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Difference between revisions of "Weaver - Condi Weaver"

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{{SEO|description=A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.}}
 
 
{{Build
 
{{Build
 
| profession = elementalist
 
| profession = elementalist
 
| specialization = weaver
 
| specialization = weaver
| designed for = open world, open world general, open world solo
+
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
 
| rating = great
 
| rating = great
 
| xpac = pof
 
| xpac = pof
 +
| difficulty = 3
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.  
+
A condition focused weaver build for both group and solo play in open world.
 +
 
 +
 
 +
==Template Code==
 +
{{TemplateCode|code = [&DQYfFRolOBd0AHQAcwDLADUXcwDLADUXJgASFwAAAAAAAAAAAAAAAAAAAAA=]}}
  
  
Line 17: Line 21:
 
|profession = elementalist
 
|profession = elementalist
 
|specialization = weaver
 
|specialization = weaver
|weapon1 = Sword
+
|weapon1 = Scepter
|weapon2 = Focus
+
|weapon2 = Warhorn
|weapon3 =  
+
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Signet of Restoration
 
|healing = Signet of Restoration
Line 25: Line 29:
 
|utility2 = Primordial Stance
 
|utility2 = Primordial Stance
 
|utility3 = Signet of Fire
 
|utility3 = Signet of Fire
|elite = Weave Self
+
|elite = Glyph of Elementals
 
}}
 
}}
  
 +
====Weapon Variants====
 +
* {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}}
 +
* {{Tooltip|Dagger|Mainhand Dagger}} - very good cleave DPS, but melee-only; replaces {{Tooltip|Scepter}}
 +
* {{Tooltip|Pistol}} - strong alternative to {{Tooltip|Scepter}} (requires Weaponmaster).
 +
 +
====Skill Variants====
 +
When replacing utilities, do not replace {{Skill|Signet of Fire}} or {{Skill|Primordial Stance}}.
 +
* {{Skill|Glyph of Elemental Harmony}} - burst healing
 +
* {{Skill|Signet of Earth}} - great defensive/offensive option
 +
* {{Skill|Arcane Shield}} - strong defensive cooldown + stunbreak
 +
* {{Skill|Glyph of Storms}} - good for AOE damage or AOE blind
 +
* {{Skill|Cleansing Fire}} - great condition cleanse
 +
* {{Skill|Lightning Flash}} - mobility
 +
* {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Fire|top|top|mid}}
+
{{Specialization|Fire|top|top|top}}
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Weaver|bot|top|top}}
 
{{Specialization|Weaver|bot|top|top}}
 
  
 
==Equipment==
 
==Equipment==
Feel free to use Exotic in place of Ascended. This option uses gear similar to that of [[Build:Weaver_-_Condi_DPS]]. This makes it a great option for general PVE.  
+
Ascended gear is not required for Open world.
 +
====Standard Equipment====
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Elementalist
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
+
| weapon1 = Scepter
| weapon2 = Focus
+
| weapon2 = Warhorn
| sigil1 = Superior Sigil of Geomancy
+
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Earth
+
| sigil2 = Superior Sigil of Strength
| weapon3 =  
+
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
| sigil3 =  
+
| sigil3 = Superior Sigil of Frenzy
| sigil4 =  
+
| sigil4 = Superior Sigil of Corruption
 +
| relic = Relic of the Fractal
 
}}
 
}}
 +
* The only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}
 +
* For defense, ensure you are using a Jade Core and consider some defensive food, like {{Food|Bowl of Orrian Truffle and Meat Stew}}. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference. Defensive relics like {{Relic|Relic of Evasion}}, {{Relic|Relic of the Adventurer}}, and {{Relic|Relic of the Zephyrite}} are decent options as well.
  
