizon}} forces the clone to cast the Ambush, interrumpting whatever they might be doing. Be careful not to interrupt {{Skill|Axes of Symmetry}} or even their Ambush skill if you spam them too soon after the previous one. It's a good idea to cast one auto attack after each Ambush to prevent this.
 +
* If your target is about to die, you can finish them off with {{skill|Mind Wrack}}.
 +
* Weapon swap any time you're under 50% endurance to restore endurance thanks to {{Sigil|Superior Sigil of Energy}}.
 +
* Use {{Skill|Chaos Armor}}, {{Skill|Crystal Sands}} and {{Skill|False Oasis}} off cooldown.
 
* {{Skill|Time Warp}} should be saved for strong enemies due to its long cooldown.
 
* {{Skill|Time Warp}} should be saved for strong enemies due to its long cooldown.
* Weapon swaps restore energy thanks to {{Sigil|Superior Sigil of Energy}}.
 
* Most of this build's damage comes from Ambush skills, which come from dodging ({{Trait|Mirage Cloak}}), and {{Skill|Cry of Frustration}}. Your auto-attacks, including your clones, also make up a significant chunk of your DPS.
 
 
====Shatter Priority====
 
* Always use {{Skill|Cry of Frustration}} with 3 clones.
 
* {{Skill|Mind Wrack}} can be used with 0-3 clones. It is better to use it at 2-3 clones.
 
* When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.
 
  
====Clone Generation====
+
===Shatter priority===
The following actions will generate a clone.
+
* Use {{Skill|Cry of Frustration}} only when you have 3 clones.
* {{Skill|Phantasmal Warlock}} (delayed)
+
* {{Skill|Mind Wrack}} can be used to finish off the enemy if it's about to die.
* {{Skill|Phantasmal Mage}} (delayed)
+
* When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.
* {{Skill|Lingering Thoughts}} (delayed)
 
* {{Skill|Phase Retreat}}
 
* Dodge with {{Trait|Deceptive Evasion}}
 
  
The primary mode of clone generation in this build will come from dodging.
+
===Clone generation===
 +
* Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones and {{Skill|Phantasmal Duelist}} 1.
 +
* {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
 +
* Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to {{trait|Deceptive Evasion}}, and it will immediately use its Ambush skill due to {{trait|Infinite Horizon}}.
 +
* Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge.
  
====Axe/Torch Priority====
+
====Axe/Pistol Priority====
 
# Dodge + {{Skill|Imaginary Axes}}
 
# Dodge + {{Skill|Imaginary Axes}}
# {{Skill|The Prestige}} - this is only high priority because it has no cast time
+
# {{Skill|Axes of Symmetry}}
# {{Skill|Phantasmal Mage}}
 
 
# {{Skill|Lingering Thoughts}}
 
# {{Skill|Lingering Thoughts}}
 +
# {{Skill|Phantasmal Duelist}}
 +
# {{Skill|Magic Bullet}}
 
# Fill with auto-attacks.
 
# Fill with auto-attacks.
 
# {{Skill|Axes of Symmetry}} is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.
 
# {{Skill|Axes of Symmetry}} is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.
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* {{Skill|Feedback}} - variant option
 
* {{Skill|Feedback}} - variant option
 
* {{Skill|Phase Retreat}} - to reposition or gain distance
 
* {{Skill|Phase Retreat}} - to reposition or gain distance
* {{Skill|The Prestige}} - to stealth + reposition if absolutely necessary
 
  
===CC===
+
===Crowd Control===
* {{Skill|Chaos Storm}}
+
* {{Skill|Chaos Storm}} - 1 second {{Tooltip|Daze}}
* {{Skill|Phantasmal Mage}}
+
* {{Skill|Diversion}} - 1 second {{Tooltip|Daze}} from you AND each clone shattered, so up to 4 seconds of Daze.
* {{Skill|Diversion}}
+
* {{Skill|Magic Bullet}} - 2.5 seconds of {{Tooltip|Stun}}
 +
* {{Skill|Signet of Domination}} - 3 seconds of  {{Tooltip|Stun}} (as a last resort)
 
* {{Skill|Signet of Humility}} - variant option
 
* {{Skill|Signet of Humility}} - variant option

Revision as of 15:57, 6 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on April 06, 2024 and is up to date for the October 8, 2024 patch.

Overview

Condition Mirage is a great build that functions well in both solo and group play.


Template Code

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Skill Bar

Axe/Pistol
Staff
Utility


Weapon Variants

  • Dagger Dagger - lower DPS alternative to Axe Axe
  • Greatsword Greatsword - replaces Axe Axe; meta weapon for tagging with a Sigil of Superior Sigil of Stamina.
  • Staff Staff - dual staff is easier to play with lower burst but higher sustained damage and permanent Alacrity Alacrity.

Skill Variants

  • Do not replace your Signets or False Oasis.
  • Feedback - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
  • Blink - mobility + stunbreak
  • Portal Entre - situational utility
  • Arcane Thievery - boonrip + self Quickness Quickness
  • Signet of Humility - alternative to Time Warp for very high CC against Defiant enemies.
  • Time Warp - very niche option to provide yourself and nearby allies with a little bit of Quickness Quickness on a long cooldown.