 +
===Budget Equipment===
 +
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on {{Skill|Fire Attunement}}
 +
{{PvE equipment
 +
| weight = Light
 +
| stats = Carrion
 +
| rune = Superior Rune of Balthazar
 +
| rune-qt = 6
 +
| weapon1 = Scepter
 +
| weapon2 = Warhorn
 +
| sigil1 = Superior Sigil of Corruption
 +
| sigil2 = Superior Sigil of Smoldering
 +
| weapon3 = Staff
 +
| weapon4 =
 +
| sigil3 = Superior Sigil of Frenzy
 +
| sigil4 = Superior Sigil of Smoldering
 +
| relic = Relic of the Fractal
 +
}}
 +
* The only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}
  
 
==Consumables==
 
==Consumables==
:'''Food'''
+
Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Koi Cake}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
===DPS===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Flatbread''' Ascended food.
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
+
* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
+
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
  
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Oysters with Spicy Sauce}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
==Usage==
+
===Farming===
This build primarily relies on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.
+
* Prioritize '''Flatbread''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
 +
<br>
  
  
====Damage====
+
==Usage==
'''General DPS'''
+
===Damage===
* Spam all of your fire and earth skills.
+
* Focus primarily on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}.
* You can combine {{Skill|Lava Skin}}, {{Skill|Glyph of Elemental Power}}, and {{Skill|Primordial Stance}} with {{Skill|Obsidian Flesh}} for a large burst of damage while you are invulnerable.
+
* {{Skill|Air Attunement}} can be used to apply {{Tooltip|Vulnerability}}.
* Try not to interrupt your AA chain in fire, and try to avoid having to AA for extended periods at any point.
+
* Double Attune to elements to proc {{Trait|Elements of Rage}}
 
+
* Constantly swap elements to proc {{Trait|Weaver's Prowess}}
'''Skill Priority'''
+
* Use {{Skill|Primordial Stance}}, {{Skill|Signet of Fire}}, and {{Skill|Glyph of Elemental Power}} off cooldown.
 
+
* Summon {{Skill|Glyph of Elementals}} in Fire and activate its skill off cooldown.
This build operates off of a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos.
 
You have five primary attunement combinations to worry about. You will want to swap between these, usually opening in Air/Fire or Earth/Fire so you can rapidly get to Fire/Fire for the dual attunement buff. 
 
 
 
'''Fire/Fire'''
 
# {{Skill|Flamewall}}
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Cauterizing Strike}}
 
# {{Skill|Fire Shield}}
 
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
 
 
 
'''Fire/Earth'''
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Magnetic Wave}} (to blast might)
 
# {{Skill|Lava Skin}}
 
  
'''Earth/Fire'''
+
====Loop Priorities====
# {{Skill|Flamewall}}
+
* There are many viable loop patterns to use for weaver.
# {{Skill|Lava Skin}} (if not used in F/E)
+
* The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
# {{Skill|Earthen Vortex}}
+
* A suggested example is as follows:
# {{Skill|Fire Shield}}
+
# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
+
# Start combat with {{Skill|Lightning Orb}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here
 +
# {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Air Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
 +
# Repeat the loop
 +
# Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
 +
# Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
  
'''Earth/Earth'''
+
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
# {{Skill|Rust Frenzy}}
 
# {{Skill|Earthen Vortex}}
 
# Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.
 
  
'''Air/Fire'''
+
====Fire Priority====
# {{Skill|Pyro Vortex}}
+
# {{Skill|Wildfire}}
# {{Skill|Flamewall}}
+
# {{Skill|Dragon's Tooth}}
# {{Skill|Fire Shield}}
+
# {{Skill|Phoenix}}
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
+
# {{Skill|Heat Sync}}
# {{Skill|Polaric Leap}} inside {{Skill|Flamewall}} or {{Skill|Flame Uprising}} for Fire Aura
 
  
 +
====Air Priority====
 +
# {{Skill|Lightning Orb}}
 +
# {{Skill|Lightning Strike}}
  
====Utilities====
+
====Earth Priority====
Two of your utilities change drastically depending on your current attunement, and its important to consider what attunement is best to use them in. In general, applying {{Tooltip|Vulnerability}} or {{Tooltip|Burning}} with them is the best option.
+
# {{Skill|Fracturing Strike}}
 +
# {{Skill|Dust Storm}}
 +
# {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}}
  
* {{Skill|Glyph of Elemental Power}} - this glyph provides considerable vulnerability in a quick burst if used in {{Skill|Air Attunement}} mainhand. Generally, you should strive to use it in Air unless your enemies are already capped on Vuln. If that's the case, use it in {{Skill|Fire Attunement}}. Try to avoid using this in {{Skill|Earth Attunement}} as it is a large DPS loss.
+
===Defense===
* {{Skill|Primordial Stance}} - this skill obeys the same rules as above but with an added layer of complexity; it applies two conditions when you are attuned to two different attunements as it takes into account both your mainhand and offhand, rather than just your mainhand. As such, use this skill in Air/Fire ideally for vuln, though you can use it in Fire/Fire for large amounts of burn. It is generally worth delaying this skill by a few seconds to get into Air/Fire, but not worth more than a 2-3 second delay. This can also be used in Earth/Earth or Earth/Fire.
+
* {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets
* {{Skill|Signet of Fire}} - just cast this off cooldown.
+
* {{Skill|Signet of Restoration}} - passive heal
 +
* {{Skill|Sand Squall}} - reflect projectiles
 +
* {{Skill|Dust Storm}} - aoe {{Tooltip|Blind}}
 +
* {{Skill|Rock Barrier}} - barrier + toughness
  
 
+
====Crowd Control====
====Defense====
 
* Projectile Hate: {{Skill|Magnetic Wave}}, {{Skill|Swirling Winds}}
 
* {{Skill|Obsidian Flesh}} - invuln
 
* Water AA's & {{Skill|Signet of Restoration}} provide considerable healing when necessary
 
* Dodging or activating a stance grants Barrier when using the applicable traits
 
* Swapping to Water gives an evade and water combo field that can be then comboed with any of the other Attunement slot 2 skills.
 
 
 
 
 
====CC====
 
 
* {{Skill|Gale}}
 
* {{Skill|Gale}}
* {{Skill|Polaric Leap}}
+
* {{Skill|Polaric Leap}} (Sword)
 
* {{Skill|Gale Strike}}
 
* {{Skill|Gale Strike}}
* {{Skill|Weave Self}}
+
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}
 
 
 
 
==Variants==
 
====Solo Builds====
 
* Solo builds coming soon ...
 
 
 
 
 
====Weapon Variants====
 
* Sceptre - Ranged option with relatively simple rotation.
 
* Staff - Tagging weapon in open world zergs. It is recommended to swap Earth traitline to Air for this variant.
 
* Offhand Dagger - less damage/utility but greater mobility.
 
 
 
 
 
====Skill Variants====
 
'''Damage'''
 
* {{Skill|Glyph of Storms}} - AoE burst damage from {{Skill|Firestorm}} or pulsing blind with {{Skill|Sandstorm}}.
 
* {{Skill|Glyph of Elementals}} - flame elemental provides high DPS (be sure to use the command skill on CD where possible) while water and earth give you a reliable front line.
 
* {{Skill|Glyph of Lesser Elementals}} - similar to the above, however this skill allows you to summon multiple weaker elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water.
 
* {{Skill|Arcane Brilliance}} - blast finisher.
 
 
 
'''Defense / Sustain'''
 
* {{Skill|Glyph of Elemental Harmony}} - burst heal.
 
* {{Skill|Stone Resonance}} - provides additional barrier and stability; gives the build a wide margin for error
 
* {{Skill|Arcane Shield}} - breaks stun and blocks attacks.
 
* {{Skill|Twist of Fate}} - fantastic stunbreak
 
* {{Skill|Signet of Earth}} - decent single-target DPS and provides extra durability
 
 
 
'''Utility'''
 
* {{Skill|Lightning Flash}} - for mobility.
 