Specializations


Equipment

This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Pistol
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Budget Runes - Rune of Superior Rune of the Nightmare
  • Relic of the Fractal provides higher damage overall.
  • For defense, prioritize defensive consumables first. If necessary, a few pieces of Celestial Celestial can be used. Trailblazer Trailblazer works very nicely as well.

Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • - DPS
  • - can be considered while learning the class but, when played optimally, you simply will not be able to spend all of this extra endurance.
  • /

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Mirage Cloak

Mirage Cloak is the profession mechanic of the mirage. Whenever you dodge or pick up a Mirage Mirror, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control.

Damage

  • Clones are absolutely essential since their auto attacks inflict good condition damage, and they cast their Ambush skill when you do thaks to Infinite Horizon. Aim to always have 3 clones up.
  • Infinite Horizon forces the clone to cast the Ambush, interrumpting whatever they might be doing. Be careful not to interrupt Axes of Symmetry or even their Ambush skill if you spam them too soon after the previous one. It's a good idea to cast one auto attack after each Ambush to prevent this.
  • If your target is about to die, you can finish them off with Mind Wrack.
  • Weapon swap any time you're under 50% endurance to restore endurance thanks to Sigil of Superior Sigil of Energy.
  • Use Chaos Armor, Crystal Sands and False Oasis off cooldown.
  • Time Warp should be saved for strong enemies due to its long cooldown.

Shatter priority

  • Use Cry of Frustration only when you have 3 clones.
  • Mind Wrack can be used to finish off the enemy if it's about to die.
  • When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.

Clone generation

  • Phantasms become clones after attacking, so Phantasmal Warlock will summon 2 clones and Phantasmal Duelist 1.
  • Phase Retreat summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
  • Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to Deceptive Evasion, and it will immediately use its Ambush skill due to Infinite Horizon.
  • Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to Infinite Horizon. This trait also stunbreaks your clones when you dodge.

Axe/Pistol Priority

  1. Dodge + Imaginary Axes
  2. Axes of Symmetry
  3. Lingering Thoughts
  4. Phantasmal Duelist
  5. Magic Bullet
  6. Fill with auto-attacks.
  7. Axes of Symmetry is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.

Staff Priority

  1. Dodge + Chaos Vortex
  2. Phantasmal Warlock
  3. Chaos Armor
  4. Chaos Storm
  5. Phase Retreat - if clones are needed
  6. Fill with auto-attacks.

Defense

This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as Protection Protection, especially with Bountiful Disillusionment which is our only source of Stability Stability. Your best defensive cooldowns are:

  • Distortion
  • Chaos Armor
  • Feedback - variant option
  • Phase Retreat - to reposition or gain distance

Crowd Control

  • Chaos Storm - 1 second Daze Daze
  • Diversion - 1 second Daze Daze from you AND each clone shattered, so up to 4 seconds of Daze.
  • Magic Bullet - 2.5 seconds of Stun Stun
  • Signet of Domination - 3 seconds of Stun Stun (as a last resort)
  • Signet of Humility - variant option


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Klay gave this build 5 stars • September 2024
I underestimated this build at first but after getting the necessary equipments (full armor set is a bit expensive for early game) it works wonders, it does take some time to get used to it, but with the proper rotations it outpreformed most of my already full built characters, overall very good for mid and late game.
5 stars
Devinci gave this build 5 stars • November 2023
Condi Mirage, both staff and axe, is my overall favorite. Pick which to use based on your taste and what you're doing. This is easy since they're identical except for weapons and talent tweaks. Staff, because it's simple, ranged, and has decent group support, is better for people new to the class, against enemies you find challenging, in groups, or for people who just don't like melee. It's the first build I had success with against harder enemies when starting the game. Axe, with much stonger burst, better cleave, and higher overall damage, is better for soloing less challenging enemies and mowing down packs. I also find it more fun--the staff version is so simple it can get boring. The biggest drawback for both is clone management. Clones die when their target dies, are easily killed by stronger enemies, and are used up when you shatter, so you constantly have to make more. Some people don't like this.
5 stars
AshaGus2020 gave this build 5 stars • October 2023
I've been running the same Occam's based mesmer/mirage build FOREVER. This one completely trounces it. I slapped it together with just exotic and a Mabon relic (can't get Akeem yet) and it still kicks butt. SO easy. Toyed around with White Mantle in Doric, they might as well have been Harathi in Kessex lol. Can't wait to build this completely to spec (Ascended with infusions). Five stars.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Re-evaluating this build in 2023 after major balance patches, it's clear this build's power hasn't diminished at all. It is still one of the most versatile open world builds. It maintains high DPS, high utility, easy tagging with a Greatsword (I run full viper), and is very simple to actually play. A simple build with very high returns on investment. To me, this is one of the top 5 builds in the open world section.

Comments

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