* {{Skill|Conjure Fiery Greatsword}} - high AoE damage on a long cooldown, mobility
 
 
 
 
 
====Trait Variants====
 
* {{Trait|Blinding Ashes}} - more {{Tooltip|Blind}} if having trouble with trash mobs.
 
* {{Trait|Bolstered Elements}}, {{Trait|Invigorating Strikes}} - drastic increase in defense at the cost of damage; this option is extremely strong with the {{Tooltip|Celestial}} variant.
 
* If not taking {{Trait|Weaver's Prowess}}, it is recommended to replace {{Sigil|Superior Sigil of Earth}} with {{Sigil|Superior Sigil of Smoldering}}
 
 
 
'''Arcane'''
 
Arcane can be taken in place of Earth for an increase to active defense and boon support.
 
{{Specialization|Arcane|bot|mid|top|variant=y}}
 
 
 
 
 
'''Air'''
 
Air can be taken in place of Earth for a boost to strike damage. Use only with high-power variants.
 
{{Specialization|Air|bot|mid|mid|variant=y}}
 
 
 
 
 
====Variant Equipment====
 
'''Stats'''
 
* {{Tooltip|Celestial}} - Versatile gear set that does not lose much DPS compared to {{Tooltip|Viper}} thanks to the additional boon duration. This can be run with {{Trait|Bolstered Elements}} and {{Trait|Invigorating Strikes}} for a massive increase to defense at a loss of roughly 30% DPS.
 
* {{Tooltip|Trailblazer}} - Defensive set that trades about 15-20% DPS for +300% effective HP. This gearset is very expensive and should not be taken as your first set. Should be run with {{Rune|Superior Rune of the Nightmare}} or {{Rune|Superior Rune of the Undead}}.
 
* {{Tooltip|Dire}} - budget {{Tooltip|Trailblazer}}; this should be used with {{Rune|Superior Rune of Balthazar}} or {{Rune|Superior Rune of the Undead}} and {{Sigil|Superior Sigil of Smoldering}}.
 
 
 
'''Runes'''
 
* {{Rune|Superior Rune of the Weaver}} - defensive runes, has extreme synergy with {{Tooltip|Celestial}} gear
 
* {{Rune|Superior Rune of the Renegade}} - budget DPS
 
 
 
'''Sigils'''
 
* {{Sigil|Superior Sigil of Cleansing}} - helps with condi cleanse
 
* {{Sigil|Superior Sigil of Energy}} - strong defensive option
 
* {{Sigil|Superior Sigil of Strength}} - option for more might generation outside of fire attunement in longer fights.
 
 
 
 
 
==Video Examples==
 
The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.
 
* [https://www.youtube.com/watch?v=skIKq49nyaU Fire Weaver vs Champion Forged Lieutenant Bounty]
 
** This is a great example of how powerful {{Sigil|Superior Sigil of Energy}} can be, and demonstrates the full kit of condi weaver. Note how often {{Trait|Evasive Arcana}} comes into play here.
 
* [https://www.youtube.com/watch?v=RiTr0iLxj1Y Fire Weaver vs Champion Avatar of Balthazar]
 
** This is one of the hardest hero points in the game due to the insane incoming damage and one-shot mechanic. In this video, they use a variant similar to the heal variant listed above along with {{Food|Bowl of Fire Meat Chili}} to reach 100% burn duration.
 
* [https://www.youtube.com/watch?v=yCSJTN04NbE Fire Weaver Positioning]
 
** A good example of how to abuse weaver's many evades and positioning for proper blast and field usage.
 
* [https://www.youtube.com/watch?v=AfqS2KqM9-8 Fire Weaver vs VB Boss Trio]
 
** Super impressive clip that demonstrates how much of a difference a few trait and skill swaps can make. This variant uses the power of weaver stances to avoid damage and CC.
 
* [https://www.youtube.com/watch?v=h2C1NnjugMk Condi Weaver vs Champion Avatar of Balthazer 2: No dodges!]
 
** This is a super impressive example of the type of DPS that condi weaver can output.
 
* [https://www.youtube.com/watch?v=8wD9Kdsr2O4 Bounty Solo: Cele Weaver vs Forged Maverick]
 

Latest revision as of 17:55, 6 April 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on April 06, 2024 and is up to date for the October 8, 2024 patch.

Overview

A condition focused weaver build for both group and solo play in open world.


Template Code

[&DQYfFRolOBd0AHQAcwDLADUXcwDLADUXJgASFwAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Scepter/Warhorn
Staff
Utility

Weapon Variants

Skill Variants

When replacing utilities, do not replace Signet of Fire or Primordial Stance.

  • Glyph of Elemental Harmony - burst healing
  • Signet of Earth - great defensive/offensive option
  • Arcane Shield - strong defensive cooldown + stunbreak
  • Glyph of Storms - good for AOE damage or AOE blind
  • Cleansing Fire - great condition cleanse
  • Lightning Flash - mobility
  • Weave Self - alternative to Glyph of Elementals

Specializations

Equipment

Ascended gear is not required for Open world.

Standard Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • The only good alternative DPS relic is Relic of the Aristocracy
  • For defense, ensure you are using a Jade Core and consider some defensive food, like . If necessary, some Celestial Celestial or Trailblazer Trailblazer pieces can make a big difference. Defensive relics like Relic of Evasion, Relic of the Adventurer, and Relic of the Zephyrite are decent options as well.

Budget Equipment

This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on Fire Attunement

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Scepter
Carrion
Warhorn
Carrion
Sigil
Sigil
Staff
Carrion
Sigil
Sigil
Rune
x6


Relic
  • The only good alternative DPS relic is Relic of the Aristocracy

Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)



Usage

Damage

  • Focus primarily on Fire Attunement and Earth Attunement.
  • Air Attunement can be used to apply Vulnerability Vulnerability.
  • Double Attune to elements to proc Elements of Rage
  • Constantly swap elements to proc Weaver's Prowess
  • Use Primordial Stance, Signet of Fire, and Glyph of Elemental Power off cooldown.
  • Summon Glyph of Elementals in Fire and activate its skill off cooldown.

Loop Priorities

  • There are many viable loop patterns to use for weaver.
  • The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
  • A suggested example is as follows:
  1. Fire Attunement / Air Attunement
  2. Start combat with Lightning Orb
  3. Fire Attunement / Fire Attunement <-- Loop starts here
  4. Earth Attunement / Fire Attunement
  5. Fire Attunement / Earth Attunement
  6. Fire Attunement / Fire Attunement
  7. Air Attunement / Fire Attunement
  8. Fire Attunement / Air Attunement
  9. Repeat the loop
  10. Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
  11. Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire

This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.

Fire Priority

  1. Wildfire
  2. Dragon's Tooth
  3. Phoenix
  4. Heat Sync

Air Priority

  1. Lightning Orb
  2. Lightning Strike

Earth Priority

  1. Fracturing Strike
  2. Dust Storm
  3. Rock Barrier Hurl

Defense

  • Glyph of Elementals - Earth and Water are strong tank pets
  • Signet of Restoration - passive heal
  • Sand Squall - reflect projectiles
  • Dust Storm - aoe Blind Blind
  • Rock Barrier - barrier + toughness

Crowd Control

  • Gale
  • Polaric Leap (Sword)
  • Gale Strike
  • Weave Self Tailored Victory


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Fakewitch gave this build 5 stars • February 2023
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
5 stars
Vicmont82 gave this build 5 stars • September 2022
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
5 stars
Linera gave this build 5 stars • January 2021
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
5 stars
Jack Armstrong gave this build 5 stars • December 2020
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
5 stars
Onlywrin gave this build 5 stars • December 2020
A really strong open world build for ele that's great in virtually all situations.

Comments

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